pandemonium_engine/editor/find_in_files.h

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#ifndef FIND_IN_FILES_H
#define FIND_IN_FILES_H
/*************************************************************************/
/* find_in_files.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/dialogs.h"
#include "scene/gui/control.h"
#include "scene/main/node.h"
#include "core/containers/hash_map.h"
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#include "core/containers/rb_map.h"
#include "core/object/object.h"
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#include "core/containers/rb_set.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
#include "core/containers/vector.h"
class Button;
class Label;
struct Rect2;
// Performs the actual search
class FindInFiles : public Node {
GDCLASS(FindInFiles, Node);
public:
static const char *SIGNAL_RESULT_FOUND;
static const char *SIGNAL_FINISHED;
FindInFiles();
void set_search_text(String p_pattern);
void set_whole_words(bool p_whole_word);
void set_match_case(bool p_match_case);
void set_folder(String folder);
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void set_filter(const RBSet<String> &exts);
String get_search_text() const { return _pattern; }
bool is_whole_words() const { return _whole_words; }
bool is_match_case() const { return _match_case; }
void start();
void stop();
bool is_searching() const { return _searching; }
float get_progress() const;
protected:
void _notification(int p_notification);
static void _bind_methods();
private:
void _process();
void _iterate();
void _scan_dir(String path, PoolStringArray &out_folders);
void _scan_file(String fpath);
// Config
String _pattern;
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RBSet<String> _extension_filter;
String _root_dir;
bool _whole_words;
bool _match_case;
// State
bool _searching;
String _current_dir;
Vector<PoolStringArray> _folders_stack;
Vector<String> _files_to_scan;
int _initial_files_count;
};
class LineEdit;
class CheckBox;
class FileDialog;
class HBoxContainer;
// Prompts search parameters
class FindInFilesDialog : public AcceptDialog {
GDCLASS(FindInFilesDialog, AcceptDialog);
public:
enum FindInFilesMode {
SEARCH_MODE,
REPLACE_MODE
};
static const char *SIGNAL_FIND_REQUESTED;
static const char *SIGNAL_REPLACE_REQUESTED;
FindInFilesDialog();
void set_search_text(String text);
void set_replace_text(String text);
void set_find_in_files_mode(FindInFilesMode p_mode);
String get_search_text() const;
String get_replace_text() const;
bool is_match_case() const;
bool is_whole_words() const;
String get_folder() const;
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RBSet<String> get_filter() const;
protected:
static void _bind_methods();
void _notification(int p_what);
void custom_action(const String &p_action);
private:
void _on_folder_button_pressed();
void _on_folder_selected(String path);
void _on_search_text_modified(String text);
void _on_search_text_entered(String text);
void _on_replace_text_entered(String text);
FindInFilesMode _mode;
LineEdit *_search_text_line_edit;
Label *_replace_label;
LineEdit *_replace_text_line_edit;
LineEdit *_folder_line_edit;
CheckBox *_match_case_checkbox;
CheckBox *_whole_words_checkbox;
Button *_find_button;
Button *_replace_button;
FileDialog *_folder_dialog;
HBoxContainer *_filters_container;
HashMap<String, bool> _filters_preferences;
};
class Button;
class Tree;
class TreeItem;
class ProgressBar;
// Display search results
class FindInFilesPanel : public Control {
GDCLASS(FindInFilesPanel, Control);
public:
static const char *SIGNAL_RESULT_SELECTED;
static const char *SIGNAL_FILES_MODIFIED;
FindInFilesPanel();
FindInFiles *get_finder() const { return _finder; }
void set_with_replace(bool with_replace);
void set_replace_text(String text);
void start_search();
void stop_search();
protected:
static void _bind_methods();
void _notification(int p_what);
private:
void _on_result_found(String fpath, int line_number, int begin, int end, String text);
void _on_finished();
void _on_refresh_button_clicked();
void _on_cancel_button_clicked();
void _on_result_selected();
void _on_item_edited();
void _on_replace_text_changed(String text);
void _on_replace_all_clicked();
struct Result {
int line_number;
int begin;
int end;
int begin_trimmed;
};
void apply_replaces_in_file(String fpath, const Vector<Result> &locations, String new_text);
void update_replace_buttons();
String get_replace_text();
void draw_result_text(Object *item_obj, Rect2 rect);
void set_progress_visible(bool visible);
void clear();
FindInFiles *_finder;
Label *_search_text_label;
Tree *_results_display;
Label *_status_label;
Button *_refresh_button;
Button *_cancel_button;
ProgressBar *_progress_bar;
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RBMap<String, TreeItem *> _file_items;
RBMap<TreeItem *, Result> _result_items;
bool _with_replace;
HBoxContainer *_replace_container;
LineEdit *_replace_line_edit;
Button *_replace_all_button;
};
#endif // FIND_IN_FILES_H