2022-03-17 22:33:22 +01:00
|
|
|
#ifndef PROP_SCENE_INSTANCE_H
|
|
|
|
#define PROP_SCENE_INSTANCE_H
|
2023-12-17 23:24:10 +01:00
|
|
|
|
2023-12-18 00:18:53 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* prop_scene_instance.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* PANDEMONIUM ENGINE */
|
|
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2022-03-15 13:29:32 +01:00
|
|
|
|
2023-12-10 15:50:54 +01:00
|
|
|
#include "scene/main/spatial.h"
|
2022-03-15 13:29:32 +01:00
|
|
|
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
|
|
|
|
#include "props/prop_data.h"
|
|
|
|
#include "scene/resources/packed_scene.h"
|
|
|
|
|
|
|
|
class PropSceneInstance : public Spatial {
|
|
|
|
GDCLASS(PropSceneInstance, Spatial);
|
|
|
|
|
|
|
|
public:
|
|
|
|
Ref<PackedScene> get_scene();
|
|
|
|
void set_scene(const Ref<PackedScene> &data);
|
|
|
|
|
|
|
|
bool get_snap_to_mesh() const;
|
|
|
|
void set_snap_to_mesh(const bool value);
|
|
|
|
|
|
|
|
Vector3 get_snap_axis() const;
|
|
|
|
void set_snap_axis(const Vector3 &value);
|
|
|
|
|
|
|
|
void build();
|
|
|
|
|
|
|
|
PropSceneInstance();
|
|
|
|
~PropSceneInstance();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
private:
|
|
|
|
Ref<PackedScene> _scene;
|
|
|
|
bool _snap_to_mesh;
|
|
|
|
Vector3 _snap_axis;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|