2022-03-17 22:33:22 +01:00
|
|
|
#ifndef GROUND_CLUTTER_FOLIAGE_2D_H
|
|
|
|
#define GROUND_CLUTTER_FOLIAGE_2D_H
|
2023-12-17 22:59:50 +01:00
|
|
|
|
2023-12-18 00:18:53 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* ground_clutter_2d_foliage.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* PANDEMONIUM ENGINE */
|
|
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2022-03-15 13:29:32 +01:00
|
|
|
|
2022-08-17 12:53:49 +02:00
|
|
|
#include "core/containers/vector.h"
|
2022-03-15 13:29:32 +01:00
|
|
|
|
|
|
|
#include "ground_clutter_2d.h"
|
|
|
|
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
|
|
|
|
class GroundClutter2DFoliage : public GroundClutter2D {
|
|
|
|
GDCLASS(GroundClutter2DFoliage, GroundClutter2D);
|
|
|
|
|
|
|
|
public:
|
|
|
|
int get_texture_count() const;
|
|
|
|
Ref<Texture> get_texture(const int index);
|
|
|
|
void remove_texture(const int index);
|
|
|
|
void add_texture(Ref<Texture> texture);
|
|
|
|
|
|
|
|
GroundClutter2DFoliage();
|
|
|
|
~GroundClutter2DFoliage();
|
|
|
|
|
|
|
|
private:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
private:
|
2022-03-18 02:55:27 +01:00
|
|
|
Vector<Ref<Texture>> _textures;
|
2022-03-15 13:29:32 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|