pandemonium_engine/modules/entity_spell_system/inventory/bag.h

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#ifndef BAG_H
#define BAG_H
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/*************************************************************************/
/* bag.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
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#include "core/object/resource.h"
#include "../item_enums.h"
class ItemTemplate;
class ItemInstance;
class Bag : public Resource {
GDCLASS(Bag, Resource);
public:
int get_allowed_item_types() const;
void set_allowed_item_types(const int value);
bool add_item(Ref<ItemInstance> item);
void add_item_at(int index, Ref<ItemInstance> item, bool signal = true);
Ref<ItemInstance> get_item(const int index);
Ref<ItemInstance> remove_item(const int index);
void swap_items(const int item1_index, const int item2_index);
void change_item_equip(int slot_id, Ref<ItemInstance> item);
void set_item_count(int slot_id, int new_count);
bool can_add_item(Ref<ItemInstance> item);
int get_item_count();
int get_valid_item_count();
int get_size();
void set_size(const int size);
bool is_full();
bool is_overburdened();
bool has_item(Ref<ItemTemplate> item, int count);
bool _has_item(Ref<ItemTemplate> item, int count);
void remove_items(Ref<ItemTemplate> item, int count);
void _remove_items(Ref<ItemTemplate> item, int count);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
Bag();
~Bag();
protected:
static void _bind_methods();
private:
int _allowed_item_types;
int _bag_size;
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Vector<Ref<ItemInstance>> _items;
};
#endif