2022-03-17 22:33:22 +01:00
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#ifndef BAG_H
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#define BAG_H
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2022-03-15 13:29:32 +01:00
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2022-08-17 13:45:14 +02:00
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#include "core/object/resource.h"
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2022-08-17 12:53:49 +02:00
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#include "core/containers/vector.h"
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2022-03-15 13:29:32 +01:00
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#include "../item_enums.h"
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class ItemTemplate;
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class ItemInstance;
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class Bag : public Resource {
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GDCLASS(Bag, Resource);
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public:
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int get_allowed_item_types() const;
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void set_allowed_item_types(const int value);
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bool add_item(Ref<ItemInstance> item);
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void add_item_at(int index, Ref<ItemInstance> item, bool signal = true);
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Ref<ItemInstance> get_item(const int index);
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Ref<ItemInstance> remove_item(const int index);
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void swap_items(const int item1_index, const int item2_index);
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void change_item_equip(int slot_id, Ref<ItemInstance> item);
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void set_item_count(int slot_id, int new_count);
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bool can_add_item(Ref<ItemInstance> item);
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int get_item_count();
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int get_valid_item_count();
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int get_size();
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void set_size(const int size);
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bool is_full();
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bool is_overburdened();
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bool has_item(Ref<ItemTemplate> item, int count);
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bool _has_item(Ref<ItemTemplate> item, int count);
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void remove_items(Ref<ItemTemplate> item, int count);
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void _remove_items(Ref<ItemTemplate> item, int count);
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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Bag();
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~Bag();
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protected:
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static void _bind_methods();
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private:
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int _allowed_item_types;
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int _bag_size;
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2022-03-18 19:00:13 +01:00
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Vector<Ref<ItemInstance>> _items;
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2022-03-15 13:29:32 +01:00
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};
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#endif
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