pandemonium_engine/editor/editor_dir_dialog.cpp

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/*************************************************************************/
/* editor_dir_dialog.cpp */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_dir_dialog.h"
#include "editor/editor_dir_dialog.h"
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#include "core/error/error_list.h"
#include "core/error/error_macros.h"
#include "core/math/vector2.h"
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#include "core/object/class_db.h"
#include "core/os/dir_access.h"
#include "core/os/memory.h"
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#include "core/os/os.h"
#include "core/variant/variant.h"
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#include "editor/editor_file_system.h"
#include "editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
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#include "scene/main/canvas_item.h"
#include "scene/main/node.h"
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void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
updating = true;
String path = p_dir->get_path();
p_item->set_metadata(0, p_dir->get_path());
p_item->set_icon(0, get_theme_icon("Folder", "EditorIcons"));
p_item->set_icon_modulate(0, get_theme_color("folder_icon_modulate", "FileDialog"));
if (!p_item->get_parent()) {
p_item->set_text(0, "res://");
} else {
if (!opened_paths.has(path) && (p_select_path == String() || !p_select_path.begins_with(path))) {
p_item->set_collapsed(true);
}
p_item->set_text(0, p_dir->get_name());
}
//this should be handled by EditorFileSystem already
//bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files");
updating = false;
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
TreeItem *ti = tree->create_item(p_item);
_update_dir(ti, p_dir->get_subdir(i));
}
}
void EditorDirDialog::reload(const String &p_path) {
if (!is_visible_in_tree()) {
must_reload = true;
return;
}
tree->clear();
TreeItem *root = tree->create_item();
_update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
_item_collapsed(root);
must_reload = false;
}
void EditorDirDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
reload();
if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) {
tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED);
}
if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload");
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) {
EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload");
}
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (must_reload && is_visible_in_tree()) {
reload();
}
}
}
void EditorDirDialog::_item_collapsed(Object *p_item) {
TreeItem *item = Object::cast_to<TreeItem>(p_item);
if (updating) {
return;
}
if (item->is_collapsed()) {
opened_paths.erase(item->get_metadata(0));
} else {
opened_paths.insert(item->get_metadata(0));
}
}
void EditorDirDialog::ok_pressed() {
TreeItem *ti = tree->get_selected();
if (!ti) {
return;
}
String dir = ti->get_metadata(0);
emit_signal("dir_selected", dir);
hide();
}
void EditorDirDialog::_make_dir() {
TreeItem *ti = tree->get_selected();
if (!ti) {
mkdirerr->set_text(TTR("Please select a base directory first."));
mkdirerr->popup_centered_minsize();
return;
}
makedialog->popup_centered_minsize(Size2(250, 80));
makedirname->grab_focus();
}
void EditorDirDialog::_make_dir_confirm() {
TreeItem *ti = tree->get_selected();
if (!ti) {
return;
}
String dir = ti->get_metadata(0);
DirAccessRef d = DirAccess::open(dir);
ERR_FAIL_COND_MSG(!d, "Cannot open directory '" + dir + "'.");
String dir_name = makedirname->get_text();
if (dir_name.begins_with(".")) {
mkdirerr->set_text(TTR("Could not use a name with a leading dot."));
mkdirerr->popup_centered_minsize(Size2(250, 80) * EDSCALE);
return;
}
Error err = d->make_dir(dir_name);
if (err != OK) {
mkdirerr->popup_centered_minsize(Size2(250, 80) * EDSCALE);
} else {
opened_paths.insert(dir);
//reload(dir.plus_file(makedirname->get_text()));
EditorFileSystem::get_singleton()->scan_changes(); //we created a dir, so rescan changes
}
makedirname->set_text(""); // reset label
}
void EditorDirDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_item_collapsed"), &EditorDirDialog::_item_collapsed);
ClassDB::bind_method(D_METHOD("_make_dir"), &EditorDirDialog::_make_dir);
ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorDirDialog::_make_dir_confirm);
ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload, DEFVAL(""));
ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
}
EditorDirDialog::EditorDirDialog() {
updating = false;
set_title(TTR("Choose a Directory"));
set_hide_on_ok(false);
tree = memnew(Tree);
add_child(tree);
tree->connect("item_activated", this, "_ok");
makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel(), "makedir");
makedir->connect("pressed", this, "_make_dir");
makedialog = memnew(ConfirmationDialog);
makedialog->set_title(TTR("Create Folder"));
add_child(makedialog);
VBoxContainer *makevb = memnew(VBoxContainer);
makedialog->add_child(makevb);
//makedialog->set_child_rect(makevb);
makedirname = memnew(LineEdit);
makevb->add_margin_child(TTR("Name:"), makedirname);
makedialog->register_text_enter(makedirname);
makedialog->connect("confirmed", this, "_make_dir_confirm");
mkdirerr = memnew(AcceptDialog);
mkdirerr->set_text(TTR("Could not create folder."));
add_child(mkdirerr);
get_ok()->set_text(TTR("Choose"));
must_reload = false;
}