pandemonium_engine/modules/voxelman/library/voxel_library_merger_pcm.h

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#ifndef VOXEL_LIBRARY_MERGER_PCM_H
#define VOXEL_LIBRARY_MERGER_PCM_H
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#include "core/containers/rb_map.h"
#include "core/object/resource.h"
#include "voxel_library.h"
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#include "scene/resources/material/material.h"
#include "../data/voxel_light.h"
#include "voxel_surface_merger.h"
#include "core/os/mutex.h"
#include "modules/modules_enabled.gen.h"
class VoxelSurfaceSimple;
class VoxelMesher;
class PackedScene;
class VoxelMaterialCache;
class VoxelMaterialCachePCM;
class TexturePacker;
class VoxelChunk;
//pcm = per chunk material
class VoxelLibraryMergerPCM : public VoxelLibrary {
GDCLASS(VoxelLibraryMergerPCM, VoxelLibrary);
public:
bool _supports_caching();
void _material_cache_get_key(Ref<VoxelChunk> chunk);
Ref<VoxelMaterialCache> _material_cache_get(const int key);
void _material_cache_unref(const int key);
void _prop_material_cache_get_key(Ref<VoxelChunk> chunk);
Ref<VoxelMaterialCache> _prop_material_cache_get(const int key);
void _prop_material_cache_unref(const int key);
int get_texture_flags() const;
void set_texture_flags(const int flags);
int get_max_atlas_size() const;
void set_max_atlas_size(const int size);
bool get_keep_original_atlases() const;
void set_keep_original_atlases(const bool value);
Color get_background_color() const;
void set_background_color(const Color &color);
int get_margin() const;
void set_margin(const int margin);
Ref<VoxelSurface> voxel_surface_get(const int index);
void voxel_surface_add(Ref<VoxelSurface> value);
void voxel_surface_set(const int index, Ref<VoxelSurface> value);
void voxel_surface_remove(const int index);
int voxel_surface_get_num() const;
void voxel_surfaces_clear();
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &surfaces);
#ifdef MODULE_PROPS_ENABLED
Ref<PropData> get_prop(const int index);
void add_prop(Ref<PropData> value);
bool has_prop(const Ref<PropData> &value) const;
void set_prop(const int index, const Ref<PropData> &value);
void remove_prop(const int index);
int get_num_props() const;
void clear_props();
Vector<Variant> get_props();
void set_props(const Vector<Variant> &props);
Rect2 get_prop_uv_rect(const Ref<Texture> &texture);
Ref<TexturePacker> get_prop_packer();
#endif
void refresh_rects();
void _setup_material_albedo(const int material_index, const Ref<Texture> &texture);
VoxelLibraryMergerPCM();
~VoxelLibraryMergerPCM();
protected:
#ifdef MODULE_PROPS_ENABLED
bool process_prop_textures(Ref<PropData> prop);
#endif
static void _bind_methods();
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RBMap<int, Ref<VoxelMaterialCachePCM>> _material_cache;
RBMap<int, Ref<VoxelMaterialCachePCM>> _prop_material_cache;
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Vector<Ref<VoxelSurfaceMerger>> _voxel_surfaces;
#ifdef MODULE_PROPS_ENABLED
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Vector<Ref<PropData>> _props;
#endif
//todo remove these
Ref<TexturePacker> _packer;
Ref<TexturePacker> _prop_packer;
Mutex _material_cache_mutex;
Mutex _prop_material_cache_mutex;
};
#endif