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voxel_library_merger_pcm.cpp
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
voxel_library_merger_pcm.h
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
voxel_library_merger.cpp
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
voxel_library_merger.h
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
voxel_library_simple.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
voxel_library_simple.h
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
voxel_library.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
voxel_library.h
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
voxel_material_cache_pcm.cpp
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
voxel_material_cache_pcm.h
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
voxel_material_cache.cpp
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
voxel_material_cache.h
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
voxel_surface_merger.cpp
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
voxel_surface_merger.h
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
voxel_surface_simple.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
voxel_surface_simple.h
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
voxel_surface.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
voxel_surface.h
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |