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19 lines
437 B
Markdown
19 lines
437 B
Markdown
# HDR for 2D
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Simple demo how to use High Dynamic Range (HDR) in a 2D game,
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via the WorldEnvironment node.
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Just slide the cave image left and right to observe the HDR effect at work.
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Language: GDScript
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Renderer: GLES 3 (HDR is not available in GLES 2)
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110
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## Screenshots
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![Screenshot](screenshots/left.png)
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![Screenshot](screenshots/right.png)
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