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18 lines
374 B
GDScript
18 lines
374 B
GDScript
extends Camera
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export(float) var MOVEMENT_SPEED = 12
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export(bool) var flip_axis = false
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onready var targets = $Targets
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func _process(_delta):
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var mouse_to_world = project_local_ray_normal(get_viewport().get_mouse_position()) * MOVEMENT_SPEED
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if flip_axis:
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mouse_to_world = -mouse_to_world
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else:
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mouse_to_world.z *= -1
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targets.transform.origin = mouse_to_world
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