pandemonium_demo_projects/3d/ik
2023-04-06 21:52:34 +02:00
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addons/sade Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
fps Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
model Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
screenshots Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
button_change_scene.gd Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
default_env.tres Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
fabrik_ik.tscn Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
icon.png Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
icon.png.import Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
look_at_ik.tscn Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
project.pandemonium Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
README.md Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
skeleton_ik_runner.gd Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
skeleton_ik.tscn Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
target_from_mousepos.gd Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00

3D Inverse Kinematics

This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.

Language: GDScript

Renderer: GLES 3

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523

How does it work?

This demo shows how to implement IK using two different methods. One uses the SkeletonIK node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics.

Screenshots

Screenshot

Screenshot