pandemonium_demo_projects/3d/ik/target_from_mousepos.gd

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GDScript3
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extends Camera
export(float) var MOVEMENT_SPEED = 12
export(bool) var flip_axis = false
onready var targets = $Targets
func _process(_delta):
var mouse_to_world = project_local_ray_normal(get_viewport().get_mouse_position()) * MOVEMENT_SPEED
if flip_axis:
mouse_to_world = -mouse_to_world
else:
mouse_to_world.z *= -1
targets.transform.origin = mouse_to_world