mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
Make sure everything works under the 3d folder.
This commit is contained in:
parent
a5c0194b60
commit
d766f6dd8a
@ -24,8 +24,6 @@ meshes/octahedral_compression=true
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meshes/compress=true
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meshes/ensure_tangents=true
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meshes/storage=0
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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skins/use_named_skins=true
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external_files/store_in_subdir=false
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animation/import=true
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@ -38,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
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animation/optimizer/max_angular_error=0.01
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animation/optimizer/max_angle=22
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animation/optimizer/remove_unused_tracks=true
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import_tracks/position=1
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import_tracks/rotation=1
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import_tracks/scale=1
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animation/clips/amount=0
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animation/clip_1/name=""
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animation/clip_1/start_frame=0
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@ -1,4 +1,4 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[gd_resource type="Environment3D" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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sky_energy = 0.2
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@ -70,4 +70,3 @@ common/enable_pause_aware_picking=true
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[rendering]
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quality/shadows/filter_mode=2
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environment/default_environment="res://default_env.tres"
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@ -46,61 +46,24 @@ func set_gi_mode(p_gi_mode):
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$ZdmBakeIndirect.visible = false
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$ZdmBakeAll.visible = false
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$ZdmNoBake.visible = true
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$BakedLightmapIndirect.visible = false
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$BakedLightmapAll.visible = false
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$GIProbe.visible = false
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# There is no difference between Indirect and Disabled when no GI is used.
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# Pick the default value (which is Indirect).
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$Sun.light_bake_mode = Light.BAKE_INDIRECT
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$GrateOmniLight.light_bake_mode = Light.BAKE_INDIRECT
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$GarageOmniLight.light_bake_mode = Light.BAKE_INDIRECT
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$CornerSpotLight.light_bake_mode = Light.BAKE_INDIRECT
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GIMode.BAKED_LIGHTMAP_ALL:
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$ZdmBakeIndirect.visible = false
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$ZdmBakeAll.visible = true
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$ZdmNoBake.visible = false
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$BakedLightmapIndirect.visible = false
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$BakedLightmapAll.visible = true
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$GIProbe.visible = false
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# Make lights not affect baked surfaces by setting their bake mode to All.
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$Sun.light_bake_mode = Light.BAKE_ALL
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$GrateOmniLight.light_bake_mode = Light.BAKE_ALL
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$GarageOmniLight.light_bake_mode = Light.BAKE_ALL
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$CornerSpotLight.light_bake_mode = Light.BAKE_ALL
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GIMode.BAKED_LIGHTMAP_INDIRECT:
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$ZdmBakeIndirect.visible = true
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$ZdmBakeAll.visible = false
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$ZdmNoBake.visible = false
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$BakedLightmapIndirect.visible = true
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$BakedLightmapAll.visible = false
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$GIProbe.visible = false
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$Sun.light_bake_mode = Light.BAKE_INDIRECT
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$GrateOmniLight.light_bake_mode = Light.BAKE_INDIRECT
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$GarageOmniLight.light_bake_mode = Light.BAKE_INDIRECT
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$CornerSpotLight.light_bake_mode = Light.BAKE_INDIRECT
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GIMode.GI_PROBE:
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$ZdmBakeIndirect.visible = false
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$ZdmBakeAll.visible = false
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$ZdmNoBake.visible = true
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$BakedLightmapIndirect.visible = false
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$BakedLightmapAll.visible = false
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$GIProbe.visible = true
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# Bake mode must be Indirect, not Disabled. Otherwise, GI will
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# not be visible for those lights.
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# Moving/blinking lights should generally have their bake mode set to Disabled
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# to avoid visible GI pop-ins. This is because GIProbe
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# can take a while to update.
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$Sun.light_bake_mode = Light.BAKE_INDIRECT
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$GrateOmniLight.light_bake_mode = Light.BAKE_INDIRECT
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$GarageOmniLight.light_bake_mode = Light.BAKE_INDIRECT
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$CornerSpotLight.light_bake_mode = Light.BAKE_INDIRECT
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func set_use_reflection_probe(p_visible):
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@ -24,8 +24,6 @@ meshes/octahedral_compression=true
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meshes/compress=true
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meshes/ensure_tangents=true
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meshes/storage=0
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.25
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skins/use_named_skins=true
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external_files/store_in_subdir=false
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animation/import=true
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@ -38,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
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animation/optimizer/max_angular_error=0.01
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animation/optimizer/max_angle=22
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animation/optimizer/remove_unused_tracks=true
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import_tracks/position=1
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import_tracks/rotation=1
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import_tracks/scale=1
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animation/clips/amount=0
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animation/clip_1/name=""
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animation/clip_1/start_frame=0
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@ -1,4 +1,4 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[gd_resource type="Environment3D" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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@ -1,9 +1,7 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
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[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=2]
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[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=3]
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[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=4]
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[ext_resource path="res://model/godot_battle_bot.gltf" type="PackedScene" id=2]
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[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
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[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6]
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[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7]
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@ -19,6 +17,7 @@ albedo_texture = ExtResource( 1 )
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roughness = 0.2
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uv1_scale = Vector3( 0.25, 0.25, 0.25 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 1.0
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 1, 1, 1 )
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@ -38,10 +37,6 @@ transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.82
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[node name="GodotBattleBot" parent="." instance=ExtResource( 2 )]
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[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
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material/0 = ExtResource( 3 )
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material/1 = ExtResource( 4 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11 )
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fov = 74.0
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@ -57,16 +52,17 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bone_name = "Head"
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additional_rotation = Vector3( 90, 0, 0 )
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additional_bone_length = 1
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[node name="IK_FABRIK_Left_Arm" type="Spatial" parent="Camera/Targets"]
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script = ExtResource( 8 )
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__meta__ = {
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"_editor_icon": ExtResource( 9 )
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}
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skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3 )
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chain_iterations = 10
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@ -82,7 +78,7 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bone_name = "Left_Hand"
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additional_rotation = Vector3( 0, 0, 90 )
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position_using_additional_bone = true
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@ -103,9 +99,10 @@ script = ExtResource( 8 )
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__meta__ = {
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"_editor_icon": ExtResource( 9 )
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}
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skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 1.2 )
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chain_iterations = 10
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limit_chain_iterations = false
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use_middle_joint_target = true
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@ -118,9 +115,10 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bone_name = "Right_Hand"
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additional_rotation = Vector3( 0, 0, 90 )
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additional_bone_length = 1
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[node name="MiddleJoint" type="Spatial" parent="Camera/Targets/IK_FABRIK_Right_Arm"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.34515, 0, -3.7843 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
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[ext_resource path="res://button_change_scene.gd" type="Script" id=2]
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@ -7,12 +7,8 @@
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[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=5]
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[ext_resource path="res://addons/sade/ik_fabrik.gd" type="Script" id=6]
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[ext_resource path="res://addons/sade/ik_fabrik.png" type="Texture" id=7]
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[ext_resource path="res://fps/weapon_pistol.dae" type="PackedScene" id=8]
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[ext_resource path="res://fps/gun_color.tres" type="Material" id=9]
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[ext_resource path="res://fps/gun_emission.tres" type="Material" id=10]
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[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=11]
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[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=12]
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[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=13]
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[ext_resource path="res://fps/weapon_pistol.gltf" type="PackedScene" id=8]
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[ext_resource path="res://model/godot_battle_bot.gltf" type="PackedScene" id=11]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 40, 40 )
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@ -22,6 +18,7 @@ albedo_texture = ExtResource( 1 )
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roughness = 0.2
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uv1_scale = Vector3( 0.25, 0.25, 0.25 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 1.0
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[sub_resource type="BoxShape" id=3]
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extents = Vector3( 20, 1, 20 )
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@ -33,6 +30,7 @@ size = Vector3( 4, 4, 4 )
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albedo_color = Color( 0.148438, 1, 0, 1 )
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albedo_texture = ExtResource( 1 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 1.0
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[sub_resource type="BoxShape" id=6]
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extents = Vector3( 2, 2, 2 )
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@ -41,6 +39,7 @@ extents = Vector3( 2, 2, 2 )
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albedo_color = Color( 0, 0.882813, 1, 1 )
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albedo_texture = ExtResource( 1 )
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uv1_triplanar = true
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uv1_triplanar_sharpness = 1.0
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[sub_resource type="CapsuleShape" id=8]
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radius = 4.0
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@ -473,10 +472,11 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bone_name = "Chest"
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look_at_axis = 2
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additional_rotation = Vector3( -10, 0, 0 )
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additional_bone_length = 1
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[node name="Camera" type="Camera" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest"]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
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@ -490,9 +490,10 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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chain_iterations = 10
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limit_chain_iterations = false
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use_middle_joint_target = true
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@ -505,10 +506,11 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bone_name = "Left_Hand"
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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additional_bone_length = 1
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[node name="MiddleJoint" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555 )
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@ -527,10 +529,10 @@ script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" )
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bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 )
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chain_iterations = 8
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chain_iterations = 10
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limit_chain_iterations = false
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use_middle_joint_target = true
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@ -543,10 +545,11 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bone_name = "Right_Hand"
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use_negative_our_rot = true
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additional_rotation = Vector3( 0, 0, 90 )
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additional_bone_length = 1
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[node name="MiddleJoint" type="Spatial" parent="KinematicBody/CameraHolder/LeanPath/PathFollow/IK_LookAt_Chest/AimPos/IK_FABRIK_RightArm"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.73318, -2.91316, -2.77555 )
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@ -568,8 +571,9 @@ script = ExtResource( 4 )
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__meta__ = {
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"_editor_icon": ExtResource( 5 )
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}
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skeleton_path = NodePath("../../../../GodotBattleBot/Armature/Skeleton")
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skeleton_path = NodePath("../../../../GodotBattleBot/Z_UP/Armature/Skeleton")
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bone_name = "Head"
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additional_bone_length = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"]
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autoplay = "Start"
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@ -583,19 +587,10 @@ anims/Start = SubResource( 12 )
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[node name="Pistol" parent="KinematicBody/CameraHolder/Weapon" instance=ExtResource( 8 )]
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transform = Transform( 0.999391, 0, -0.0348995, 0, 1, 0, 0.0348995, 0, 0.999391, 0.519895, -1.10362, 3.20654 )
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[node name="Pistol_textured" parent="KinematicBody/CameraHolder/Weapon/Pistol" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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material/0 = ExtResource( 9 )
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material/1 = ExtResource( 10 )
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[node name="PistolEnd" type="Spatial" parent="KinematicBody/CameraHolder/Weapon/Pistol"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0161836, 0.315914, 1.41329 )
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[node name="GodotBattleBot" parent="KinematicBody" instance=ExtResource( 11 )]
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[node name="godot_battle_bot" parent="KinematicBody/GodotBattleBot/Armature/Skeleton" index="0"]
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material/0 = ExtResource( 12 )
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material/1 = ExtResource( 13 )
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[editable path="KinematicBody/CameraHolder/Weapon/Pistol"]
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[editable path="KinematicBody/GodotBattleBot"]
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File diff suppressed because one or more lines are too long
241
3d/ik/fps/weapon_pistol.gltf
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241
3d/ik/fps/weapon_pistol.gltf
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@ -2,12 +2,12 @@
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importer="scene"
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type="PackedScene"
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path="res://.import/weapon_pistol.dae-ed8a2a8a1d486f24880330c98eecbf74.scn"
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path="res://.import/weapon_pistol.gltf-26ebd342baa0b23cf12aecd9234f9094.scn"
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[deps]
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source_file="res://fps/weapon_pistol.dae"
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dest_files=[ "res://.import/weapon_pistol.dae-ed8a2a8a1d486f24880330c98eecbf74.scn" ]
|
||||
source_file="res://fps/weapon_pistol.gltf"
|
||||
dest_files=[ "res://.import/weapon_pistol.gltf-26ebd342baa0b23cf12aecd9234f9094.scn" ]
|
||||
|
||||
[params]
|
||||
|
||||
@ -20,11 +20,10 @@ nodes/use_legacy_names=false
|
||||
materials/location=0
|
||||
materials/storage=0
|
||||
materials/keep_on_reimport=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
external_files/store_in_subdir=false
|
||||
animation/import=false
|
||||
@ -37,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
|
||||
animation/optimizer/max_angular_error=0.01
|
||||
animation/optimizer/max_angle=22
|
||||
animation/optimizer/remove_unused_tracks=true
|
||||
import_tracks/position=1
|
||||
import_tracks/rotation=1
|
||||
import_tracks/scale=1
|
||||
animation/clips/amount=0
|
||||
animation/clip_1/name=""
|
||||
animation/clip_1/start_frame=0
|
@ -1,9 +1,7 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
|
||||
[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=2]
|
||||
[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=3]
|
||||
[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=4]
|
||||
[ext_resource path="res://model/godot_battle_bot.gltf" type="PackedScene" id=2]
|
||||
[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7]
|
||||
@ -17,6 +15,7 @@ albedo_texture = ExtResource( 1 )
|
||||
roughness = 0.2
|
||||
uv1_scale = Vector3( 0.25, 0.25, 0.25 )
|
||||
uv1_triplanar = true
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
|
||||
[node name="LookAtIK" type="Spatial"]
|
||||
|
||||
@ -29,10 +28,6 @@ transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.82
|
||||
|
||||
[node name="GodotBattleBot" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
|
||||
material/0 = ExtResource( 3 )
|
||||
material/1 = ExtResource( 4 )
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11 )
|
||||
fov = 74.0
|
||||
@ -47,26 +42,29 @@ script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_editor_icon": ExtResource( 7 )
|
||||
}
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
||||
bone_name = "Head"
|
||||
additional_rotation = Vector3( 90, 0, 0 )
|
||||
additional_bone_length = 1
|
||||
|
||||
[node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/Targets"]
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_editor_icon": ExtResource( 7 )
|
||||
}
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
||||
bone_name = "Left_UpperArm"
|
||||
additional_bone_length = 1
|
||||
|
||||
[node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/Targets"]
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_editor_icon": ExtResource( 7 )
|
||||
}
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
||||
bone_name = "Right_UpperArm"
|
||||
additional_rotation = Vector3( 0, 0, 180 )
|
||||
additional_bone_length = 1
|
||||
|
||||
[node name="Control" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
|
BIN
3d/ik/model/battle_bot_colors-fx.material
Normal file
BIN
3d/ik/model/battle_bot_colors-fx.material
Normal file
Binary file not shown.
BIN
3d/ik/model/battle_bot_emission-fx.material
Normal file
BIN
3d/ik/model/battle_bot_emission-fx.material
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
1229
3d/ik/model/godot_battle_bot.gltf
Normal file
1229
3d/ik/model/godot_battle_bot.gltf
Normal file
File diff suppressed because one or more lines are too long
@ -2,12 +2,12 @@
|
||||
|
||||
importer="scene"
|
||||
type="PackedScene"
|
||||
path="res://.import/godot_battle_bot.dae-b816538849caf76e74976d7a086ba5f7.scn"
|
||||
path="res://.import/godot_battle_bot.gltf-078e1c1938a84d21cd6bf136ea72b424.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://model/godot_battle_bot.dae"
|
||||
dest_files=[ "res://.import/godot_battle_bot.dae-b816538849caf76e74976d7a086ba5f7.scn" ]
|
||||
source_file="res://model/godot_battle_bot.gltf"
|
||||
dest_files=[ "res://.import/godot_battle_bot.gltf-078e1c1938a84d21cd6bf136ea72b424.scn" ]
|
||||
|
||||
[params]
|
||||
|
||||
@ -20,11 +20,10 @@ nodes/use_legacy_names=false
|
||||
materials/location=0
|
||||
materials/storage=0
|
||||
materials/keep_on_reimport=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
external_files/store_in_subdir=false
|
||||
animation/import=true
|
||||
@ -37,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
|
||||
animation/optimizer/max_angular_error=0.01
|
||||
animation/optimizer/max_angle=22
|
||||
animation/optimizer/remove_unused_tracks=true
|
||||
import_tracks/position=1
|
||||
import_tracks/rotation=1
|
||||
import_tracks/scale=1
|
||||
animation/clips/amount=0
|
||||
animation/clip_1/name=""
|
||||
animation/clip_1/start_frame=0
|
@ -25,7 +25,7 @@ window/stretch/aspect="expand"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PoolStringArray( "res://addons/sade/plugin.cfg" )
|
||||
enabled=PoolStringArray( )
|
||||
|
||||
[rendering]
|
||||
|
||||
@ -33,4 +33,3 @@ quality/driver/fallback_to_gles2=true
|
||||
vram_compression/import_etc=true
|
||||
quality/shadows/filter_mode=2
|
||||
quality/filters/msaa=2
|
||||
environment/default_environment="res://default_env.tres"
|
||||
|
@ -1,12 +1,10 @@
|
||||
[gd_scene load_steps=14 format=2]
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://skeleton_ik_runner.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=2]
|
||||
[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=3]
|
||||
[ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=4]
|
||||
[ext_resource path="res://model/godot_battle_bot.gltf" type="PackedScene" id=4]
|
||||
[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
|
||||
[ext_resource path="res://model/battle_bot_color.tres" type="Material" id=6]
|
||||
[ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=7]
|
||||
[ext_resource path="res://button_change_scene.gd" type="Script" id=8]
|
||||
[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=9]
|
||||
|
||||
@ -18,6 +16,7 @@ albedo_texture = ExtResource( 3 )
|
||||
roughness = 0.2
|
||||
uv1_scale = Vector3( 0.25, 0.25, 0.25 )
|
||||
uv1_triplanar = true
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
|
||||
[sub_resource type="CubeMesh" id=3]
|
||||
size = Vector3( 1, 1, 1 )
|
||||
@ -32,6 +31,24 @@ roughness = 0.0
|
||||
mesh = SubResource( 1 )
|
||||
material/0 = SubResource( 2 )
|
||||
|
||||
[node name="GodotBattleBot@Armature@Skeleton@SkeletonIK_Left" type="SkeletonIK" parent="."]
|
||||
process_priority = 1
|
||||
root_bone = @"Left_UpperArm"
|
||||
tip_bone = @"Left_Hand"
|
||||
use_magnet = true
|
||||
magnet = Vector3( 8, 6, 0 )
|
||||
target_node = NodePath("../../../../Camera/Targets/TargetLeft")
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="GodotBattleBot@Armature@Skeleton@SkeletonIK_Right" type="SkeletonIK" parent="."]
|
||||
process_priority = 1
|
||||
root_bone = @"Right_UpperArm"
|
||||
tip_bone = @"Right_Hand"
|
||||
use_magnet = true
|
||||
magnet = Vector3( -8, 6, 0 )
|
||||
target_node = NodePath("../../../../Camera/Targets/TargetRight")
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
|
||||
|
||||
@ -50,9 +67,10 @@ script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_editor_icon": ExtResource( 2 )
|
||||
}
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
|
||||
skeleton_path = NodePath("../../../GodotBattleBot/Z_UP/Armature/Skeleton")
|
||||
bone_name = "Head"
|
||||
additional_rotation = Vector3( 90, 0, 0 )
|
||||
additional_bone_length = 1
|
||||
|
||||
[node name="1MeterCube" type="MeshInstance" parent="Camera/Targets"]
|
||||
mesh = SubResource( 3 )
|
||||
@ -66,28 +84,6 @@ transform = Transform( -0.0217688, 0.998559, -0.0490576, 0.992503, 0.0274873, 0.
|
||||
|
||||
[node name="GodotBattleBot" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
|
||||
material/0 = ExtResource( 6 )
|
||||
material/1 = ExtResource( 7 )
|
||||
|
||||
[node name="SkeletonIK_Left" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="1"]
|
||||
process_priority = 1
|
||||
root_bone = "Left_UpperArm"
|
||||
tip_bone = "Left_Hand"
|
||||
use_magnet = true
|
||||
magnet = Vector3( 8, 6, 0 )
|
||||
target_node = NodePath("../../../../Camera/Targets/TargetLeft")
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="SkeletonIK_Right" type="SkeletonIK" parent="GodotBattleBot/Armature/Skeleton" index="2"]
|
||||
process_priority = 1
|
||||
root_bone = "Right_UpperArm"
|
||||
tip_bone = "Right_Hand"
|
||||
use_magnet = true
|
||||
magnet = Vector3( -8, 6, 0 )
|
||||
target_node = NodePath("../../../../Camera/Targets/TargetRight")
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Control" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
radiance_size = 1
|
||||
|
@ -79,7 +79,6 @@ input_capture_on_drag = true
|
||||
|
||||
[node name="Mesh" type="MeshInstance" parent="Elevator1"]
|
||||
mesh = ExtResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Elevator1"]
|
||||
shape = SubResource( 1 )
|
||||
@ -94,7 +93,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 8.5, 4.5 )
|
||||
|
||||
[node name="Mesh" type="MeshInstance" parent="Elevator2"]
|
||||
mesh = ExtResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Elevator2"]
|
||||
shape = SubResource( 1 )
|
||||
|
@ -24,8 +24,6 @@ meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
external_files/store_in_subdir=false
|
||||
animation/import=false
|
||||
@ -38,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
|
||||
animation/optimizer/max_angular_error=0.01
|
||||
animation/optimizer/max_angle=22
|
||||
animation/optimizer/remove_unused_tracks=true
|
||||
import_tracks/position=1
|
||||
import_tracks/rotation=1
|
||||
import_tracks/scale=1
|
||||
animation/clips/amount=0
|
||||
animation/clip_1/name=""
|
||||
animation/clip_1/start_frame=0
|
||||
|
@ -24,8 +24,6 @@ meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
external_files/store_in_subdir=false
|
||||
animation/import=true
|
||||
@ -38,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
|
||||
animation/optimizer/max_angular_error=0.01
|
||||
animation/optimizer/max_angle=22
|
||||
animation/optimizer/remove_unused_tracks=true
|
||||
import_tracks/position=1
|
||||
import_tracks/rotation=1
|
||||
import_tracks/scale=1
|
||||
animation/clips/amount=0
|
||||
animation/clip_1/name=""
|
||||
animation/clip_1/start_frame=0
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=3 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://backgrounds/schelde.hdr" type="Texture" id=1]
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
[gd_scene load_steps=50 format=2]
|
||||
[gd_scene load_steps=49 format=2]
|
||||
|
||||
[ext_resource path="res://tester.gd" type="Script" id=1]
|
||||
[ext_resource path="res://default_env.tres" type="Environment" id=2]
|
||||
[ext_resource path="res://models/test_bed/test_bed.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://models/godot_ball.mesh" type="ArrayMesh" id=4]
|
||||
[ext_resource path="res://test_materials/texture_wood.png" type="Texture" id=5]
|
||||
@ -217,8 +216,7 @@ roughness = 0.04
|
||||
[node name="MaterialTester" type="Spatial"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = ExtResource( 2 )
|
||||
[node name="WorldEnvironment" type="Node" parent="."]
|
||||
|
||||
[node name="Testers" type="Spatial" parent="."]
|
||||
|
||||
|
@ -20,11 +20,10 @@ nodes/use_legacy_names=false
|
||||
materials/location=1
|
||||
materials/storage=2
|
||||
materials/keep_on_reimport=true
|
||||
meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
external_files/store_in_subdir=false
|
||||
animation/import=true
|
||||
@ -37,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
|
||||
animation/optimizer/max_angular_error=0.01
|
||||
animation/optimizer/max_angle=22
|
||||
animation/optimizer/remove_unused_tracks=true
|
||||
import_tracks/position=1
|
||||
import_tracks/rotation=1
|
||||
import_tracks/scale=1
|
||||
animation/clips/amount=0
|
||||
animation/clip_1/name=""
|
||||
animation/clip_1/start_frame=0
|
||||
|
@ -13,11 +13,11 @@ var zoom = 5
|
||||
var base_height = ProjectSettings.get_setting("display/window/size/height")
|
||||
|
||||
var backgrounds = [
|
||||
{ path = "res://backgrounds/schelde.hdr", name = "Riverside"},
|
||||
{ path = "res://backgrounds/lobby.hdr", name = "Lobby"},
|
||||
{ path = "res://backgrounds/park.hdr", name = "Park"},
|
||||
{ path = "res://backgrounds/night.hdr", name = "Night"},
|
||||
{ path = "res://backgrounds/experiment.hdr", name = "Experiment"},
|
||||
{ "path": "res://backgrounds/schelde.hdr", "name": "Riverside"},
|
||||
{ "path": "res://backgrounds/lobby.hdr", "name": "Lobby"},
|
||||
{ "path": "res://backgrounds/park.hdr", "name": "Park"},
|
||||
{ "path": "res://backgrounds/night.hdr", "name": "Night"},
|
||||
{ "path": "res://backgrounds/experiment.hdr", "name": "Experiment"},
|
||||
]
|
||||
|
||||
onready var testers = $Testers
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
ground_horizon_color = Color( 0.156863, 0.184314, 0.211765, 1 )
|
||||
|
@ -1,14 +1,10 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://navmesh.gd" type="Script" id=1]
|
||||
[ext_resource path="res://default_env.tres" type="Environment" id=3]
|
||||
|
||||
[sub_resource type="NavigationMesh" id=1]
|
||||
vertices = PoolVector3Array( 0.442188, 2.35475, 1.48594, 1.04219, 2.75475, 2.38594, 1.94219, 1.55475, 1.48594, 1.34219, 0.554745, -0.0140624, -0.757813, 0.354745, 2.98594, -0.157812, 0.354745, 2.38594, -0.457812, 0.354745, 1.48594, -1.95781, 0.354745, 2.68594, 12.4422, 2.35475, -1.81406, 10.0422, 2.35475, 0.285938, 10.3422, 2.35475, 2.98594, -6.45781, 3.95475, -0.914063, -5.85781, 4.15475, -0.614062, -4.95781, 3.95475, -1.81406, -4.35781, 2.55475, -3.61406, -5.25781, 2.55475, -5.11406, -6.45781, 3.35475, -3.91406, -4.65781, 3.35475, -2.71406, 1.94219, 1.55475, 1.48594, 2.54219, 0.354745, 1.78594, 3.74219, 0.354745, 1.78594, 4.04219, 0.554745, 0.285938, 1.34219, 0.554745, -0.0140624, 0.142188, 0.354745, -1.81406, -0.757813, 0.754745, -4.21406, -2.25781, 0.954745, -3.01406, -1.50781, 0.754745, -3.61406, 9.44219, 2.95475, 5.38594, 10.3422, 2.35475, 8.08594, 10.9422, 2.35475, 9.28594, 12.4422, 2.35475, 8.98594, 12.4422, 2.35475, -1.81406, 10.3422, 2.35475, 2.98594, 9.44219, 2.95475, 5.38594, 9.14219, 2.35475, 5.98594, 9.14219, 2.35475, 7.78594, 10.3422, 2.35475, 8.08594, 10.3422, 2.35475, 2.98594, 9.74219, 2.75475, 3.28594, 9.44219, 2.95475, 5.38594, 0.142188, 0.354745, -1.81406, 1.34219, 0.554745, -0.0140624, 4.04219, 0.554745, 0.285938, 6.14219, 1.95475, -1.81406, 3.14219, 0.354745, -1.81406, 5.09219, 1.55475, -0.764062, 6.14219, 1.95475, -1.81406, 4.04219, 0.554745, 0.285938, 10.0422, 2.35475, 0.285938, 12.4422, 2.35475, -1.81406, 7.71719, 2.35475, -1.81406, 5.09219, 1.55475, -0.764062, 5.54219, 1.75475, 0.285938, 7.04219, 2.35475, 0.285938, 11.8422, 2.35475, 11.0859, 12.4422, 2.35475, 8.98594, 10.9422, 2.35475, 9.28594, 10.6422, 2.35475, 10.1859, 10.6422, 2.35475, 10.1859, 0.142188, 8.35474, 10.4859, 0.142188, 7.95475, 11.0859, 11.8422, 2.35475, 11.0859, 7.14219, 2.35475, 10.2859, 6.8279, 2.35475, 11.0859, -1.95781, 1.15475, -5.11406, -5.25781, 2.55475, -5.11406, -4.35781, 2.55475, -3.61406, -2.25781, 0.954745, -3.01406, -0.757813, 0.754745, -4.21406, -3.30781, 1.75475, -3.31406, -1.50781, 0.754745, -3.61406, -1.95781, 0.354745, 2.68594, -0.457812, 0.354745, 1.48594, 1.34219, 0.554745, -0.0140624, 0.142188, 0.354745, -1.81406, -2.25781, 0.954745, -3.01406, -3.15781, 4.95475, -0.0140624, -4.35781, 4.95475, 1.18594, -4.95781, 4.95475, 2.68594, -3.15781, 4.95475, 2.98594, -1.65781, 4.95475, 1.18594, -1.65781, 4.75475, -0.614062, 3.14219, 4.95475, 0.285938, 1.34219, 4.95475, -0.614062, 0.142188, 4.55475, 0.885938, 2.54219, 4.95475, 2.38594, -3.15781, 4.95475, -0.0140624, -4.95781, 3.95475, -1.81406, -5.85781, 4.15475, -0.614062, -4.35781, 4.95475, 1.18594, 3.14219, 4.95475, 4.48594, 4.64219, 4.95475, 5.38594, 4.94219, 4.95475, 3.28594, 3.14219, 4.95475, 0.285938, 2.54219, 4.95475, 2.38594, 9.44219, 2.95475, 5.38594, 9.74219, 2.75475, 3.28594, 4.94219, 4.95475, 3.28594, 4.64219, 4.95475, 5.38594, 6.24219, 4.95475, 5.38594, 7.84219, 4.15475, 5.38594, 6.54219, 4.95475, 3.28594, -1.65781, 4.75475, -0.614062, -1.65781, 4.95475, 1.18594, 0.142188, 4.55475, 0.885938, 1.34219, 4.95475, -0.614062, -0.157812, 4.55475, -0.614062, 0.142188, 7.95475, 11.0859, 0.142188, 8.35474, 10.4859, -0.157812, 8.35474, 8.98594, -0.0078125, 8.35474, 10.0359, -2.25781, 8.35474, 11.0859, 0.142188, 7.95475, 11.0859, -0.157812, 8.35474, 8.98594, -2.85781, 8.35474, 6.58594, -5.55781, 8.35474, 7.78594, -5.55781, 8.35474, 8.38594, -1.05781, 8.35474, 11.0859, -0.0078125, 8.35474, 10.0359, -2.85781, 8.35474, 6.58594, 1.04219, 2.75475, 2.38594, 0.442188, 2.35475, 1.48594, -5.55781, 8.35474, 7.78594, -0.907812, 5.55475, 4.48594, -3.15781, 7.35475, 5.26594, -4.35781, 8.35474, 6.52594, 0.142188, 0.354745, 3.58594, -0.757813, 0.354745, 2.98594, -1.95781, 0.354745, 2.68594, 3.74219, 0.354745, 1.78594, 2.54219, 0.354745, 1.78594, 0.142188, 0.354745, 3.58594, 4.04219, 0.554745, 5.68594, 9.14219, 2.35475, 7.78594, 9.14219, 2.35475, 5.98594, 4.04219, 0.554745, 5.68594, -1.95781, 0.354745, 7.78594, 2.79933, 0.354745, 7.78594, 5.97076, 1.95475, 7.78594, 7.44219, 2.35475, 5.88594, 5.74219, 1.75475, 5.78594, 0.142188, 0.354745, 3.58594, -1.95781, 0.354745, 2.68594, -1.95781, 0.354745, 7.78594, 4.04219, 0.554745, 5.68594, 4.64219, 4.95475, 5.38594, 3.14219, 4.95475, 4.48594, 2.84219, 4.95475, 5.68594, 4.04219, 4.95475, 7.18594, 4.64219, 4.95475, 5.38594, 2.84219, 4.95475, 5.68594, 1.34219, 4.95475, 7.18594, 2.54219, 4.95475, 8.68594, 1.34219, 4.95475, 7.18594, -1.35781, 4.95475, 7.48594, -1.35781, 4.75475, 9.28594, 2.54219, 4.95475, 8.68594, -0.0078125, 4.55475, 7.33594, -4.35781, 4.95475, 7.48594, -1.35781, 4.75475, 9.28594, -1.35781, 4.95475, 7.48594, -3.45781, 4.95475, 5.38594, -5.25781, 4.95475, 5.38594, -3.45781, 4.95475, 5.38594, -3.15781, 4.95475, 2.98594, -4.95781, 4.95475, 2.68594, -5.25781, 4.95475, 5.38594 )
|
||||
polygons = [ PoolIntArray( 1, 0, 2 ), PoolIntArray( 2, 0, 3 ), PoolIntArray( 5, 4, 6 ), PoolIntArray( 6, 4, 7 ), PoolIntArray( 10, 9, 8 ), PoolIntArray( 12, 11, 13 ), PoolIntArray( 13, 11, 17 ), PoolIntArray( 17, 11, 14 ), PoolIntArray( 14, 11, 16 ), PoolIntArray( 14, 16, 15 ), PoolIntArray( 19, 18, 20 ), PoolIntArray( 20, 18, 21 ), PoolIntArray( 21, 18, 22 ), PoolIntArray( 24, 23, 26 ), PoolIntArray( 26, 23, 25 ), PoolIntArray( 29, 28, 30 ), PoolIntArray( 30, 28, 27 ), PoolIntArray( 30, 27, 32 ), PoolIntArray( 30, 32, 31 ), PoolIntArray( 34, 33, 35 ), PoolIntArray( 35, 33, 36 ), PoolIntArray( 38, 37, 39 ), PoolIntArray( 43, 45, 44 ), PoolIntArray( 44, 45, 42 ), PoolIntArray( 44, 42, 41 ), PoolIntArray( 44, 41, 40 ), PoolIntArray( 47, 51, 52 ), PoolIntArray( 52, 51, 46 ), PoolIntArray( 52, 46, 53 ), PoolIntArray( 53, 46, 50 ), PoolIntArray( 53, 50, 48 ), PoolIntArray( 48, 50, 49 ), PoolIntArray( 57, 56, 54 ), PoolIntArray( 54, 56, 55 ), PoolIntArray( 58, 61, 62 ), PoolIntArray( 62, 61, 63 ), PoolIntArray( 62, 63, 59 ), PoolIntArray( 59, 63, 60 ), PoolIntArray( 67, 69, 70 ), PoolIntArray( 70, 69, 68 ), PoolIntArray( 68, 69, 64 ), PoolIntArray( 64, 69, 66 ), PoolIntArray( 64, 66, 65 ), PoolIntArray( 73, 72, 74 ), PoolIntArray( 74, 72, 71 ), PoolIntArray( 74, 71, 75 ), PoolIntArray( 81, 80, 76 ), PoolIntArray( 76, 80, 77 ), PoolIntArray( 77, 80, 79 ), PoolIntArray( 77, 79, 78 ), PoolIntArray( 83, 82, 84 ), PoolIntArray( 84, 82, 85 ), PoolIntArray( 89, 88, 86 ), PoolIntArray( 86, 88, 87 ), PoolIntArray( 91, 90, 92 ), PoolIntArray( 92, 90, 94 ), PoolIntArray( 92, 94, 93 ), PoolIntArray( 98, 97, 99 ), PoolIntArray( 99, 97, 101 ), PoolIntArray( 99, 101, 100 ), PoolIntArray( 100, 101, 95 ), PoolIntArray( 95, 101, 96 ), PoolIntArray( 105, 104, 106 ), PoolIntArray( 106, 104, 102 ), PoolIntArray( 102, 104, 103 ), PoolIntArray( 107, 110, 108 ), PoolIntArray( 108, 110, 109 ), PoolIntArray( 112, 117, 118 ), PoolIntArray( 118, 117, 113 ), PoolIntArray( 113, 117, 111 ), PoolIntArray( 113, 111, 114 ), PoolIntArray( 114, 111, 116 ), PoolIntArray( 114, 116, 115 ), PoolIntArray( 122, 125, 119 ), PoolIntArray( 119, 125, 124 ), PoolIntArray( 119, 124, 123 ), PoolIntArray( 123, 124, 120 ), PoolIntArray( 120, 124, 121 ), PoolIntArray( 128, 127, 126 ), PoolIntArray( 130, 129, 131 ), PoolIntArray( 131, 129, 132 ), PoolIntArray( 134, 133, 139 ), PoolIntArray( 139, 133, 138 ), PoolIntArray( 139, 138, 140 ), PoolIntArray( 140, 138, 135 ), PoolIntArray( 135, 138, 137 ), PoolIntArray( 135, 137, 136 ), PoolIntArray( 142, 141, 143 ), PoolIntArray( 143, 141, 144 ), PoolIntArray( 147, 146, 145 ), PoolIntArray( 149, 148, 150 ), PoolIntArray( 150, 148, 151 ), PoolIntArray( 151, 148, 152 ), PoolIntArray( 154, 157, 155 ), PoolIntArray( 155, 157, 153 ), PoolIntArray( 155, 153, 156 ), PoolIntArray( 162, 161, 158 ), PoolIntArray( 158, 161, 160 ), PoolIntArray( 158, 160, 159 ), PoolIntArray( 164, 163, 165 ), PoolIntArray( 165, 163, 166 ) ]
|
||||
agent/radius = 0.3
|
||||
agent/max_climb = 0.5
|
||||
agent/max_slope = 70.0
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=2]
|
||||
albedo_color = Color( 0.258902, 0.392157, 1, 1 )
|
||||
@ -101,9 +97,7 @@ navmesh = SubResource( 1 )
|
||||
[node name="LevelMesh" type="MeshInstance" parent="NavigationMeshInstance_Level"]
|
||||
_import_path = NodePath("Cube")
|
||||
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, -0.0452547, 0 )
|
||||
use_in_baked_light = true
|
||||
mesh = SubResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
_import_path = NodePath("AnimationPlayer")
|
||||
@ -114,8 +108,7 @@ shadow_enabled = true
|
||||
directional_shadow_normal_bias = 0.1
|
||||
directional_shadow_bias_split_scale = 0.1
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = ExtResource( 3 )
|
||||
[node name="WorldEnvironment" type="Node" parent="."]
|
||||
|
||||
[node name="Draw" type="ImmediateGeometry" parent="."]
|
||||
|
||||
@ -133,8 +126,4 @@ near = 0.1
|
||||
[node name="Robot" type="MeshInstance" parent="RobotBase"]
|
||||
_import_path = NodePath("Sphere")
|
||||
transform = Transform( -0.5, 0, -7.54979e-08, 0, 1, 0, 7.54979e-08, 0, -0.5, 0, 1, 0 )
|
||||
use_in_baked_light = true
|
||||
mesh = SubResource( 7 )
|
||||
material/0 = null
|
||||
material/1 = null
|
||||
material/2 = null
|
||||
|
@ -24,7 +24,6 @@ singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
quality/intended_usage/framebuffer_allocation=3
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
|
@ -10,13 +10,13 @@ config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "MenuButton",
|
||||
"class": "OptionMenu",
|
||||
"language": "GDScript",
|
||||
"class": @"OptionMenu",
|
||||
"language": @"GDScript",
|
||||
"path": "res://utils/option_menu.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "Test",
|
||||
"language": "GDScript",
|
||||
"class": @"Test",
|
||||
"language": @"GDScript",
|
||||
"path": "res://test.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
@ -41,10 +41,6 @@ config/icon="res://icon.png"
|
||||
Log="*res://utils/system_log.gd"
|
||||
System="*res://utils/system.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/warnings/return_value_discarded=false
|
||||
|
||||
[display]
|
||||
|
||||
window/dpi/allow_hidpi=true
|
||||
@ -115,7 +111,6 @@ character_jump={
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_clear_color=Color( 0.184314, 0.184314, 0.184314, 1 )
|
||||
|
@ -117,7 +117,7 @@ func _do_collision_test():
|
||||
continue
|
||||
|
||||
var body = node as PhysicsBody
|
||||
var space_state = body.get_world().direct_space_state
|
||||
var space_state = body.get_world_3d().direct_space_state
|
||||
|
||||
Log.print_log("* Testing: %s" % body.name)
|
||||
|
||||
|
@ -30,7 +30,7 @@ func _ready():
|
||||
for joint_index in joints.get_child_count():
|
||||
var joint_node = joints.get_child(joint_index)
|
||||
joint_node.visible = false
|
||||
var joint_name = joint_node.name
|
||||
var joint_name = str(joint_node.name)
|
||||
var joint_short = joint_name.substr(0, joint_name.length() - 5)
|
||||
var option_name = OPTION_JOINT_TYPE % [joint_short, joint_index + 1]
|
||||
options.add_menu_item(option_name)
|
||||
|
@ -35,7 +35,7 @@ func _physics_process(_delta):
|
||||
|
||||
for shape in $Shapes.get_children():
|
||||
var body = shape as PhysicsBody
|
||||
var space_state = body.get_world().direct_space_state
|
||||
var space_state = body.get_world_3d().direct_space_state
|
||||
|
||||
Log.print_log("* Testing: %s" % body.name)
|
||||
|
||||
|
@ -34,7 +34,7 @@ func _integrate_forces(state):
|
||||
|
||||
|
||||
func ground_check():
|
||||
var space_state = get_world().direct_space_state
|
||||
var space_state = get_world_3d().direct_space_state
|
||||
var shape = PhysicsShapeQueryParameters.new()
|
||||
shape.transform = _collision_shape.global_transform
|
||||
shape.shape_rid = _collision_shape.shape.get_rid()
|
||||
|
@ -118,7 +118,6 @@ __meta__ = {
|
||||
transform = Transform( 0.2, 0, 0, 0, -3.25841e-08, 0.2, 0, -0.2, -3.25841e-08, 0.00550658, 0.532125, 0.000651598 )
|
||||
layers = 2
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="Animation" type="AnimationPlayer" parent="."]
|
||||
autoplay = "spin"
|
||||
|
@ -17,5 +17,7 @@ force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
|
@ -21,21 +21,21 @@ dry = 0.0
|
||||
wet = 0.2
|
||||
|
||||
[resource]
|
||||
bus/1/name = "Reverb Small"
|
||||
bus/1/name = @"Reverb Small"
|
||||
bus/1/solo = false
|
||||
bus/1/mute = false
|
||||
bus/1/bypass_fx = false
|
||||
bus/1/volume_db = 0.0
|
||||
bus/1/send = "Master"
|
||||
bus/1/send = @"Master"
|
||||
bus/1/effect/0/effect = SubResource( 1 )
|
||||
bus/1/effect/0/enabled = true
|
||||
bus/1/effect/1/effect = SubResource( 2 )
|
||||
bus/1/effect/1/enabled = true
|
||||
bus/2/name = "Reverb Large"
|
||||
bus/2/name = @"Reverb Large"
|
||||
bus/2/solo = false
|
||||
bus/2/mute = false
|
||||
bus/2/bypass_fx = false
|
||||
bus/2/volume_db = 0.0
|
||||
bus/2/send = "Master"
|
||||
bus/2/send = @"Master"
|
||||
bus/2/effect/0/effect = SubResource( 3 )
|
||||
bus/2/effect/0/enabled = true
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=3 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://stage/panorama.png" type="Texture" id=1]
|
||||
|
||||
|
@ -69,83 +69,6 @@ surfaces/2 = {
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
length = 2.5
|
||||
tracks/0/type = "transform"
|
||||
tracks/0/path = NodePath("Armature/Skeleton:r-backleg.001")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = PoolRealArray( 0, 1, -5.72249e-08, 0, 2.3476e-08, 4.44089e-16, 2.52596e-16, -1.12175e-31, 1, 1, 1, 1 )
|
||||
tracks/1/type = "transform"
|
||||
tracks/1/path = NodePath("Armature/Skeleton:l-backleg")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
tracks/2/type = "transform"
|
||||
tracks/2/path = NodePath("Armature/Skeleton:l-backleg.001")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = PoolRealArray( 0, 1, -5.72249e-08, 0, 2.90127e-08, 4.44089e-16, 2.52596e-16, -1.12175e-31, 1, 1, 1, 1 )
|
||||
tracks/3/type = "transform"
|
||||
tracks/3/path = NodePath("Armature/Skeleton:MASTER")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
tracks/4/type = "transform"
|
||||
tracks/4/path = NodePath("Armature/Skeleton:body")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
tracks/5/type = "transform"
|
||||
tracks/5/path = NodePath("Armature/Skeleton:eyes")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = PoolRealArray( 0, 1, -2.22045e-15, 2.23517e-08, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
tracks/6/type = "transform"
|
||||
tracks/6/path = NodePath("Armature/Skeleton:r-frontleg")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
tracks/7/type = "transform"
|
||||
tracks/7/path = NodePath("Armature/Skeleton:r-frontleg.001")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = PoolRealArray( 0, 1, -6.39733e-08, 0, -8.34263e-08, 0, 2.52596e-16, 0, 1, 1, 1, 1 )
|
||||
tracks/8/type = "transform"
|
||||
tracks/8/path = NodePath("Armature/Skeleton:l-frontleg")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
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||||
tracks/8/keys = PoolRealArray( 0, 1, 0, 5.96046e-08, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
tracks/9/type = "transform"
|
||||
tracks/9/path = NodePath("Armature/Skeleton:l-frontleg.001")
|
||||
tracks/9/interp = 1
|
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tracks/9/loop_wrap = true
|
||||
tracks/9/imported = false
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||||
tracks/9/enabled = true
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tracks/9/keys = PoolRealArray( 0, 1, 5.5236e-08, 0, -4.2899e-08, 0, 2.52596e-16, 0, 1, 1, 1, 1 )
|
||||
tracks/10/type = "transform"
|
||||
tracks/10/path = NodePath("Armature/Skeleton:r-backleg")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
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||||
tracks/10/keys = PoolRealArray( 0, 1, 0, 5.96046e-08, 0, 0, 0, 0, 1, 1, 1, 1 )
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||||
|
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[sub_resource type="Animation" id=7]
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resource_name = "explode"
|
||||
@ -185,7 +108,7 @@ tracks/2/keys = {
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||||
"transitions": PoolRealArray( 1 ),
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"values": [ {
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||||
"args": [ ],
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"method": "_die"
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||||
"method": @"_die"
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||||
} ]
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||||
}
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tracks/3/type = "value"
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@ -216,244 +139,13 @@ tracks/4/keys = {
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[sub_resource type="Animation" id=8]
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length = 2.5
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loop = true
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Armature/Skeleton:r-backleg.001")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, -5.72249e-08, 0, 2.3476e-08, 4.44089e-16, 2.52596e-16, -1.12175e-31, 1, 1, 1, 1, 2.5, 1, -5.72277e-08, 0, 2.3476e-08, 5.96244e-09, -1.77636e-15, 1.05914e-23, 1, 1, 1, 1 )
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tracks/1/type = "transform"
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tracks/1/path = NodePath("Armature/Skeleton:l-backleg")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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||||
tracks/2/type = "transform"
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||||
tracks/2/path = NodePath("Armature/Skeleton:l-backleg.001")
|
||||
tracks/2/interp = 1
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||||
tracks/2/loop_wrap = true
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||||
tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = PoolRealArray( 0, 1, -5.72249e-08, 0, 2.90127e-08, 4.44089e-16, 2.52596e-16, -1.12175e-31, 1, 1, 1, 1, 2.5, 1, -5.72229e-08, 0, 2.90127e-08, 5.96244e-09, -1.77636e-15, 1.05914e-23, 1, 1, 1, 1 )
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||||
tracks/3/type = "transform"
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||||
tracks/3/path = NodePath("Armature/Skeleton:MASTER")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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||||
tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.5, 1, 0, 0, 0, -5.1658e-08, 0, 0, 1, 1, 1, 1 )
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||||
tracks/4/type = "transform"
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||||
tracks/4/path = NodePath("Armature/Skeleton:body")
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||||
tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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|
||||
tracks/5/type = "transform"
|
||||
tracks/5/path = NodePath("Armature/Skeleton:eyes")
|
||||
tracks/5/interp = 1
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||||
tracks/5/loop_wrap = true
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||||
tracks/5/imported = false
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tracks/5/enabled = true
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|
||||
tracks/6/type = "transform"
|
||||
tracks/6/path = NodePath("Armature/Skeleton:r-frontleg")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
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|
||||
tracks/10/keys = PoolRealArray( 0, 1, 0, -0.149993, 0, 0, 0, 0, 1, 1, 1, 1, 0.05, 1, 0, -0.12914, 0, 0, 0, 0, 1, 1, 1, 1, 0.15, 1, 0, -0.0283493, 0, 0, 0, 0, 1, 1, 1, 1, 0.2, 1, 0, -0.00266618, 0, 0, 0, 0, 1, 1, 1, 1, 0.25, 1, 0, -0.0155987, 0.0483675, 0, 0, 0, 1, 1, 1, 1, 0.3, 1, 0, -0.0777871, 0.182986, 0, 0, 3.55271e-15, 1, 1, 1, 1, 0.35, 1, 0, -0.171135, 0.269949, 0, 0, 0, 1, 1, 1, 1, 0.4, 1, 0, -0.273424, 0.297207, 0, 0, 0, 1, 1, 1, 1, 0.45, 1, 0, -0.3, 0.278664, 0, 0, 0, 1, 1, 1, 1, 0.5, 1, 0, -0.3, 0.198231, 0, 0, 0, 1, 1, 1, 1, 0.55, 1, 0, -0.3, 0.0867803, 0, 0, 0, 1, 1, 1, 1, 0.6, 1, 0, -0.3, 0.0160092, 0, 0, 0, 1, 1, 1, 1, 0.65, 1, 0, -0.296009, -5.96046e-08, 0, 0, 0, 1, 1, 1, 1, 0.7, 1, 0, -0.277333, -5.96046e-08, 0, 0, 0, 1, 1, 1, 1, 0.75, 1, 0, -0.240782, 0, 0, 0, 0, 1, 1, 1, 1, 0.95, 1, 0, -0.0331749, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, -0.00665081, 0, 0, 0, 0, 1, 1, 1, 1, 1.05, 1, 0, -0.00311971, 0.0096736, 0, 0, 0, 1, 1, 1, 1, 1.1, 1, 0, -0.0353009, 0.0950568, 0, 0, 0, 1, 1, 1, 1, 1.15, 1, 0, -0.103653, 0.218778, 0, 0, 0, 1, 1, 1, 1, 1.2, 1, 0, -0.212752, 0.285328, 0, 0, 0, 1, 1, 1, 1, 1.25, 1, 0, -0.3, 0.3, 0, 0, 0, 1, 1, 1, 1, 1.3, 1, 0, -0.3, 0.258311, 0, 0, 0, 1, 1, 1, 1, 1.4, 1, 0, -0.3, 0.0567318, 0, 0, 0, 1, 1, 1, 1, 1.45, 1, 0, -0.3, 0.00533658, 0, 0, 0, 1, 1, 1, 1, 1.5, 1, 0, -0.286666, -5.96046e-08, 0, 0, 0, 1, 1, 1, 1, 1.6, 1, 0, -0.185874, 0, 0, 0, 0, 1, 1, 1, 1, 1.65, 1, 0, -0.15533, 0, 0, 0, 0, 1, 1, 1, 1, 1.7, 1, 0, -0.149993, 0, 0, 0, 0, 1, 1, 1, 1, 2.5, 1, 0, -0.149993, 0, 0, 0, 0, 1, 1, 1, 1 )
|
||||
|
||||
[sub_resource type="SphereShape" id=11]
|
||||
radius = 0.68
|
||||
@ -502,64 +194,83 @@ bones/0/name = "MASTER"
|
||||
bones/0/parent = -1
|
||||
bones/0/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, 0, 0, 0 )
|
||||
bones/0/enabled = true
|
||||
bones/0/bound_children = [ ]
|
||||
bones/0/position = Vector3( 0, 0, 0 )
|
||||
bones/0/rotation = Quaternion( 0.707107, 0, 0, 0.707107 )
|
||||
bones/0/scale = Vector3( 1, 1, 1 )
|
||||
bones/1/name = "body"
|
||||
bones/1/parent = 0
|
||||
bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.4754e-08, -0.661877 )
|
||||
bones/1/enabled = true
|
||||
bones/1/bound_children = [ ]
|
||||
bones/1/position = Vector3( 0, 2.4754e-08, -0.661877 )
|
||||
bones/1/rotation = Quaternion( 0, 0, 0, 1 )
|
||||
bones/1/scale = Vector3( 1, 1, 1 )
|
||||
bones/2/name = "eyes"
|
||||
bones/2/parent = 1
|
||||
bones/2/rest = Transform( -1, -8.74228e-08, -6.60024e-15, 0, 7.54979e-08, -1, 8.74228e-08, -1, -7.54979e-08, 0, 0.475726, -0.0617121 )
|
||||
bones/2/enabled = true
|
||||
bones/2/bound_children = [ ]
|
||||
bones/2/position = Vector3( 0, 0.475726, -0.0617121 )
|
||||
bones/2/rotation = Quaternion( -3.09086e-08, 0.707107, -0.707107, -3.09086e-08 )
|
||||
bones/2/scale = Vector3( 1, 1, 1 )
|
||||
bones/3/name = "r-frontleg"
|
||||
bones/3/parent = 0
|
||||
bones/3/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, 0.913587, 0.631826, -0.661877 )
|
||||
bones/3/enabled = true
|
||||
bones/3/bound_children = [ ]
|
||||
bones/3/position = Vector3( 0.913587, 0.631826, -0.661877 )
|
||||
bones/3/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
|
||||
bones/3/scale = Vector3( 1, 1, 1 )
|
||||
bones/4/name = "r-frontleg.001"
|
||||
bones/4/parent = 3
|
||||
bones/4/rest = Transform( -1, -8.74228e-08, -2.13163e-14, -7.10543e-15, -1.31134e-07, 1, -8.74228e-08, 1, 1.31134e-07, -5.96046e-08, 5.96046e-08, -0.61475 )
|
||||
bones/4/enabled = true
|
||||
bones/4/bound_children = [ ]
|
||||
bones/4/position = Vector3( -5.96046e-08, 5.96046e-08, -0.61475 )
|
||||
bones/4/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
|
||||
bones/4/scale = Vector3( 1, 1, 1 )
|
||||
bones/5/name = "l-frontleg"
|
||||
bones/5/parent = 0
|
||||
bones/5/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, -0.913587, 0.631826, -0.661877 )
|
||||
bones/5/enabled = true
|
||||
bones/5/bound_children = [ ]
|
||||
bones/5/position = Vector3( -0.913587, 0.631826, -0.661877 )
|
||||
bones/5/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
|
||||
bones/5/scale = Vector3( 1, 1, 1 )
|
||||
bones/6/name = "l-frontleg.001"
|
||||
bones/6/parent = 5
|
||||
bones/6/rest = Transform( -1, -8.74228e-08, -2.13163e-14, -7.10543e-15, -1.31134e-07, 1, -8.74228e-08, 1, 1.31134e-07, 5.96046e-08, 5.96046e-08, -0.61475 )
|
||||
bones/6/enabled = true
|
||||
bones/6/bound_children = [ ]
|
||||
bones/6/position = Vector3( 5.96046e-08, 5.96046e-08, -0.61475 )
|
||||
bones/6/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
|
||||
bones/6/scale = Vector3( 1, 1, 1 )
|
||||
bones/7/name = "r-backleg"
|
||||
bones/7/parent = 0
|
||||
bones/7/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, 1.05436, -0.654576, -0.661877 )
|
||||
bones/7/enabled = true
|
||||
bones/7/bound_children = [ ]
|
||||
bones/7/position = Vector3( 1.05436, -0.654576, -0.661877 )
|
||||
bones/7/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
|
||||
bones/7/scale = Vector3( 1, 1, 1 )
|
||||
bones/8/name = "r-backleg.001"
|
||||
bones/8/parent = 7
|
||||
bones/8/rest = Transform( -1, -8.74228e-08, -7.10543e-15, -7.10543e-15, -1.19249e-08, 1, -8.74228e-08, 1, 1.19249e-08, 0, 0, -0.61475 )
|
||||
bones/8/enabled = true
|
||||
bones/8/bound_children = [ ]
|
||||
bones/8/position = Vector3( 0, 0, -0.61475 )
|
||||
bones/8/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
|
||||
bones/8/scale = Vector3( 1, 1, 1 )
|
||||
bones/9/name = "l-backleg"
|
||||
bones/9/parent = 0
|
||||
bones/9/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, -1.05436, -0.654576, -0.661877 )
|
||||
bones/9/enabled = true
|
||||
bones/9/bound_children = [ ]
|
||||
bones/9/position = Vector3( -1.05436, -0.654576, -0.661877 )
|
||||
bones/9/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
|
||||
bones/9/scale = Vector3( 1, 1, 1 )
|
||||
bones/10/name = "l-backleg.001"
|
||||
bones/10/parent = 9
|
||||
bones/10/rest = Transform( -1, -8.74228e-08, -7.10543e-15, -7.10543e-15, -1.19249e-08, 1, -8.74228e-08, 1, 1.19249e-08, 0, -5.96046e-08, -0.61475 )
|
||||
bones/10/enabled = true
|
||||
bones/10/bound_children = [ ]
|
||||
bones/10/position = Vector3( 0, -5.96046e-08, -0.61475 )
|
||||
bones/10/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
|
||||
bones/10/scale = Vector3( 1, 1, 1 )
|
||||
|
||||
[node name="Sphere" type="MeshInstance" parent="Armature/Skeleton"]
|
||||
layers = 2
|
||||
mesh = SubResource( 5 )
|
||||
material/0 = null
|
||||
material/1 = null
|
||||
material/2 = null
|
||||
|
||||
[node name="RayFloor" type="RayCast" parent="Armature"]
|
||||
transform = Transform( 1, 0, 0, 0, 0.576528, 0.817077, 0, -0.817077, 0.576528, 0, 0.643772, 0.803052 )
|
||||
|
@ -17,5 +17,7 @@ force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop=true
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
|
@ -17,5 +17,7 @@ force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
|
@ -17,5 +17,7 @@ force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
|
@ -43,7 +43,7 @@ func _physics_process(dt):
|
||||
delta.y = clamp(delta.y, MIN_HEIGHT, MAX_HEIGHT)
|
||||
|
||||
# Check autoturn.
|
||||
var ds = PhysicsServer.space_get_direct_state(get_world().get_space())
|
||||
var ds = PhysicsServer.space_get_direct_state(get_world_3d().get_space())
|
||||
|
||||
var col_left = ds.intersect_ray(target, target + Basis(Vector3.UP, deg2rad(autoturn_ray_aperture)).xform(delta), collision_exception)
|
||||
var col = ds.intersect_ray(target, target + delta, collision_exception)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -17,5 +17,7 @@ force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
|
@ -17,5 +17,7 @@ force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=true
|
||||
edit/normalize=true
|
||||
edit/loop=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
|
File diff suppressed because one or more lines are too long
@ -547,109 +547,109 @@ data = PoolVector3Array( -0.9999, 1, 0.55, -0.9999, -0.9999, -0.9999, -0.9999, 1
|
||||
[resource]
|
||||
item/0/name = "CeilingCorner"
|
||||
item/0/mesh = SubResource( 2 )
|
||||
item/0/mesh_transform = null
|
||||
item/0/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/0/shapes = [ SubResource( 5 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/0/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/0/preview = SubResource( 4 )
|
||||
item/1/name = "Ceiling"
|
||||
item/1/mesh = SubResource( 6 )
|
||||
item/1/mesh_transform = null
|
||||
item/1/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/1/shapes = [ SubResource( 9 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/1/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/1/preview = SubResource( 8 )
|
||||
item/2/name = "WallVar"
|
||||
item/2/mesh = SubResource( 42 )
|
||||
item/2/mesh_transform = null
|
||||
item/2/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/2/shapes = [ SubResource( 45 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/2/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/2/preview = SubResource( 44 )
|
||||
item/3/name = "WallFloor"
|
||||
item/3/mesh = SubResource( 46 )
|
||||
item/3/mesh_transform = null
|
||||
item/3/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/3/shapes = [ SubResource( 49 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/3/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/3/preview = SubResource( 48 )
|
||||
item/4/name = "CornerFloor"
|
||||
item/4/mesh = SubResource( 50 )
|
||||
item/4/mesh_transform = null
|
||||
item/4/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/4/shapes = [ SubResource( 53 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/4/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/4/preview = SubResource( 52 )
|
||||
item/5/name = "FloorCorner"
|
||||
item/5/mesh = SubResource( 54 )
|
||||
item/5/mesh_transform = null
|
||||
item/5/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/5/shapes = [ SubResource( 57 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/5/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/5/preview = SubResource( 56 )
|
||||
item/6/name = "FloorEdge"
|
||||
item/6/mesh = SubResource( 58 )
|
||||
item/6/mesh_transform = null
|
||||
item/6/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/6/shapes = [ SubResource( 61 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/6/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/6/preview = SubResource( 60 )
|
||||
item/7/name = "Floor"
|
||||
item/7/mesh = ExtResource( 3 )
|
||||
item/7/mesh_transform = null
|
||||
item/7/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/7/shapes = [ SubResource( 64 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/7/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/7/preview = SubResource( 63 )
|
||||
item/8/name = "Wall"
|
||||
item/8/mesh = SubResource( 65 )
|
||||
item/8/mesh_transform = null
|
||||
item/8/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/8/shapes = [ SubResource( 68 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/8/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/8/preview = SubResource( 67 )
|
||||
item/9/name = "Corner"
|
||||
item/9/mesh = SubResource( 69 )
|
||||
item/9/mesh_transform = null
|
||||
item/9/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/9/shapes = [ SubResource( 72 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/9/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/9/preview = SubResource( 71 )
|
||||
item/10/name = "TrunkFloor"
|
||||
item/10/mesh = SubResource( 10 )
|
||||
item/10/mesh_transform = null
|
||||
item/10/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/10/shapes = [ SubResource( 13 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/10/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/10/preview = SubResource( 12 )
|
||||
item/11/name = "Trunk"
|
||||
item/11/mesh = SubResource( 14 )
|
||||
item/11/mesh_transform = null
|
||||
item/11/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/11/shapes = [ SubResource( 17 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/11/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/11/preview = SubResource( 16 )
|
||||
item/12/name = "TrunkDeco"
|
||||
item/12/mesh = SubResource( 18 )
|
||||
item/12/mesh_transform = null
|
||||
item/12/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/12/shapes = [ SubResource( 21 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/12/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/12/preview = SubResource( 20 )
|
||||
item/13/name = "TreeTop"
|
||||
item/13/mesh = SubResource( 22 )
|
||||
item/13/mesh_transform = null
|
||||
item/13/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/13/shapes = [ SubResource( 25 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/13/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/13/preview = SubResource( 24 )
|
||||
item/14/name = "CeilingWall"
|
||||
item/14/mesh = SubResource( 26 )
|
||||
item/14/mesh_transform = null
|
||||
item/14/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/14/shapes = [ SubResource( 29 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/14/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/14/preview = SubResource( 28 )
|
||||
item/15/name = "Ramp"
|
||||
item/15/mesh = SubResource( 30 )
|
||||
item/15/mesh_transform = null
|
||||
item/15/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/15/shapes = [ SubResource( 33 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/15/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/15/preview = SubResource( 32 )
|
||||
item/16/name = "CornerFix"
|
||||
item/16/mesh = SubResource( 34 )
|
||||
item/16/mesh_transform = null
|
||||
item/16/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/16/shapes = [ SubResource( 37 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/16/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/16/preview = SubResource( 36 )
|
||||
item/17/name = "CornerFixr"
|
||||
item/17/mesh = SubResource( 38 )
|
||||
item/17/mesh_transform = null
|
||||
item/17/mesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/17/shapes = [ SubResource( 41 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
|
||||
item/17/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||
item/17/preview = SubResource( 40 )
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
radiance_size = 1
|
||||
|
Binary file not shown.
@ -82,7 +82,6 @@ input_capture_on_drag = true
|
||||
|
||||
[node name="Mesh" type="MeshInstance" parent="Elevator1"]
|
||||
mesh = ExtResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Elevator1"]
|
||||
shape = SubResource( 1 )
|
||||
@ -97,7 +96,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 8.5, 4.5 )
|
||||
|
||||
[node name="Mesh" type="MeshInstance" parent="Elevator2"]
|
||||
mesh = ExtResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Elevator2"]
|
||||
shape = SubResource( 1 )
|
||||
|
@ -24,8 +24,6 @@ meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
external_files/store_in_subdir=false
|
||||
animation/import=false
|
||||
@ -38,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
|
||||
animation/optimizer/max_angular_error=0.01
|
||||
animation/optimizer/max_angle=22
|
||||
animation/optimizer/remove_unused_tracks=true
|
||||
import_tracks/position=1
|
||||
import_tracks/rotation=1
|
||||
import_tracks/scale=1
|
||||
animation/clips/amount=0
|
||||
animation/clip_1/name=""
|
||||
animation/clip_1/start_frame=0
|
||||
|
@ -24,8 +24,6 @@ meshes/octahedral_compression=true
|
||||
meshes/compress=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/storage=0
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
external_files/store_in_subdir=false
|
||||
animation/import=true
|
||||
@ -38,6 +36,9 @@ animation/optimizer/max_linear_error=0.05
|
||||
animation/optimizer/max_angular_error=0.01
|
||||
animation/optimizer/max_angle=22
|
||||
animation/optimizer/remove_unused_tracks=true
|
||||
import_tracks/position=1
|
||||
import_tracks/rotation=1
|
||||
import_tracks/scale=1
|
||||
animation/clips/amount=0
|
||||
animation/clip_1/name=""
|
||||
animation/clip_1/start_frame=0
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
ground_bottom_color = Color( 0.192157, 0.407843, 0.337255, 1 )
|
||||
|
@ -71,7 +71,6 @@ shadow_filter=3
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
quality/intended_usage/framebuffer_allocation=3
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
sun_longitude = 100.0
|
||||
|
@ -10,13 +10,13 @@ config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "StaticBody",
|
||||
"class": "Chunk",
|
||||
"language": "GDScript",
|
||||
"class": @"Chunk",
|
||||
"language": @"GDScript",
|
||||
"path": "res://world/chunk.gd"
|
||||
}, {
|
||||
"base": "Resource",
|
||||
"class": "TerrainGenerator",
|
||||
"language": "GDScript",
|
||||
"class": @"TerrainGenerator",
|
||||
"language": @"GDScript",
|
||||
"path": "res://world/terrain_generator.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
@ -156,12 +156,11 @@ pick_block={
|
||||
|
||||
[physics]
|
||||
|
||||
common/physics_fps=120
|
||||
3d/physics_engine="Bullet"
|
||||
common/physics_fps=120
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
quality/filters/anisotropic_filter_level=16
|
||||
|
@ -1,4 +1,4 @@
|
||||
extends WorldEnvironment
|
||||
extends WorldEnvironment3D
|
||||
# This script controls fog based on the VoxelWorld's effective render distance.
|
||||
|
||||
onready var voxel_world = $"../VoxelWorld"
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://world/voxel_world.gd" type="Script" id=2]
|
||||
[ext_resource path="res://default_env.tres" type="Environment" id=3]
|
||||
[ext_resource path="res://default_env.tres" type="Environment3D" id=3]
|
||||
[ext_resource path="res://world/environment.gd" type="Script" id=4]
|
||||
[ext_resource path="res://menu/ingame/pause_menu.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://menu/debug.gd" type="Script" id=6]
|
||||
@ -30,7 +30,7 @@ __meta__ = {
|
||||
[node name="VoxelWorld" type="Node" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Environment" type="WorldEnvironment" parent="."]
|
||||
[node name="Environment" type="WorldEnvironment3D" parent="."]
|
||||
environment = ExtResource( 3 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
sun_latitude = 30.0
|
||||
|
@ -59,16 +59,13 @@ script = ExtResource( 1 )
|
||||
[node name="Ground" type="MeshInstance" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 0 )
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="WhiteCube" type="MeshInstance" parent="."]
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = null
|
||||
|
||||
[node name="BlueCube" type="MeshInstance" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -5 )
|
||||
mesh = SubResource( 6 )
|
||||
material/0 = null
|
||||
|
||||
[node name="WaypointAnchor" type="Position3D" parent="BlueCube"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
|
||||
@ -80,7 +77,6 @@ text = "Blue Waypoint"
|
||||
[node name="GreenCube" type="MeshInstance" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, 5 )
|
||||
mesh = SubResource( 8 )
|
||||
material/0 = null
|
||||
|
||||
[node name="WaypointAnchor" type="Position3D" parent="GreenCube"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
|
||||
@ -92,7 +88,6 @@ text = "Green Waypoint"
|
||||
[node name="YellowCube" type="MeshInstance" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 5 )
|
||||
mesh = SubResource( 10 )
|
||||
material/0 = null
|
||||
|
||||
[node name="WaypointAnchor" type="Position3D" parent="YellowCube"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
|
||||
@ -105,7 +100,6 @@ sticky = false
|
||||
[node name="RedCube" type="MeshInstance" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -5 )
|
||||
mesh = SubResource( 12 )
|
||||
material/0 = null
|
||||
|
||||
[node name="WaypointAnchor" type="Position3D" parent="RedCube"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
|
||||
|
@ -65,7 +65,6 @@ toggle_mouse_capture={
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
quality/filters/msaa=2
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://default_env.tres" type="Environment" id=1]
|
||||
[ext_resource path="res://default_env.tres" type="Environment3D" id=1]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=1]
|
||||
params_diffuse_mode = 1
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" format=2]
|
||||
[gd_resource type="Environment3D" format=2]
|
||||
|
||||
[resource]
|
||||
ambient_light_color = Color( 0.307434, 0.362682, 0.539063, 1 )
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
[ext_resource path="res://main.gd" type="Script" id=1]
|
||||
[ext_resource path="res://cube_6.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="Environment" id=1]
|
||||
[sub_resource type="Environment3D" id=1]
|
||||
background_mode = 1
|
||||
ambient_light_color = Color( 0.648438, 0.64578, 0.64578, 1 )
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
sky_top_color = Color( 0.207843, 0.239216, 0.254902, 1 )
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
ground_bottom_color = Color( 0.839216, 0.917647, 0.980392, 1 )
|
||||
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=58 format=2]
|
||||
|
||||
[ext_resource path="res://default_env.tres" type="Environment" id=1]
|
||||
[ext_resource path="res://default_env.tres" type="Environment3D" id=1]
|
||||
[ext_resource path="res://camera_controller.gd" type="Script" id=2]
|
||||
[ext_resource path="res://split_screen.shader" type="Shader" id=3]
|
||||
[ext_resource path="res://icon.png" type="Texture" id=4]
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
[gd_resource type="Environment3D" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user