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- I guess Divine Intervention needs to be RemAIDeck, since the AI will slab it senselessly (if it's even possible for a senseless card like that)
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35815 269b9781-a132-4a9b-9d4e-f004f1b56b58
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@ -6,4 +6,6 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | ActiveZones$ Battlefield | Ex
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SVar:TrigRemoveCtr:DB$ RemoveCounter | Defined$ Self | CounterType$ INTERVENTION | CounterNum$ 1 | SubAbility$ GameIsADraw
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SVar:GameIsADraw:DB$ LosesGame | Defined$ Player | ConditionPresent$ Card.Self+counters_EQ0_INTERVENTION
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SVar:Picture:http://www.wizards.com/global/images/magic/general/divine_intervention.jpg
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SVar:RemRandomDeck:True
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SVar:RemAIDeck:True
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Oracle:Divine Intervention enters the battlefield with two intervention counters on it.\nAt the beginning of your upkeep, remove an intervention counter from Divine Intervention.\nWhen you remove the last intervention counter from Divine Intervention, the game is a draw.
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