- I guess Divine Intervention needs to be RemAIDeck, since the AI will slab it senselessly (if it's even possible for a senseless card like that)

git-svn-id: http://svn.slightlymagic.net/forge/trunk@35815 269b9781-a132-4a9b-9d4e-f004f1b56b58
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Agetian 2017-09-28 16:36:42 +00:00
parent 9868a4e08b
commit cf5c145f5e

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@ -6,4 +6,6 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | ActiveZones$ Battlefield | Ex
SVar:TrigRemoveCtr:DB$ RemoveCounter | Defined$ Self | CounterType$ INTERVENTION | CounterNum$ 1 | SubAbility$ GameIsADraw
SVar:GameIsADraw:DB$ LosesGame | Defined$ Player | ConditionPresent$ Card.Self+counters_EQ0_INTERVENTION
SVar:Picture:http://www.wizards.com/global/images/magic/general/divine_intervention.jpg
SVar:RemRandomDeck:True
SVar:RemAIDeck:True
Oracle:Divine Intervention enters the battlefield with two intervention counters on it.\nAt the beginning of your upkeep, remove an intervention counter from Divine Intervention.\nWhen you remove the last intervention counter from Divine Intervention, the game is a draw.