From cf5c145f5e90d624540ad56b5ddd1cbeaeb178c4 Mon Sep 17 00:00:00 2001 From: Agetian Date: Thu, 28 Sep 2017 16:36:42 +0000 Subject: [PATCH] - I guess Divine Intervention needs to be RemAIDeck, since the AI will slab it senselessly (if it's even possible for a senseless card like that) git-svn-id: http://svn.slightlymagic.net/forge/trunk@35815 269b9781-a132-4a9b-9d4e-f004f1b56b58 --- forge-gui/res/cardsfolder/d/divine_intervention.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/forge-gui/res/cardsfolder/d/divine_intervention.txt b/forge-gui/res/cardsfolder/d/divine_intervention.txt index bc1de5f2..6c44258a 100644 --- a/forge-gui/res/cardsfolder/d/divine_intervention.txt +++ b/forge-gui/res/cardsfolder/d/divine_intervention.txt @@ -6,4 +6,6 @@ T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | ActiveZones$ Battlefield | Ex SVar:TrigRemoveCtr:DB$ RemoveCounter | Defined$ Self | CounterType$ INTERVENTION | CounterNum$ 1 | SubAbility$ GameIsADraw SVar:GameIsADraw:DB$ LosesGame | Defined$ Player | ConditionPresent$ Card.Self+counters_EQ0_INTERVENTION SVar:Picture:http://www.wizards.com/global/images/magic/general/divine_intervention.jpg +SVar:RemRandomDeck:True +SVar:RemAIDeck:True Oracle:Divine Intervention enters the battlefield with two intervention counters on it.\nAt the beginning of your upkeep, remove an intervention counter from Divine Intervention.\nWhen you remove the last intervention counter from Divine Intervention, the game is a draw.