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- Added Divine Intervention (another silly old card that no one is probably going to play with, but someone had to script it, I guess).
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35814 269b9781-a132-4a9b-9d4e-f004f1b56b58
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forge-gui/res/cardsfolder/d/divine_intervention.txt
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forge-gui/res/cardsfolder/d/divine_intervention.txt
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Name:Divine Intervention
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ManaCost:6 W W
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Types:Enchantment
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K:etbCounter:INTERVENTION:2
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | ActiveZones$ Battlefield | Execute$ TrigRemoveCtr | TriggerDescription$ At the beginning of your upkeep, remove an intervention counter from CARDNAME. When you remove the last intervention counter from CARDNAME, the game is a draw.
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SVar:TrigRemoveCtr:DB$ RemoveCounter | Defined$ Self | CounterType$ INTERVENTION | CounterNum$ 1 | SubAbility$ GameIsADraw
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SVar:GameIsADraw:DB$ LosesGame | Defined$ Player | ConditionPresent$ Card.Self+counters_EQ0_INTERVENTION
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SVar:Picture:http://www.wizards.com/global/images/magic/general/divine_intervention.jpg
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Oracle:Divine Intervention enters the battlefield with two intervention counters on it.\nAt the beginning of your upkeep, remove an intervention counter from Divine Intervention.\nWhen you remove the last intervention counter from Divine Intervention, the game is a draw.
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