.. |
support
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Fix build.
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2023-05-23 20:55:56 +02:00 |
android_mono_config.h
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono_assembly.cpp
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono_assembly.h
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono_cache.cpp
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Update to the latest engine.
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2023-09-06 01:46:03 +02:00 |
gd_mono_cache.h
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Update to the latest engine.
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2023-09-06 01:46:03 +02:00 |
gd_mono_class.cpp
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono_class.h
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono_field.cpp
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Added missing switch cases.
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2023-06-02 01:12:09 +02:00 |
gd_mono_field.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
gd_mono_header.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
gd_mono_internals.cpp
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Ported: C#: Print error when MethodBind call fails
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2023-08-27 13:16:05 +02:00 |
gd_mono_internals.h
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Ported: C#: Print error when MethodBind call fails
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2023-08-27 13:16:05 +02:00 |
gd_mono_log.cpp
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono_log.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
gd_mono_marshal.cpp
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Implemented proper StringName* to variant conversion in the generated binds.
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2023-06-15 00:03:43 +02:00 |
gd_mono_marshal.h
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Implemented proper StringName* to variant conversion in the generated binds.
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2023-06-15 00:03:43 +02:00 |
gd_mono_method_thunk.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
gd_mono_method.cpp
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Added the new Variant types to (hoipefully all) glue code.
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2023-06-01 14:14:19 +02:00 |
gd_mono_method.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
gd_mono_property.cpp
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
gd_mono_property.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
gd_mono_utils.cpp
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Added the new Variant types to (hoipefully all) glue code.
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2023-06-01 14:14:19 +02:00 |
gd_mono_utils.h
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Added the new Variant types to (hoipefully all) glue code.
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2023-06-01 14:14:19 +02:00 |
gd_mono_wasm_m2n.cpp
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono_wasm_m2n.h
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Fix build.
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2023-05-23 20:55:56 +02:00 |
gd_mono.cpp
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Ported from godot: C#: Avoid GodotSharp as project assembly name
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2023-06-28 20:46:22 +02:00 |
gd_mono.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
i_mono_class_member.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
managed_type.cpp
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
managed_type.h
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |