mono/glue
2024-07-14 21:09:58 +02:00
..
GodotSharp Backported from godot: [C#] Fix Transform3D.InterpolateWith applying rotation before scale 2024-07-14 21:09:58 +02:00
arguments_vector.h Added godot's mono module. 2023-05-23 17:54:30 +02:00
base_object_glue.cpp Added the new Variant types to (hoipefully all) glue code. 2023-06-01 14:14:19 +02:00
base_object_glue.h Fix build. 2023-05-23 20:55:56 +02:00
collections_glue.cpp Added godot's mono module. 2023-05-23 17:54:30 +02:00
collections_glue.h Added the new Variant types to (hoipefully all) glue code. 2023-06-01 14:14:19 +02:00
gd_glue.cpp Added the new Variant types to (hoipefully all) glue code. 2023-06-01 14:14:19 +02:00
gd_glue.h Added godot's mono module. 2023-05-23 17:54:30 +02:00
glue_header.h Fix registering StringNames. 2023-06-01 18:07:59 +02:00
nodepath_glue.cpp Fix build. 2023-05-23 20:55:56 +02:00
nodepath_glue.h Added the new Variant types to (hoipefully all) glue code. 2023-06-01 14:14:19 +02:00
rid_glue.cpp Added the new Variant types to (hoipefully all) glue code. 2023-06-01 14:14:19 +02:00
rid_glue.h Added the new Variant types to (hoipefully all) glue code. 2023-06-01 14:14:19 +02:00
string_glue.cpp Fix build. 2023-05-23 20:55:56 +02:00
string_glue.h Added godot's mono module. 2023-05-23 17:54:30 +02:00
string_name_glue.cpp Added more methods to StringName's glue. Also removed operator == and != from StringName. It seems like c# does not like when an operator like that calls into native code. 2023-06-02 01:13:15 +02:00
string_name_glue.h Added more methods to StringName's glue. Also removed operator == and != from StringName. It seems like c# does not like when an operator like that calls into native code. 2023-06-02 01:13:15 +02:00