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ffea461bf8
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Work on fixing compile.
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2023-01-09 01:17:43 +01:00 |
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4feb518620
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Backported Delaunay3D from godot 4 and added a method for it to MeshUtils. In 4.0 is should just work with the default built in class.
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2022-01-27 19:04:05 +01:00 |
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6d9750290e
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Updated copyright headers.
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2022-01-12 22:11:44 +01:00 |
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17d65e03d3
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Added more parameters to uv_unwrap. Also changed fixWinding from true to false with a comment.
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2021-09-29 11:10:49 +02:00 |
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f5cca2cfb8
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Added uv_unwrap method to MeshUtils. Also added xatlas from engine/thirdparty to the module under a different namespace. I plan to modify it.
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2021-09-28 10:20:14 +02:00 |
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29c5cc9a75
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Added remove_doubles and remove_doubles_interpolate_normals methods to the MeshUtils singleton.
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2021-07-19 17:58:50 +02:00 |
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6725a4906c
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Update the copyright texts for 2021.
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2021-04-19 10:13:31 +02:00 |
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9bd8004895
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Fix compile for 4.0.
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2021-02-06 11:49:29 +01:00 |
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ec76756ff0
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4.0 compile fix.
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2020-06-20 22:37:14 +02:00 |
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e540e84f9b
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Ad the 2 mesh baking functions from CharacterSkeleton.
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2020-05-30 18:37:27 +02:00 |
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060f0723d0
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Added the MeshUtils singleton.
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2020-05-24 21:34:44 +02:00 |
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5f8f4ab2d7
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Cleaned up the copyright headers.
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2020-05-24 21:23:20 +02:00 |
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e4cf48e227
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Initial commit. (A copy of my fast quadratic mesh simplifier module.)
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2020-05-23 20:13:38 +02:00 |
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