A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
Go to file
2020-07-05 18:48:13 +02:00
doc_classes
nodes Finished up MeshDataInstance. 2020-07-05 12:18:00 +02:00
plugin_collada
plugin_gltf
props Renamed PropDataMesh to PropDataMeshData, so later normal meshes can be easily added if needed. 2020-07-05 18:48:13 +02:00
.gitignore
config.py Renamed PropDataMesh to PropDataMeshData, so later normal meshes can be easily added if needed. 2020-07-05 18:48:13 +02:00
LICENSE
mesh_data_resource.cpp
mesh_data_resource.h
README.md
register_types.cpp Renamed PropDataMesh to PropDataMeshData, so later normal meshes can be easily added if needed. 2020-07-05 18:48:13 +02:00
register_types.h
SCsub Renamed PropDataMesh to PropDataMeshData, so later normal meshes can be easily added if needed. 2020-07-05 18:48:13 +02:00

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.