mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-12 10:15:21 +01:00
Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly.
This commit is contained in:
parent
25e9135925
commit
78cf61ffe5
@ -35,10 +35,10 @@ void MeshDataResource::set_array(const Array &p_arrays) {
|
||||
_arrays = p_arrays.duplicate(true);
|
||||
}
|
||||
|
||||
void MeshDataResource::add_collision_shape(const Vector3 &offset, const Ref<Shape> &shape) {
|
||||
void MeshDataResource::add_collision_shape(const Transform &transform, const Ref<Shape> &shape) {
|
||||
MDRData d;
|
||||
|
||||
d.offset = offset;
|
||||
d.transform = transform;
|
||||
d.shape = shape;
|
||||
|
||||
_collision_shapes.push_back(d);
|
||||
@ -48,10 +48,10 @@ Ref<Shape> MeshDataResource::get_collision_shape(const int index) {
|
||||
|
||||
return _collision_shapes[index].shape;
|
||||
}
|
||||
Vector3 MeshDataResource::get_collision_shape_offset(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Vector3());
|
||||
Transform MeshDataResource::get_collision_shape_offset(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Transform());
|
||||
|
||||
return _collision_shapes[index].offset;
|
||||
return _collision_shapes[index].transform;
|
||||
}
|
||||
int MeshDataResource::get_collision_shape_count() const {
|
||||
return _collision_shapes.size();
|
||||
@ -61,7 +61,7 @@ Vector<Variant> MeshDataResource::get_collision_shapes() {
|
||||
Vector<Variant> r;
|
||||
for (int i = 0; i < _collision_shapes.size(); i++) {
|
||||
#if VERSION_MAJOR < 4
|
||||
r.push_back(_collision_shapes[i].offset);
|
||||
r.push_back(_collision_shapes[i].transform);
|
||||
r.push_back(_collision_shapes[i].shape.get_ref_ptr());
|
||||
#else
|
||||
r.push_back(_collision_shapes[i].offset);
|
||||
@ -77,7 +77,7 @@ void MeshDataResource::set_collision_shapes(const Vector<Variant> &p_arrays) {
|
||||
for (int i = 0; i < p_arrays.size(); i += 2) {
|
||||
MDRData d;
|
||||
|
||||
d.offset = p_arrays[i];
|
||||
d.transform = p_arrays[i];
|
||||
d.shape = Ref<Shape>(p_arrays[i + 1]);
|
||||
|
||||
_collision_shapes.push_back(d);
|
||||
|
@ -51,9 +51,9 @@ public:
|
||||
Array get_array();
|
||||
void set_array(const Array &p_arrays);
|
||||
|
||||
void add_collision_shape(const Vector3 &offset, const Ref<Shape> &shape);
|
||||
void add_collision_shape(const Transform &transform, const Ref<Shape> &shape);
|
||||
Ref<Shape> get_collision_shape(const int index);
|
||||
Vector3 get_collision_shape_offset(const int index);
|
||||
Transform get_collision_shape_offset(const int index);
|
||||
int get_collision_shape_count() const;
|
||||
|
||||
Vector<Variant> get_collision_shapes();
|
||||
@ -65,7 +65,7 @@ public:
|
||||
protected:
|
||||
struct MDRData {
|
||||
Ref<Shape> shape;
|
||||
Vector3 offset;
|
||||
Transform transform;
|
||||
};
|
||||
|
||||
protected:
|
||||
|
@ -114,7 +114,7 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
|
||||
Ref<Shape> shape = m->create_trimesh_shape();
|
||||
|
||||
if (!shape.is_null()) {
|
||||
mdr->add_collision_shape(Vector3(), scale_shape(shape, scale));
|
||||
mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
|
||||
}
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
|
||||
Ref<ArrayMesh> m;
|
||||
@ -137,7 +137,7 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
|
||||
}
|
||||
|
||||
for (int j = 0; j < shapes.size(); ++j) {
|
||||
mdr->add_collision_shape(Vector3(), shapes[j]);
|
||||
mdr->add_collision_shape(Transform(), shapes[j]);
|
||||
}
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
|
||||
Ref<ArrayMesh> m;
|
||||
@ -155,7 +155,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
|
||||
Vector3 pos = aabb.position;
|
||||
pos += size / 2.0;
|
||||
|
||||
mdr->add_collision_shape(pos, shape);
|
||||
Transform t;
|
||||
t.origin = pos;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
|
||||
Ref<ArrayMesh> m;
|
||||
m.instance();
|
||||
@ -173,7 +176,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
|
||||
Vector3 pos = aabb.position;
|
||||
pos += size / 2.0;
|
||||
|
||||
mdr->add_collision_shape(pos, shape);
|
||||
Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2));
|
||||
t.origin = pos;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
|
||||
Ref<ArrayMesh> m;
|
||||
m.instance();
|
||||
@ -191,7 +197,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
|
||||
Vector3 pos = aabb.position;
|
||||
pos += size / 2.0;
|
||||
|
||||
mdr->add_collision_shape(pos, shape);
|
||||
Transform t;
|
||||
t.origin = pos;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
|
||||
Ref<ArrayMesh> m;
|
||||
m.instance();
|
||||
@ -207,7 +216,10 @@ Error EditorImportColladaMdr::import(const String &p_source_file, const String &
|
||||
|
||||
Vector3 mid = aabb.get_size() / 2.0;
|
||||
|
||||
mdr->add_collision_shape(aabb.position + mid, shape);
|
||||
Transform t;
|
||||
t.origin = aabb.position + mid;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
}
|
||||
|
||||
n->queue_delete();
|
||||
|
@ -115,7 +115,7 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
|
||||
Ref<Shape> shape = m->create_trimesh_shape();
|
||||
|
||||
if (!shape.is_null()) {
|
||||
mdr->add_collision_shape(Vector3(), scale_shape(shape, scale));
|
||||
mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
|
||||
}
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
|
||||
Ref<ArrayMesh> m;
|
||||
@ -125,7 +125,7 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
|
||||
Ref<Shape> shape = mesh->create_convex_shape();
|
||||
|
||||
if (!shape.is_null()) {
|
||||
mdr->add_collision_shape(Vector3(), scale_shape(shape, scale));
|
||||
mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
|
||||
}
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) {
|
||||
Ref<ArrayMesh> m;
|
||||
@ -139,7 +139,7 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
|
||||
}
|
||||
|
||||
for (int j = 0; j < shapes.size(); ++j) {
|
||||
mdr->add_collision_shape(Vector3(), shapes[j]);
|
||||
mdr->add_collision_shape(Transform(), shapes[j]);
|
||||
}
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
|
||||
Ref<ArrayMesh> m;
|
||||
@ -157,7 +157,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
|
||||
Vector3 pos = aabb.position;
|
||||
pos += size / 2.0;
|
||||
|
||||
mdr->add_collision_shape(pos, shape);
|
||||
Transform t;
|
||||
t.origin = pos;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
|
||||
Ref<ArrayMesh> m;
|
||||
m.instance();
|
||||
@ -175,7 +178,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
|
||||
Vector3 pos = aabb.position;
|
||||
pos += size / 2.0;
|
||||
|
||||
mdr->add_collision_shape(pos, shape);
|
||||
Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2));
|
||||
t.origin = pos;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
|
||||
Ref<ArrayMesh> m;
|
||||
m.instance();
|
||||
@ -193,7 +199,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
|
||||
Vector3 pos = aabb.position;
|
||||
pos += size / 2.0;
|
||||
|
||||
mdr->add_collision_shape(pos, shape);
|
||||
Transform t;
|
||||
t.origin = pos;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
|
||||
Ref<ArrayMesh> m;
|
||||
m.instance();
|
||||
@ -209,7 +218,10 @@ Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_s
|
||||
|
||||
Vector3 mid = aabb.get_size() / 2.0;
|
||||
|
||||
mdr->add_collision_shape(aabb.position + mid, shape);
|
||||
Transform t;
|
||||
t.origin = aabb.position + mid;
|
||||
|
||||
mdr->add_collision_shape(t, shape);
|
||||
}
|
||||
|
||||
n->queue_delete();
|
||||
|
@ -35,6 +35,8 @@ SOFTWARE.
|
||||
#include "../mesh_data_resource.h"
|
||||
#include "editor/import/editor_scene_importer_gltf.h"
|
||||
|
||||
#include "core/math/transform.h"
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR < 4
|
||||
|
Loading…
Reference in New Issue
Block a user