A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
Go to file
2020-07-26 22:53:24 +02:00
doc_classes Sync classref with the current source. 2020-04-18 02:39:07 +02:00
nodes Improved MeshDataInstance, and PropDataMeshData will create a material in _processor_get_node_for. 2020-07-05 23:09:23 +02:00
plugin Added a new import type which can separate meshes based on bones. 2020-07-26 22:53:24 +02:00
plugin_collada Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
plugin_gltf Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
props Improved MeshDataInstance, and PropDataMeshData will create a material in _processor_get_node_for. 2020-07-05 23:09:23 +02:00
.gitignore Moved the classes from ESS to this module. 2019-12-20 16:14:37 +01:00
config.py Renamed PropDataMesh to PropDataMeshData, so later normal meshes can be easily added if needed. 2020-07-05 18:48:13 +02:00
LICENSE Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
mesh_data_resource_collection.cpp Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
mesh_data_resource_collection.h Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
mesh_data_resource.cpp Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
mesh_data_resource.h Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
README.md Initial commit 2019-12-20 14:32:41 +01:00
register_types.cpp Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
register_types.h Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
SCsub Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.