A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
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2020-07-26 12:41:35 +02:00
doc_classes Sync classref with the current source. 2020-04-18 02:39:07 +02:00
nodes Improved MeshDataInstance, and PropDataMeshData will create a material in _processor_get_node_for. 2020-07-05 23:09:23 +02:00
plugin Moved most of the code from the gltf importer to a new base class, and made it more modular. 2020-07-26 12:41:35 +02:00
plugin_collada Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
plugin_gltf Moved most of the code from the gltf importer to a new base class, and made it more modular. 2020-07-26 12:41:35 +02:00
props Improved MeshDataInstance, and PropDataMeshData will create a material in _processor_get_node_for. 2020-07-05 23:09:23 +02:00
.gitignore Moved the classes from ESS to this module. 2019-12-20 16:14:37 +01:00
config.py Renamed PropDataMesh to PropDataMeshData, so later normal meshes can be easily added if needed. 2020-07-05 18:48:13 +02:00
LICENSE Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
mesh_data_resource.cpp Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
mesh_data_resource.h Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
README.md Initial commit 2019-12-20 14:32:41 +01:00
register_types.cpp Update for Prop module's Processor removal. 2020-07-05 21:55:57 +02:00
register_types.h Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
SCsub Moved most of the code from the gltf importer to a new base class, and made it more modular. 2020-07-26 12:41:35 +02:00

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.