A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
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Relintai 2c1508e616 Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
doc_classes
nodes Improved MeshDataInstance, and PropDataMeshData will create a material in _processor_get_node_for. 2020-07-05 23:09:23 +02:00
plugin Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
plugin_collada Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
plugin_gltf Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
props Improved MeshDataInstance, and PropDataMeshData will create a material in _processor_get_node_for. 2020-07-05 23:09:23 +02:00
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README.md
SCsub Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
config.py Renamed PropDataMesh to PropDataMeshData, so later normal meshes can be easily added if needed. 2020-07-05 18:48:13 +02:00
mesh_data_resource.cpp Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
mesh_data_resource.h Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
mesh_data_resource_collection.cpp Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
mesh_data_resource_collection.h Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
register_types.cpp Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
register_types.h

README.md

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.