Improve README with better formatting and license information

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This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
# Material Maker
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
This is a tool based on [Godot Engine](https://godotengine.org/) that can
be used to create textures procedurally. It can also be used as a Godot addon
(but there's no good reason for not using it as a standalone tool).
More details in the [user manual](https://rodzill4.github.io/godot-procedural-textures/doc/).
Its user interface is based on Godot's GraphEdit node: textures are described
as interconnected texture generators and operators.
## Documentation
- **[User manual](https://rodzill4.github.io/godot-procedural-textures/doc/)**
## Screenshot
![Screenshot](addons/material_maker/doc/images/screenshot.png)
## License
Copyright (c) 2018-2019 Rodolphe Suescun and contributors
Unless otherwise specified, files in this repository are licensed under the
MIT license. See [LICENSE.md](LICENSE.md) for more information.