biohazard.ptex
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Cleanup and renaming
|
2018-09-03 21:35:44 +02:00 |
bricks.ptex
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Updated examples
|
2018-09-11 19:40:34 +02:00 |
crocodile_skin.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
dry_earth.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
floor1.ptex
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Updated examples
|
2018-09-11 19:40:34 +02:00 |
floor2.ptex
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Cleanup and renaming
|
2018-09-03 21:35:44 +02:00 |
grass_with_flowers.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
lava.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
marble.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
metal_pattern_2.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
metal_pattern_3.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
metal_pattern.ptex
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Cleanup and renaming
|
2018-09-03 21:35:44 +02:00 |
mosaic.ptex
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Started adding the "remote node"
|
2018-09-08 12:25:28 +02:00 |
radiation.ptex
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Reorganized nodes (1 directory per node)
|
2018-09-22 08:12:33 +02:00 |
rock.ptex
|
Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
rusted_metal.ptex
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Cleanup and renaming
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2018-09-03 21:35:44 +02:00 |
stone_wall.ptex
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Cleanup and renaming
|
2018-09-03 21:35:44 +02:00 |
wood.ptex
|
Improved integration in Godot
|
2018-09-04 21:45:14 +02:00 |