mirror of
https://github.com/Relintai/material-maker.git
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f40248b5e6
`.import` files (not to be confused with the `.import/` directory) should be included in version control as they contain important metadata, such as whether a texture should be filtered or not. A `.gdignore` file was added to the `doc/` folder of the add-on, which prevents Godot from importing any files inside. This also speeds up the initial editor import step.
35 lines
670 B
Plaintext
35 lines
670 B
Plaintext
[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-ebbfadfa3af9179efc71c0bb44b43eb9.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/material_maker/widgets/icon.png"
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dest_files=[ "res://.import/icon.png-ebbfadfa3af9179efc71c0bb44b43eb9.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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