A procedural textures addon for Godot
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Hugo Locurcio b0f47f9061
Add margins to the window
This prevents text from being next to the window borders,
which looks ugly and is difficult to read when in fullscreen mode.
2019-10-17 15:08:01 +02:00
addons/material_maker Add margins to the window 2019-10-17 15:08:01 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Updated base library and added truchet generator 2019-10-13 10:14:43 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
project.godot Added comment nodes 2019-10-12 08:30:46 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00
rodz_labs_logo.png Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
test.png Removed useless files... 2019-09-27 08:35:33 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot