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3d_shapes.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
3d_shapes.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
beehive.ptex
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Fixed switch, background 2D preview, node templates and examples
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2020-03-25 19:06:31 +01:00 |
beehive.ptex.import
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
biohazard.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
biohazard.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
brick_rotated.ptex
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Fixed examples (random seed related changes)
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2020-03-24 21:18:59 +01:00 |
brick_rotated.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
bricks.ptex
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Fixed bricks example, examples updates
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2020-03-08 23:01:39 +01:00 |
bricks.ptex.import
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
clump_of_grass.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
clump_of_grass.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
crocodile_skin.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
crocodile_skin.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
doc_tools_albedo.png.import
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Moved everything not necessary for the plugin away from "addons"
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2020-01-25 15:20:08 +01:00 |
doc_tools.ptex
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Added tiler node and removed obsolete splatter
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2020-02-22 18:05:16 +01:00 |
doc_tools.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
dry_earth.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
dry_earth.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
emmental.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
emmental.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
floor1.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
floor1.ptex.import
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
floor2.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
floor2.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
grass_with_flowers.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
grass_with_flowers.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
halloween.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
halloween.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
improved_brick.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
improved_brick.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
lava.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
lava.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
mandala.ptex
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Updated examples
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2020-03-03 22:50:18 +01:00 |
mandala.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
mandelbrot.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
mandelbrot.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
marble.ptex
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Fixed switch, background 2D preview, node templates and examples
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2020-03-25 19:06:31 +01:00 |
marble.ptex.import
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
materials.ptex
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Fixed switch, background 2D preview, node templates and examples
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2020-03-25 19:06:31 +01:00 |
materials.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
medieval_wall.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
medieval_wall.ptex.import
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
metal_pattern_2.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
metal_pattern_2.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
metal_pattern_3.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
metal_pattern_3.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
metal_pattern.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
metal_pattern.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
mmm_donuts.ptex
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Fixed examples (random seed related changes)
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2020-03-24 21:18:59 +01:00 |
mmm_donuts.ptex.import
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Added a "donuts" example that mixes colored 3D SDF and material/map workflow
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2020-02-05 08:00:14 +01:00 |
mosaic.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
mosaic.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
paper.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
paper.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
pentagram.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
pentagram.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
pile_of_bricks.ptex
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Updated examples
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2020-03-03 22:50:18 +01:00 |
pile_of_bricks.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
planet.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
planet.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
radiation.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
radiation.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
raymarching.ptex
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Moved everything not necessary for the plugin away from "addons"
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2020-01-25 15:20:08 +01:00 |
raymarching.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
rock.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
rock.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
rusted_metal.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
rusted_metal.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
skulls.ptex
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Fixed examples (random seed related changes)
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2020-03-24 21:18:59 +01:00 |
skulls.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
splatter.ptex
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Added tiler node and removed obsolete splatter
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2020-02-22 18:05:16 +01:00 |
splatter.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
stone_wall.ptex
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Updated examples
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2020-03-03 22:50:18 +01:00 |
stone_wall.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
tiles.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
tiles.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
wood_with_blood.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
wood_with_blood.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
wood.ptex
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
wood.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |
wooden_floor.ptex
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
wooden_floor.ptex.import
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updated demo scene
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2020-01-26 08:49:56 +01:00 |