material-maker/material_maker/examples
2020-03-25 19:06:31 +01:00
..
3d_shapes.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
3d_shapes.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
beehive.ptex Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
beehive.ptex.import Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
biohazard.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
biohazard.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
brick_rotated.ptex Fixed examples (random seed related changes) 2020-03-24 21:18:59 +01:00
brick_rotated.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
bricks.ptex Fixed bricks example, examples updates 2020-03-08 23:01:39 +01:00
bricks.ptex.import Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
clump_of_grass.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
clump_of_grass.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
crocodile_skin.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
crocodile_skin.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
doc_tools_albedo.png.import Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
doc_tools.ptex Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
doc_tools.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
dry_earth.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
dry_earth.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
emmental.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
emmental.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
floor1.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
floor1.ptex.import Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
floor2.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
floor2.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
grass_with_flowers.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
grass_with_flowers.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
halloween.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
halloween.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
improved_brick.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
improved_brick.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
lava.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
lava.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
mandala.ptex Updated examples 2020-03-03 22:50:18 +01:00
mandala.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
mandelbrot.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
mandelbrot.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
marble.ptex Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
marble.ptex.import Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
materials.ptex Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
materials.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
medieval_wall.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
medieval_wall.ptex.import Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
metal_pattern_2.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
metal_pattern_2.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
metal_pattern_3.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
metal_pattern_3.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
metal_pattern.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
metal_pattern.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
mmm_donuts.ptex Fixed examples (random seed related changes) 2020-03-24 21:18:59 +01:00
mmm_donuts.ptex.import Added a "donuts" example that mixes colored 3D SDF and material/map workflow 2020-02-05 08:00:14 +01:00
mosaic.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
mosaic.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
paper.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
paper.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
pentagram.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
pentagram.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
pile_of_bricks.ptex Updated examples 2020-03-03 22:50:18 +01:00
pile_of_bricks.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
planet.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
planet.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
radiation.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
radiation.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
raymarching.ptex Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
raymarching.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
rock.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
rock.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
rusted_metal.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
rusted_metal.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
skulls.ptex Fixed examples (random seed related changes) 2020-03-24 21:18:59 +01:00
skulls.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
splatter.ptex Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
splatter.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
stone_wall.ptex Updated examples 2020-03-03 22:50:18 +01:00
stone_wall.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
tiles.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
tiles.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
wood_with_blood.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
wood_with_blood.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
wood.ptex Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
wood.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00
wooden_floor.ptex Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
wooden_floor.ptex.import updated demo scene 2020-01-26 08:49:56 +01:00