A procedural textures addon for Godot
Go to file
2020-04-21 14:48:05 +02:00
addons/material_maker Fix syntax error. 2020-04-21 14:48:05 +02:00
demo Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
material_maker New preview menu, added support for expressions in float parameters 2020-04-13 09:32:59 +02:00
.gitignore
.mailmap
default_env.tres
export_presets.cfg Fixed 3D preview update problem (when changing the model) 2020-03-13 22:41:06 +01:00
icon.ico
icon.png
icon.png.import
LICENSE.md
project.godot Updated release number, fixed randomization for Unity export (#104) 2020-04-17 08:47:23 +02:00
README.md Fix screenshot path in README file 2020-03-05 09:01:54 -03:00
rodz_labs_logo.png
rodz_labs_logo.png.import Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
start.gd Updated release number, fixed randomization for Unity export (#104) 2020-04-17 08:47:23 +02:00
start.tscn Updated loading screen 2020-04-03 08:03:13 +02:00

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEdit node: textures are described as interconnected texture generators and operators.

Download

On Windows, you can also install Material Maker using Scoop:

scoop bucket add extras
scoop install material-maker

Documentation

Screenshot

Screenshot

License

Copyright (c) 2018-2020 Rodolphe Suescun and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.