A procedural textures addon for Godot
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Hugo Locurcio 865c45b54c
Implement basic hiDPI support
This basic implementation simply upscales the viewport if needed.
This ensures crisp display regardless of the OS, and ensures
OS-specific fallbacks don't interfere with the program.

A proper hiDPI implementation will be needed to have better-looking
fonts and rendering.

This partially addresses #8.
2019-10-17 14:47:38 +02:00
addons/material_maker Implement basic hiDPI support 2019-10-17 14:47:38 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Updated base library and added truchet generator 2019-10-13 10:14:43 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
project.godot Implement basic hiDPI support 2019-10-17 14:47:38 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00
rodz_labs_logo.png Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
test.png Removed useless files... 2019-09-27 08:35:33 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot