Commit Graph

9 Commits

Author SHA1 Message Date
RodZill4
1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00
Rodolphe Suescun
ba663aee22 Started documentation
Added documentation for the UI and all generator nodes
2018-08-23 10:39:27 +02:00
Rodolphe Suescun
37eb661496 Basic library editing + shortcuts
Added simple functions to add nodes to the user library and save it.
Added keyboard shortcuts for main menu.
2018-08-07 23:21:12 +02:00
Rodolphe Suescun
0e1f891910 More UI progress...
Refactored preview stuff and updated new UI
2018-08-07 09:31:41 +02:00
Rodolphe Suescun
63685f8771 Updated new UI and more refactoring 2018-08-05 18:46:23 +02:00
RodZill4
a946206a34 Material export and usability improvements
Refactored rendering of textures for save and exporting material now saves all textures.
Added an option to start a clear the project, and proper "save" and "save as..." options.
Added support for disconnects.
2018-08-03 08:16:38 +02:00
RodZill4
7631f4489b Smart typo in perlin noise node 2018-07-29 14:21:49 +02:00
RodZill4
10ea905090 Many changes & fixes...
- shader updates are delayed by .25 seconds to avouid UI freeze
- fixed GraphNode initialization upon loading
- started obsoleting get_source_rgb and get_source_f functions
- updated colorize node to use gradient
- image node can now be loaded/saved
- removed iqnoise node
- rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed)
- Added voronoi noise node
- updated code to use % formats instead of concatenating strings (should solve type problems in shaders)
- reworked the context menu (now has submenus)
- fixes in the gradient editor
2018-07-28 09:37:51 +02:00
RodZill4
6c615aeb02 First version
Created base framework and created simple operators
2018-07-22 17:20:27 +02:00