Commit Graph

388 Commits

Author SHA1 Message Date
RodZill4
d1c162d7fb Added support for command line export (#80) 2020-02-26 08:15:16 +01:00
RodZill4
a323f095b5 Fixed export node 2020-02-24 23:29:33 +01:00
RodZill4
88dd22a0d4 Merge branch 'master' into dev-export 2020-02-24 21:41:42 +01:00
RodZill4
4fd42bc36d Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
RodZill4
b8e9efd307 Addde tiler nodes 2020-02-22 07:56:58 +01:00
RodZill4
023c8840e1 Added export for Unreal engine 2020-02-21 23:02:54 +01:00
RodZill4
b3d5972557 Updated export for Unity 2020-02-19 23:24:34 +01:00
RodZill4
4d73ff1a2b Updated custom file generation in export and Godot export 2020-02-19 08:33:52 +01:00
RodZill4
88340b5502 Added .tres file generation for Godot. 2020-02-18 08:47:44 +01:00
RodZill4
c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
RodZill4
8b1fcc0b22 Added tile 2x2 2020-02-16 09:19:37 +01:00
RodZill4
24864846ec Updated splatters with mask support and added tile2x2 2020-02-16 09:17:49 +01:00
RodZill4
6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4
f5d0e12d70 Moved doc to material make directory 2020-02-15 11:20:47 +01:00
RodZill4
fb3b9c88d6 Prepared tooltips everywhere and minor fixes & optimizations 2020-02-15 11:17:41 +01:00
RodZill4
8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4
d4a72d6acd Better randomization in bricks and fbm, and fised sdf3d difference 2020-02-13 08:38:43 +01:00
RodZill4
7c7cfdaa0a optimised loader by caching predefined nodes 2020-02-13 08:37:42 +01:00
RodZill4
49e3ca0a2d Fixed a few warnings and disabled some others 2020-02-13 08:37:01 +01:00
RodZill4
93f6407c2f Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
RodZill4
84a1899ab1 Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library 2020-02-12 08:01:56 +01:00
RodZill4
2d23f7d05f Added TEX3D apply node 2020-02-10 23:11:32 +01:00
RodZill4
1595468bab Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node). 2020-02-08 14:48:15 +01:00
RodZill4
85bc6074b8 Added fbm, sdf3d coloring and 3d textures nodes 2020-02-08 08:20:20 +01:00
RodZill4
70a8ea6a48 Added i/o type for 3D textures (takes xyz+color index as input) 2020-02-07 22:07:59 +01:00
RodZill4
62e6d57b1e Updated 3DSDF nodes with color, and skulls and mmm_donuts examples 2020-02-06 21:51:14 +01:00
RodZill4
c59496a3a8 Fixed sdf3d -> sdf3dc conversion 2020-02-05 06:36:49 +01:00
RodZill4
6b183aa7a0 Merge branch 'master' into dev-generic 2020-02-04 07:48:10 +01:00
RodZill4
6338680b32 Added color and editable title to comment nodes 2020-02-03 20:55:32 +01:00
RodZill4
0c5ce185fe Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time) 2020-01-31 07:50:54 +01:00
RodZill4
02623aa1f9 Fixed rgba -> rgb conversion 2020-01-29 07:54:58 +01:00
RodZill4
1e6f22e873 Merge branch 'master' into dev-generic 2020-01-28 22:41:41 +01:00
RodZill4
a811f3400f Moved io types definition (with conversions and preview) to a json file 2020-01-28 22:40:03 +01:00
RodZill4
f1ff09dcc4 Moved MMLoader to autoload. Updated demo so it can be exported. 2020-01-28 11:47:29 +01:00
RodZill4
29742f36cf Moved the library and fixed a few gdscript files 2020-01-27 08:17:18 +01:00
RodZill4
f7a3d2b846 Updated moved files paths in GDScript files 2020-01-25 15:54:20 +01:00
RodZill4
b6a2d08f78 Moved everything not necessary for the plugin away from "addons" 2020-01-25 15:20:08 +01:00
RodZill4
0d05c4770c Fix for 3.2RC (#73). Revert if/when the problem is solved 2020-01-25 11:12:59 +01:00
RodZill4
a236b90241 Updated export settings for MacOS 2020-01-25 11:11:32 +01:00
Rodz Labs
57946b3009
Merge pull request #71 from Calinou/update-copyright-years
Update copyright statements to 2020
2020-01-23 08:18:56 +01:00
Rodz Labs
3abcb1a0f8
Merge pull request #70 from Calinou/about-dialog-pointer-cursor
Use pointing hand cursor shape for clickable buttons in the About dialog
2020-01-23 08:18:39 +01:00
Hugo Locurcio
4f6beb7cb0
Update copyright statements to 2020 2020-01-23 02:19:53 +01:00
Hugo Locurcio
d1a9da98bc
Use pointing hand cursor shape for clickable buttons in the About dialog
This makes it clearer that the buttons can be clicked.

Tooltips were also modified to match the respective platforms'
branding guidelines.
2020-01-23 01:52:05 +01:00
Michael Alexsander
faed88b956 Enable "switch on hover" in the top menu buttons 2020-01-22 20:38:06 -03:00
RodZill4
f2d3712743 Added SwapChannels node and documentation. 2020-01-21 22:23:25 +01:00
RodZill4
3bd7180862 Updated documentation 2020-01-19 21:40:32 +01:00
RodZill4
abe69a6c01 Updated doc with edge_detect and sharpen nodes description 2020-01-18 17:54:09 +01:00
RodZill4
47aa6a491a Merge branch 'master' into dev-new-nodes 2020-01-17 08:37:06 +01:00
RodZill4
5d1e48b064 Added edge-detect, sharpen and custom_uv nodes to the base library 2020-01-17 08:36:32 +01:00
Rodz Labs
ae102030b8
Merge pull request #61 from Calinou/dim-ui-when-exiting
Dim the UI when exiting the application
2020-01-16 23:09:26 +01:00