RodZill4
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b4a122aac1
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Merge branch 'master' into dev-optimize
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2020-03-27 21:09:44 +01:00 |
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RodZill4
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cc606137b3
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Added optimization for color parameters
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2020-03-26 21:58:26 +01:00 |
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RodZill4
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aad3991734
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Optimized float parameters (now passed as dictionaries)
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2020-03-26 21:24:50 +01:00 |
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RodZill4
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9ab8820598
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Optimized gradient parameters (passed as floats when possible)
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2020-03-26 08:56:55 +01:00 |
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RodZill4
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8da80e163c
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Fixed shader node and hierarchy pane optimization
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2020-03-25 22:01:02 +01:00 |
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RodZill4
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8beaabefdc
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Fixed switch, background 2D preview, node templates and examples
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2020-03-25 19:06:31 +01:00 |
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RodZill4
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fd92c57905
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Optimized seed and thumbnail previews
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2020-03-24 19:21:28 +01:00 |
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RodZill4
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565219ab74
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Started implementing the Tones node
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2020-03-21 17:44:41 +01:00 |
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RodZill4
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fcfdcef286
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Merge branch 'master' into dev-optimize
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2020-03-20 07:49:57 +01:00 |
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RodZill4
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31545cb20c
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Added float parameter filtering and optimization for texture parameters.
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2020-03-20 07:44:22 +01:00 |
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RodZill4
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3c87f2c491
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Optimized 3D preview and buffer nodes
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2020-03-18 21:40:02 +01:00 |
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RodZill4
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fc72fd0af4
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Fixed export templates path
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2020-03-15 07:08:07 +01:00 |
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RodZill4
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455dcc7fde
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Started optimizing 2D preview
float parameters don't trigger shader regeneration anymore
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2020-03-13 07:50:04 +01:00 |
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RodZill4
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22bacb6673
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Update hierarchy pane when renaming a group
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2020-03-12 07:51:01 +01:00 |
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RodZill4
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2b46a6936d
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Merge branch 'master' into dev-export
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2020-03-08 23:14:42 +01:00 |
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RodZill4
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754edea090
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optimized hierarchy pane previews and made them configurable
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2020-03-06 23:40:09 +01:00 |
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RodZill4
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8283c744d3
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Added hierarchy pane
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2020-03-02 23:01:27 +01:00 |
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RodZill4
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48fbd55546
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Added 2 panel locations on the right and made panels movable
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2020-02-28 08:41:17 +01:00 |
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RodZill4
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d1c162d7fb
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Added support for command line export (#80)
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2020-02-26 08:15:16 +01:00 |
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RodZill4
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a323f095b5
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Fixed export node
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2020-02-24 23:29:33 +01:00 |
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RodZill4
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b3d5972557
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
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RodZill4
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4d73ff1a2b
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Updated custom file generation in export and Godot export
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2020-02-19 08:33:52 +01:00 |
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RodZill4
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88340b5502
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Added .tres file generation for Godot.
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2020-02-18 08:47:44 +01:00 |
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RodZill4
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c9aab3e831
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
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RodZill4
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6523ae3b06
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Added elongation node and update documentation
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2020-02-15 22:20:26 +01:00 |
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RodZill4
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fb3b9c88d6
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Prepared tooltips everywhere and minor fixes & optimizations
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2020-02-15 11:17:41 +01:00 |
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RodZill4
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7c7cfdaa0a
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optimised loader by caching predefined nodes
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2020-02-13 08:37:42 +01:00 |
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RodZill4
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49e3ca0a2d
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Fixed a few warnings and disabled some others
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2020-02-13 08:37:01 +01:00 |
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RodZill4
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93f6407c2f
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
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RodZill4
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62e6d57b1e
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Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
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2020-02-06 21:51:14 +01:00 |
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RodZill4
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6b183aa7a0
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Merge branch 'master' into dev-generic
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2020-02-04 07:48:10 +01:00 |
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RodZill4
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6338680b32
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Added color and editable title to comment nodes
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2020-02-03 20:55:32 +01:00 |
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RodZill4
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0c5ce185fe
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Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time)
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2020-01-31 07:50:54 +01:00 |
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RodZill4
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a811f3400f
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Moved io types definition (with conversions and preview) to a json file
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2020-01-28 22:40:03 +01:00 |
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RodZill4
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f1ff09dcc4
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
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RodZill4
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f7a3d2b846
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Updated moved files paths in GDScript files
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2020-01-25 15:54:20 +01:00 |
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RodZill4
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71dce8108d
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Fixed graph node free error
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2020-01-05 12:36:46 +01:00 |
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Rodolphe Suescun
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421af6e439
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Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons.
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2019-12-30 11:47:27 +01:00 |
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Rodolphe Suescun
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724c03feeb
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Merge branch 'master' into dev-new-nodes
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2019-12-29 18:39:56 +01:00 |
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Rodolphe Suescun
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150656d0df
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Merge branch 'master' into dev-new-nodes
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2019-12-29 18:36:15 +01:00 |
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Rodolphe Suescun
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5207b8093e
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Added UI in 2D preview to edit parameters.
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2019-12-27 22:30:49 +01:00 |
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Rodolphe Suescun
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1799ade2f2
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Fixed switch node (so it supports all port types) + minor bug fixes
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2019-12-25 10:36:45 +01:00 |
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Rodolphe Suescun
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97e923e781
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Added types to ios nodes
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2019-12-22 23:27:02 +01:00 |
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RodZill4
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9b961e50c5
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Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
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2019-12-21 10:11:39 +01:00 |
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RodZill4
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e919507f06
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Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
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2019-12-15 12:41:00 +01:00 |
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RodZill4
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2a51e3b726
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Prepared function generation for inputs
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2019-12-12 23:11:43 +01:00 |
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RodZill4
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256272a125
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Merge branch 'master' into dev-new-nodes
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2019-12-04 22:31:36 +01:00 |
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RodZill4
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8282ab24fe
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Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values
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2019-12-04 22:26:54 +01:00 |
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RodZill4
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ebeb998333
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Fix in convolution node and 4 new convolution node templates
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2019-12-03 23:10:48 +01:00 |
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RodZill4
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b153b3306f
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(last?) changes for 0.7
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2019-11-24 18:47:21 +01:00 |
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