RodZill4
f1ff09dcc4
Moved MMLoader to autoload. Updated demo so it can be exported.
2020-01-28 11:47:29 +01:00
Rodolphe Suescun
1799ade2f2
Fixed switch node (so it supports all port types) + minor bug fixes
2019-12-25 10:36:45 +01:00
RodZill4
9b961e50c5
Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
2019-12-21 10:11:39 +01:00
RodZill4
e919507f06
Added support for raymarching
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- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
4d90c20493
Bug fixes
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* In Material node, ORM was not rendered when a channel depended on a texture
* Missing HSlider in generic node broke the Switch
2019-11-14 08:47:21 +01:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
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This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
RodZill4
53c5fd4f56
Fixed shader generation problems revealed by Godot 3.2
2019-10-18 08:35:54 +02:00
RodZill4
74959637bd
Size parameter fix and better preview UI
2019-10-14 20:42:11 +02:00
RodZill4
ad2de4a52e
Updated code editors and added a menu to create all elementary generators
2019-10-07 20:41:57 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
bd24b3e87e
More progress on remote, bug fixes, cleanup and changes for standalone release
2019-09-25 08:04:36 +02:00
RodZill4
201f911f75
More progress on remote and various fixes
2019-09-24 22:25:46 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
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Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00