RodZill4
fd92c57905
Optimized seed and thumbnail previews
2020-03-24 19:21:28 +01:00
RodZill4
fcfdcef286
Merge branch 'master' into dev-optimize
2020-03-20 07:49:57 +01:00
RodZill4
31545cb20c
Added float parameter filtering and optimization for texture parameters.
2020-03-20 07:44:22 +01:00
RodZill4
3c87f2c491
Optimized 3D preview and buffer nodes
2020-03-18 21:40:02 +01:00
RodZill4
fc72fd0af4
Fixed export templates path
2020-03-15 07:08:07 +01:00
RodZill4
455dcc7fde
Started optimizing 2D preview
...
float parameters don't trigger shader regeneration anymore
2020-03-13 07:50:04 +01:00
RodZill4
22bacb6673
Update hierarchy pane when renaming a group
2020-03-12 07:51:01 +01:00
RodZill4
2b46a6936d
Merge branch 'master' into dev-export
2020-03-08 23:14:42 +01:00
RodZill4
754edea090
optimized hierarchy pane previews and made them configurable
2020-03-06 23:40:09 +01:00
RodZill4
8283c744d3
Added hierarchy pane
2020-03-02 23:01:27 +01:00
RodZill4
48fbd55546
Added 2 panel locations on the right and made panels movable
2020-02-28 08:41:17 +01:00
RodZill4
d1c162d7fb
Added support for command line export ( #80 )
2020-02-26 08:15:16 +01:00
RodZill4
a323f095b5
Fixed export node
2020-02-24 23:29:33 +01:00
RodZill4
b3d5972557
Updated export for Unity
2020-02-19 23:24:34 +01:00
RodZill4
4d73ff1a2b
Updated custom file generation in export and Godot export
2020-02-19 08:33:52 +01:00
RodZill4
88340b5502
Added .tres file generation for Godot.
2020-02-18 08:47:44 +01:00
RodZill4
c9aab3e831
Started updating export to support multiple target game engines
2020-02-17 08:54:46 +01:00
RodZill4
6523ae3b06
Added elongation node and update documentation
2020-02-15 22:20:26 +01:00
RodZill4
fb3b9c88d6
Prepared tooltips everywhere and minor fixes & optimizations
2020-02-15 11:17:41 +01:00
RodZill4
7c7cfdaa0a
optimised loader by caching predefined nodes
2020-02-13 08:37:42 +01:00
RodZill4
49e3ca0a2d
Fixed a few warnings and disabled some others
2020-02-13 08:37:01 +01:00
RodZill4
93f6407c2f
Updated node serialization (so it saves only existing parameters) and examples
2020-02-12 08:05:45 +01:00
RodZill4
62e6d57b1e
Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
2020-02-06 21:51:14 +01:00
RodZill4
6b183aa7a0
Merge branch 'master' into dev-generic
2020-02-04 07:48:10 +01:00
RodZill4
6338680b32
Added color and editable title to comment nodes
2020-02-03 20:55:32 +01:00
RodZill4
0c5ce185fe
Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time)
2020-01-31 07:50:54 +01:00
RodZill4
a811f3400f
Moved io types definition (with conversions and preview) to a json file
2020-01-28 22:40:03 +01:00
RodZill4
f1ff09dcc4
Moved MMLoader to autoload. Updated demo so it can be exported.
2020-01-28 11:47:29 +01:00
RodZill4
f7a3d2b846
Updated moved files paths in GDScript files
2020-01-25 15:54:20 +01:00
RodZill4
71dce8108d
Fixed graph node free error
2020-01-05 12:36:46 +01:00
Rodolphe Suescun
421af6e439
Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons.
2019-12-30 11:47:27 +01:00
Rodolphe Suescun
724c03feeb
Merge branch 'master' into dev-new-nodes
2019-12-29 18:39:56 +01:00
Rodolphe Suescun
150656d0df
Merge branch 'master' into dev-new-nodes
2019-12-29 18:36:15 +01:00
Rodolphe Suescun
5207b8093e
Added UI in 2D preview to edit parameters.
2019-12-27 22:30:49 +01:00
Rodolphe Suescun
1799ade2f2
Fixed switch node (so it supports all port types) + minor bug fixes
2019-12-25 10:36:45 +01:00
Rodolphe Suescun
97e923e781
Added types to ios nodes
2019-12-22 23:27:02 +01:00
RodZill4
9b961e50c5
Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
2019-12-21 10:11:39 +01:00
RodZill4
e919507f06
Added support for raymarching
...
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
2a51e3b726
Prepared function generation for inputs
2019-12-12 23:11:43 +01:00
RodZill4
256272a125
Merge branch 'master' into dev-new-nodes
2019-12-04 22:31:36 +01:00
RodZill4
8282ab24fe
Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values
2019-12-04 22:26:54 +01:00
RodZill4
ebeb998333
Fix in convolution node and 4 new convolution node templates
2019-12-03 23:10:48 +01:00
RodZill4
b153b3306f
(last?) changes for 0.7
2019-11-24 18:47:21 +01:00
RodZill4
8650a5ae40
Fixed a bug that allowed Material to be duplicated
2019-11-22 07:47:45 +01:00
RodZill4
d72f1f2055
Fixed problem when duplicating gradient (interpolation mode was not copied)
2019-11-19 07:16:09 +01:00
RodZill4
3ff862f446
minor changes and fixes
...
- Added an option to duplicate nodes
- Creating a subgraph will now show the contents of the subgraph (so it can be easily renamed)
- Fixed node preview updtae when the node's seed is modified
2019-11-17 07:40:50 +01:00
RodZill4
4d90c20493
Bug fixes
...
* In Material node, ORM was not rendered when a channel depended on a texture
* Missing HSlider in generic node broke the Switch
2019-11-14 08:47:21 +01:00
Rodz Labs
587f5d85a3
Merge branch 'master' into remove-trailing-whitespace
2019-11-10 17:19:53 +01:00
RodZill4
85599c2fea
Added menu to show nodes documentation and updated import plugin
2019-11-10 15:02:00 +01:00
Hugo Locurcio
fc3173b9b4
Remove trailing whitespace, add newlines at end of files
...
This results in less merge conflicts when using the
Text Editor > Files > Trim Trailing Whitespace editor setting.
.ptex, .mmg and .json files generated weren't modified
as these are saved by Material Maker. These files could be made
to end with a newline automatically on save in a future commit.
2019-11-10 01:21:11 +01:00