RodZill4
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fd92c57905
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Optimized seed and thumbnail previews
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2020-03-24 19:21:28 +01:00 |
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RodZill4
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8d4eb23483
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Added splatter and 2D fBm
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2020-02-15 11:16:18 +01:00 |
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RodZill4
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d4a72d6acd
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Better randomization in bricks and fbm, and fised sdf3d difference
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2020-02-13 08:38:43 +01:00 |
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RodZill4
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954a9588c4
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updated bricks and base lib
- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
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2020-01-16 22:53:11 +01:00 |
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RodZill4
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f05c8a408b
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Added behive and generic truchet nodes, update bricks
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2019-11-30 18:54:46 +01:00 |
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RodZill4
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e251cb3af6
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Updated bricks and added indirect uv node
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
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2019-11-27 23:58:16 +01:00 |
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RodZill4
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bcd3855273
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Added new node templates, updated old ones
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2019-11-22 07:50:17 +01:00 |
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RodZill4
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f07e4475a2
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JSON files are now pretty-printed
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2019-10-27 14:36:16 +01:00 |
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RodZill4
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825d98e0fe
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Added main code section to shader generators
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2019-10-10 07:42:38 +02:00 |
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RodZill4
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be2e7f6e59
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Updated generic node layout (added input names) and all .mmg files
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2019-09-10 22:51:49 +02:00 |
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RodZill4
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bd8becaf75
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Removed old generator model file format
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2019-09-10 21:25:08 +02:00 |
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