Commit Graph

392 Commits

Author SHA1 Message Date
Hugo Locurcio
8d2d976e0f
Add a project description
In Godot 3.2, the description is displayed when hovering the project
with the mouse in the project manager. The setting is
backwards-compatible to Godot 3.1 (it won't break existing projects).
2020-01-23 01:38:03 +01:00
RodZill4
f2d3712743 Added SwapChannels node and documentation. 2020-01-21 22:23:25 +01:00
RodZill4
5494950ee3 Updated export and release number 2020-01-20 07:57:36 +01:00
RodZill4
3bd7180862 Updated documentation 2020-01-19 21:40:32 +01:00
Rodz Labs
2d1601e4af
Merge pull request #63 from RodZill4/dev-new-nodes
Added blur and (3) edge-detect nodes
2020-01-18 17:55:51 +01:00
RodZill4
abe69a6c01 Updated doc with edge_detect and sharpen nodes description 2020-01-18 17:54:09 +01:00
RodZill4
47aa6a491a Merge branch 'master' into dev-new-nodes 2020-01-17 08:37:06 +01:00
RodZill4
5d1e48b064 Added edge-detect, sharpen and custom_uv nodes to the base library 2020-01-17 08:36:32 +01:00
Rodz Labs
ae102030b8
Merge pull request #61 from Calinou/dim-ui-when-exiting
Dim the UI when exiting the application
2020-01-16 23:09:26 +01:00
Rodz Labs
652463e1fb
Merge pull request #62 from RodZill4/dev-new-nodes
New nodes:
* workflow nodes to create complex materials by combining simple ones
* beehive, generic truchet
* 3D box and sphere (not raymarching based)
* greyscale

New node templates:
* (3) edge detect
* sharpen
* swap channels
2020-01-16 23:01:00 +01:00
RodZill4
954a9588c4 updated bricks and base lib
- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
2020-01-16 22:53:11 +01:00
RodZill4
04a57b0c74 updated documentation
- Updated bricks doc
- Added doc for customuv, greyscale, and morphs
2020-01-16 22:52:07 +01:00
Hugo Locurcio
6066d3b871
Dim the UI when exiting the application
This improves user experience a bit when quitting the application,
especially on slower hardware.
2020-01-15 22:12:21 +01:00
RodZill4
0ca3a81022 Updated examples 2020-01-11 23:12:04 +01:00
RodZill4
836b43da3c Updated workflow nodes and added documentation 2020-01-11 23:10:46 +01:00
RodZill4
a850af674f Added min ad max options to the greyscale node 2020-01-07 22:17:14 +01:00
RodZill4
ff9688d16e Added simple 3D and workflow nodes to the base library 2020-01-07 22:16:54 +01:00
RodZill4
dcfbee7ffc Added 2D and 3D SDF morph operators 2020-01-06 21:02:25 +01:00
RodZill4
8fa12448eb Updated examples (workflow nodes update) 2020-01-06 08:19:14 +01:00
RodZill4
597cdcacc9 Updated previews (higher resolution panoramas) 2020-01-06 08:18:42 +01:00
RodZill4
784d46b405 Udated workflow node templates 2020-01-06 08:17:38 +01:00
RodZill4
c52f410142 New greyscale node template 2020-01-06 08:17:25 +01:00
RodZill4
dd2e4162af Fixed problem that could occur when deleting nodes 2020-01-06 08:13:42 +01:00
RodZill4
71dce8108d Fixed graph node free error 2020-01-05 12:36:46 +01:00
Rodolphe Suescun
44a71faccc Added workflow and 2D SDF node templates 2020-01-03 16:06:54 +01:00
Rodolphe Suescun
53cdb893af Fixed node in templates and base library. 2020-01-03 16:06:13 +01:00
Rodolphe Suescun
a77ad3363e Updated export presets 2020-01-03 16:05:10 +01:00
Rodolphe Suescun
4af095afba Fixed problem related to deferring nodes creation 2020-01-03 16:03:53 +01:00
Rodolphe Suescun
88b2f4f2b8 Updated marble example to experiment new workflow nodes 2019-12-30 11:48:48 +01:00
Rodolphe Suescun
7017b80039 Updated normal map template to make buffering optional 2019-12-30 11:47:54 +01:00
Rodolphe Suescun
421af6e439 Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons. 2019-12-30 11:47:27 +01:00
Rodolphe Suescun
724c03feeb Merge branch 'master' into dev-new-nodes 2019-12-29 18:39:56 +01:00
Rodolphe Suescun
150656d0df Merge branch 'master' into dev-new-nodes 2019-12-29 18:36:15 +01:00
Rodz Labs
9c9d6a5952
Merge pull request #60 from RodZill4/dev-ui
Dev ui
2019-12-29 18:33:50 +01:00
Rodolphe Suescun
1b377a7b05 More parameters UI in 2D preview 2019-12-29 18:12:35 +01:00
Rodolphe Suescun
5207b8093e Added UI in 2D preview to edit parameters. 2019-12-27 22:30:49 +01:00
Rodolphe Suescun
a806ea19a3 Merge branch 'master' into dev-ui 2019-12-25 20:16:50 +01:00
Rodz Labs
172b8e4bc3
Merge pull request #59 from RodZill4/dev-functions
Merged raymarching related stuff
2019-12-25 13:50:11 +01:00
Rodolphe Suescun
5e5a7de69e Updated base library 2019-12-25 13:45:45 +01:00
Rodolphe Suescun
f5fe47a903 Updated base library 2019-12-25 12:35:00 +01:00
Rodolphe Suescun
1799ade2f2 Fixed switch node (so it supports all port types) + minor bug fixes 2019-12-25 10:36:45 +01:00
Rodolphe Suescun
509853e743 Updated skulls example (fixed type of subgraph ports). 2019-12-24 16:04:10 +01:00
Rodolphe Suescun
be432c7223 Added documentation for all 3D signed distance functions nodes. 2019-12-24 15:42:09 +01:00
Rodolphe Suescun
97e923e781 Added types to ios nodes 2019-12-22 23:27:02 +01:00
Rodolphe Suescun
f0a22b593f Added new example with 3D SDF 2019-12-22 23:25:25 +01:00
RodZill4
d80e3caeb9 Added 2d arc node (also useful to create torus arcs) 2019-12-21 21:49:16 +01:00
RodZill4
9b961e50c5 Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes. 2019-12-21 10:11:39 +01:00
RodZill4
4b968cc63e More 3D SDF nodes 2019-12-21 07:44:44 +01:00
RodZill4
78891affae Added capsule and cylinder 2019-12-18 23:18:28 +01:00
RodZill4
b7fb257d4c Added more raymarching nodes and examples 2019-12-18 22:36:44 +01:00