RodZill4
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023c8840e1
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Added export for Unreal engine
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2020-02-21 23:02:54 +01:00 |
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RodZill4
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b3d5972557
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
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RodZill4
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4d73ff1a2b
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Updated custom file generation in export and Godot export
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2020-02-19 08:33:52 +01:00 |
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RodZill4
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88340b5502
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Added .tres file generation for Godot.
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2020-02-18 08:47:44 +01:00 |
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RodZill4
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c9aab3e831
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
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RodZill4
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8b1fcc0b22
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Added tile 2x2
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2020-02-16 09:19:37 +01:00 |
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RodZill4
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24864846ec
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Updated splatters with mask support and added tile2x2
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2020-02-16 09:17:49 +01:00 |
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RodZill4
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6523ae3b06
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Added elongation node and update documentation
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2020-02-15 22:20:26 +01:00 |
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RodZill4
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f5d0e12d70
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Moved doc to material make directory
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2020-02-15 11:20:47 +01:00 |
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RodZill4
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fb3b9c88d6
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Prepared tooltips everywhere and minor fixes & optimizations
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2020-02-15 11:17:41 +01:00 |
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RodZill4
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8d4eb23483
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Added splatter and 2D fBm
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2020-02-15 11:16:18 +01:00 |
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RodZill4
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d4a72d6acd
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Better randomization in bricks and fbm, and fised sdf3d difference
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2020-02-13 08:38:43 +01:00 |
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RodZill4
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7c7cfdaa0a
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optimised loader by caching predefined nodes
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2020-02-13 08:37:42 +01:00 |
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RodZill4
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49e3ca0a2d
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Fixed a few warnings and disabled some others
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2020-02-13 08:37:01 +01:00 |
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RodZill4
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93f6407c2f
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
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RodZill4
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84a1899ab1
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Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library
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2020-02-12 08:01:56 +01:00 |
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RodZill4
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2d23f7d05f
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Added TEX3D apply node
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2020-02-10 23:11:32 +01:00 |
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RodZill4
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1595468bab
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Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node).
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2020-02-08 14:48:15 +01:00 |
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RodZill4
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85bc6074b8
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Added fbm, sdf3d coloring and 3d textures nodes
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2020-02-08 08:20:20 +01:00 |
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RodZill4
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70a8ea6a48
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Added i/o type for 3D textures (takes xyz+color index as input)
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2020-02-07 22:07:59 +01:00 |
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RodZill4
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62e6d57b1e
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Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
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2020-02-06 21:51:14 +01:00 |
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RodZill4
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c59496a3a8
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Fixed sdf3d -> sdf3dc conversion
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2020-02-05 06:36:49 +01:00 |
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RodZill4
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6b183aa7a0
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Merge branch 'master' into dev-generic
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2020-02-04 07:48:10 +01:00 |
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RodZill4
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6338680b32
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Added color and editable title to comment nodes
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2020-02-03 20:55:32 +01:00 |
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RodZill4
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0c5ce185fe
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Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time)
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2020-01-31 07:50:54 +01:00 |
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RodZill4
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02623aa1f9
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Fixed rgba -> rgb conversion
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2020-01-29 07:54:58 +01:00 |
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RodZill4
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1e6f22e873
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Merge branch 'master' into dev-generic
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2020-01-28 22:41:41 +01:00 |
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RodZill4
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a811f3400f
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Moved io types definition (with conversions and preview) to a json file
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2020-01-28 22:40:03 +01:00 |
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RodZill4
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f1ff09dcc4
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Moved MMLoader to autoload. Updated demo so it can be exported.
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2020-01-28 11:47:29 +01:00 |
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RodZill4
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29742f36cf
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Moved the library and fixed a few gdscript files
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2020-01-27 08:17:18 +01:00 |
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RodZill4
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f7a3d2b846
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Updated moved files paths in GDScript files
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2020-01-25 15:54:20 +01:00 |
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RodZill4
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b6a2d08f78
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Moved everything not necessary for the plugin away from "addons"
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2020-01-25 15:20:08 +01:00 |
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RodZill4
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0d05c4770c
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Fix for 3.2RC (#73). Revert if/when the problem is solved
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2020-01-25 11:12:59 +01:00 |
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RodZill4
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a236b90241
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Updated export settings for MacOS
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2020-01-25 11:11:32 +01:00 |
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Rodz Labs
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57946b3009
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Merge pull request #71 from Calinou/update-copyright-years
Update copyright statements to 2020
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2020-01-23 08:18:56 +01:00 |
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Rodz Labs
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3abcb1a0f8
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Merge pull request #70 from Calinou/about-dialog-pointer-cursor
Use pointing hand cursor shape for clickable buttons in the About dialog
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2020-01-23 08:18:39 +01:00 |
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Hugo Locurcio
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4f6beb7cb0
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Update copyright statements to 2020
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2020-01-23 02:19:53 +01:00 |
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Hugo Locurcio
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d1a9da98bc
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Use pointing hand cursor shape for clickable buttons in the About dialog
This makes it clearer that the buttons can be clicked.
Tooltips were also modified to match the respective platforms'
branding guidelines.
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2020-01-23 01:52:05 +01:00 |
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Michael Alexsander
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faed88b956
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Enable "switch on hover" in the top menu buttons
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2020-01-22 20:38:06 -03:00 |
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RodZill4
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f2d3712743
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Added SwapChannels node and documentation.
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2020-01-21 22:23:25 +01:00 |
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RodZill4
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3bd7180862
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Updated documentation
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2020-01-19 21:40:32 +01:00 |
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RodZill4
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abe69a6c01
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Updated doc with edge_detect and sharpen nodes description
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2020-01-18 17:54:09 +01:00 |
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RodZill4
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47aa6a491a
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Merge branch 'master' into dev-new-nodes
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2020-01-17 08:37:06 +01:00 |
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RodZill4
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5d1e48b064
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Added edge-detect, sharpen and custom_uv nodes to the base library
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2020-01-17 08:36:32 +01:00 |
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Rodz Labs
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ae102030b8
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Merge pull request #61 from Calinou/dim-ui-when-exiting
Dim the UI when exiting the application
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2020-01-16 23:09:26 +01:00 |
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RodZill4
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954a9588c4
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updated bricks and base lib
- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
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2020-01-16 22:53:11 +01:00 |
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RodZill4
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04a57b0c74
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updated documentation
- Updated bricks doc
- Added doc for customuv, greyscale, and morphs
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2020-01-16 22:52:07 +01:00 |
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Hugo Locurcio
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6066d3b871
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Dim the UI when exiting the application
This improves user experience a bit when quitting the application,
especially on slower hardware.
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2020-01-15 22:12:21 +01:00 |
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RodZill4
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0ca3a81022
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Updated examples
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2020-01-11 23:12:04 +01:00 |
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RodZill4
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836b43da3c
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Updated workflow nodes and added documentation
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2020-01-11 23:10:46 +01:00 |
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