RodZill4
8282ab24fe
Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values
2019-12-04 22:26:54 +01:00
RodZill4
4542c2d22e
Minor ui changes
2019-11-22 07:46:23 +01:00
RodZill4
46d0e0f5cd
Updated switch to update connections when changing the number of choices/outputs and added tooltips
2019-10-27 14:48:35 +01:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
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Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
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This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
RodZill4
ab9ae4ce5d
Reorganized nodes (1 directory per node)
2018-09-22 08:12:33 +02:00
RodZill4
cb03131b85
Added control link check and editable labels
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Now linking new controls to a linked_control will check compatibility (same control type and parameters).
Linked control labels are now editable.
Modified the Switch node layout so it is easier to understand.
Updated the bricks example to use the switch and remote nodes.
2018-09-10 08:00:03 +02:00
RodZill4
f116aa0e22
Added switch node
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Added node that can select between 2x2 inputs to generate 2 outputs
2018-09-09 15:20:01 +02:00