Commit Graph

6 Commits

Author SHA1 Message Date
RodZill4
6b9b954526 Fixed load/save dialogs and refactoring
now load/save dialog use the non-editor classes (thus usable when running the project).

Refactored graphedit and node code (mainly load/save and adding and removing nodes).
2018-07-30 08:45:19 +02:00
RodZill4
279b0e0103 Improved SpatialMaterial support
Now the material node is aimed at Godot's SpatialMaterial. Textures are generated and passed to the SpatialMaterial (and not generated as shaders anymore).
Rendering textures requires a Timer (to wait for the viewport to be rendered). There has to be a better solution...
Added a couple more examples.
2018-07-29 23:43:24 +02:00
RodZill4
10ea905090 Many changes & fixes...
- shader updates are delayed by .25 seconds to avouid UI freeze
- fixed GraphNode initialization upon loading
- started obsoleting get_source_rgb and get_source_f functions
- updated colorize node to use gradient
- image node can now be loaded/saved
- removed iqnoise node
- rewrote perlin shader to support a seed parameter (seed is calculated from the node's position, so just move it to reseed)
- Added voronoi noise node
- updated code to use % formats instead of concatenating strings (should solve type problems in shaders)
- reworked the context menu (now has submenus)
- fixes in the gradient editor
2018-07-28 09:37:51 +02:00
RodZill4
a3a8482d03 Added material preview (albedo and normal map only for now)
Also create a copy of materials and shaders when the addon is started so it does not change the addon's default materials.
2018-07-25 06:20:36 +02:00
RodZill4
26b317eec8 Refactoring + added preview for selected node
Also started replacing LineEdits with Spinboxes
2018-07-24 08:04:25 +02:00
RodZill4
6c615aeb02 First version
Created base framework and created simple operators
2018-07-22 17:20:27 +02:00