Rodz Labs
3abcb1a0f8
Merge pull request #70 from Calinou/about-dialog-pointer-cursor
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Use pointing hand cursor shape for clickable buttons in the About dialog
2020-01-23 08:18:39 +01:00
Rodz Labs
70d536981a
Merge pull request #69 from Calinou/add-project-description
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Add a project description
2020-01-23 08:17:51 +01:00
Rodz Labs
b755ddeac2
Merge pull request #67 from Calinou/disable-etc2-import
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Disable ETC2 texture importing to speed up the initial project import
2020-01-23 08:17:14 +01:00
Rodz Labs
ce60e0cb3f
Merge pull request #65 from YeldhamDev/top_menu_switch_hover
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Enable "switch on hover" in the top menu buttons
2020-01-23 08:16:38 +01:00
Hugo Locurcio
4f6beb7cb0
Update copyright statements to 2020
2020-01-23 02:19:53 +01:00
Hugo Locurcio
d1a9da98bc
Use pointing hand cursor shape for clickable buttons in the About dialog
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This makes it clearer that the buttons can be clicked.
Tooltips were also modified to match the respective platforms'
branding guidelines.
2020-01-23 01:52:05 +01:00
Hugo Locurcio
8d2d976e0f
Add a project description
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In Godot 3.2, the description is displayed when hovering the project
with the mouse in the project manager. The setting is
backwards-compatible to Godot 3.1 (it won't break existing projects).
2020-01-23 01:38:03 +01:00
Hugo Locurcio
bfa39b2b8e
Disable ETC2 texture importing to speed up the initial project import
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ETC2 is only used on mobile platforms with GLES3, which is poorly
supported there anyway.
2020-01-23 01:31:20 +01:00
Michael Alexsander
faed88b956
Enable "switch on hover" in the top menu buttons
2020-01-22 20:38:06 -03:00
RodZill4
f2d3712743
Added SwapChannels node and documentation.
2020-01-21 22:23:25 +01:00
RodZill4
5494950ee3
Updated export and release number
2020-01-20 07:57:36 +01:00
RodZill4
3bd7180862
Updated documentation
2020-01-19 21:40:32 +01:00
Rodz Labs
2d1601e4af
Merge pull request #63 from RodZill4/dev-new-nodes
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Added blur and (3) edge-detect nodes
2020-01-18 17:55:51 +01:00
RodZill4
abe69a6c01
Updated doc with edge_detect and sharpen nodes description
2020-01-18 17:54:09 +01:00
RodZill4
47aa6a491a
Merge branch 'master' into dev-new-nodes
2020-01-17 08:37:06 +01:00
RodZill4
5d1e48b064
Added edge-detect, sharpen and custom_uv nodes to the base library
2020-01-17 08:36:32 +01:00
Rodz Labs
ae102030b8
Merge pull request #61 from Calinou/dim-ui-when-exiting
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Dim the UI when exiting the application
2020-01-16 23:09:26 +01:00
Rodz Labs
652463e1fb
Merge pull request #62 from RodZill4/dev-new-nodes
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New nodes:
* workflow nodes to create complex materials by combining simple ones
* beehive, generic truchet
* 3D box and sphere (not raymarching based)
* greyscale
New node templates:
* (3) edge detect
* sharpen
* swap channels
2020-01-16 23:01:00 +01:00
RodZill4
954a9588c4
updated bricks and base lib
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- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
2020-01-16 22:53:11 +01:00
RodZill4
04a57b0c74
updated documentation
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- Updated bricks doc
- Added doc for customuv, greyscale, and morphs
2020-01-16 22:52:07 +01:00
Hugo Locurcio
6066d3b871
Dim the UI when exiting the application
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This improves user experience a bit when quitting the application,
especially on slower hardware.
2020-01-15 22:12:21 +01:00
RodZill4
0ca3a81022
Updated examples
2020-01-11 23:12:04 +01:00
RodZill4
836b43da3c
Updated workflow nodes and added documentation
2020-01-11 23:10:46 +01:00
RodZill4
a850af674f
Added min ad max options to the greyscale node
2020-01-07 22:17:14 +01:00
RodZill4
ff9688d16e
Added simple 3D and workflow nodes to the base library
2020-01-07 22:16:54 +01:00
RodZill4
dcfbee7ffc
Added 2D and 3D SDF morph operators
2020-01-06 21:02:25 +01:00
RodZill4
8fa12448eb
Updated examples (workflow nodes update)
2020-01-06 08:19:14 +01:00
RodZill4
597cdcacc9
Updated previews (higher resolution panoramas)
2020-01-06 08:18:42 +01:00
RodZill4
784d46b405
Udated workflow node templates
2020-01-06 08:17:38 +01:00
RodZill4
c52f410142
New greyscale node template
2020-01-06 08:17:25 +01:00
RodZill4
dd2e4162af
Fixed problem that could occur when deleting nodes
2020-01-06 08:13:42 +01:00
RodZill4
71dce8108d
Fixed graph node free error
2020-01-05 12:36:46 +01:00
Rodolphe Suescun
44a71faccc
Added workflow and 2D SDF node templates
2020-01-03 16:06:54 +01:00
Rodolphe Suescun
53cdb893af
Fixed node in templates and base library.
2020-01-03 16:06:13 +01:00
Rodolphe Suescun
a77ad3363e
Updated export presets
2020-01-03 16:05:10 +01:00
Rodolphe Suescun
4af095afba
Fixed problem related to deferring nodes creation
2020-01-03 16:03:53 +01:00
Rodolphe Suescun
88b2f4f2b8
Updated marble example to experiment new workflow nodes
2019-12-30 11:48:48 +01:00
Rodolphe Suescun
7017b80039
Updated normal map template to make buffering optional
2019-12-30 11:47:54 +01:00
Rodolphe Suescun
421af6e439
Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons.
2019-12-30 11:47:27 +01:00
Rodolphe Suescun
724c03feeb
Merge branch 'master' into dev-new-nodes
2019-12-29 18:39:56 +01:00
Rodolphe Suescun
150656d0df
Merge branch 'master' into dev-new-nodes
2019-12-29 18:36:15 +01:00
Rodz Labs
9c9d6a5952
Merge pull request #60 from RodZill4/dev-ui
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Dev ui
2019-12-29 18:33:50 +01:00
Rodolphe Suescun
1b377a7b05
More parameters UI in 2D preview
2019-12-29 18:12:35 +01:00
Rodolphe Suescun
5207b8093e
Added UI in 2D preview to edit parameters.
2019-12-27 22:30:49 +01:00
Rodolphe Suescun
a806ea19a3
Merge branch 'master' into dev-ui
2019-12-25 20:16:50 +01:00
Rodz Labs
172b8e4bc3
Merge pull request #59 from RodZill4/dev-functions
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Merged raymarching related stuff
2019-12-25 13:50:11 +01:00
Rodolphe Suescun
5e5a7de69e
Updated base library
2019-12-25 13:45:45 +01:00
Rodolphe Suescun
f5fe47a903
Updated base library
2019-12-25 12:35:00 +01:00
Rodolphe Suescun
1799ade2f2
Fixed switch node (so it supports all port types) + minor bug fixes
2019-12-25 10:36:45 +01:00
Rodolphe Suescun
509853e743
Updated skulls example (fixed type of subgraph ports).
2019-12-24 16:04:10 +01:00