Commit Graph

3 Commits

Author SHA1 Message Date
Rodolphe Suescun
6ca982b692 Slightly modified the ptex file format
Parameters are now saved separately from other node attributes (type, name...). Old files can still be loaded.
2018-11-03 18:56:58 +01:00
RodZill4
2621ff4b46 Improved integration in Godot
Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).

Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4
1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00