mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Fixed shader generation and added transform, mirror and skew
Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
This commit is contained in:
parent
59dced1c09
commit
9834571c4a
@ -13,25 +13,6 @@ vec3 rand3(vec2 x) {
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dot(x, vec2(13.254, 5.867)))) * 43758.5453);
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dot(x, vec2(13.254, 5.867)))) * 43758.5453);
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}
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}
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vec2 transform(vec2 uv, vec2 translate, float rotate, vec2 scale) {
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vec2 rv;
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uv -= vec2(0.5);
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rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;
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rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;
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rv /= scale;
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rv += vec2(0.5);
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rv -= translate;
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return rv;
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}
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vec2 transform_repeat(vec2 uv, vec2 translate, float rotate, vec2 scale) {
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return fract(transform(uv, translate, rotate, scale));
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}
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vec2 transform_norepeat(vec2 uv, vec2 translate, float rotate, vec2 scale) {
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return clamp(transform(uv, translate, rotate, scale), vec2(0.0), vec2(1.0));
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}
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// From http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
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// From http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
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vec3 rgb2hsv(vec3 c) {
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vec3 rgb2hsv(vec3 c) {
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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@ -64,6 +64,7 @@ func replace_input(string, context, input, type, src, default):
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var required_defs = ""
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var required_defs = ""
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var required_code = ""
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var required_code = ""
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var required_textures = {}
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var required_textures = {}
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var new_pass_required = false
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while true:
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while true:
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var uv = find_keyword_call(string, input)
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var uv = find_keyword_call(string, input)
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if uv == null:
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if uv == null:
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@ -71,6 +72,9 @@ func replace_input(string, context, input, type, src, default):
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elif uv == "":
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elif uv == "":
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print("syntax error")
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print("syntax error")
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break
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break
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elif uv.find("$") != -1:
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new_pass_required = true
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break
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var src_code
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var src_code
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if src == null:
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if src == null:
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src_code = subst(default, context, "(%s)" % uv)
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src_code = subst(default, context, "(%s)" % uv)
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@ -83,7 +87,7 @@ func replace_input(string, context, input, type, src, default):
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required_code += src_code.code
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required_code += src_code.code
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required_textures = src_code.textures
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required_textures = src_code.textures
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string = string.replace("$%s(%s)" % [ input, uv ], src_code.string)
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string = string.replace("$%s(%s)" % [ input, uv ], src_code.string)
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return { string=string, defs=required_defs, code=required_code, textures=required_textures }
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return { string=string, defs=required_defs, code=required_code, textures=required_textures, new_pass_required=new_pass_required }
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func is_word_letter(l):
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func is_word_letter(l):
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return "azertyuiopqsdfghjklmwxcvbnAZERTYUIOPQSDFGHJKLMWXCVBN1234567890_".find(l) != -1
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return "azertyuiopqsdfghjklmwxcvbnAZERTYUIOPQSDFGHJKLMWXCVBN1234567890_".find(l) != -1
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@ -130,20 +134,33 @@ func subst(string, context, uv = ""):
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value_string = "vec4(%.9f, %.9f, %.9f, %.9f)" % [ value.r, value.g, value.b, value.a ]
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value_string = "vec4(%.9f, %.9f, %.9f, %.9f)" % [ value.r, value.g, value.b, value.a ]
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elif p.type == "gradient":
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elif p.type == "gradient":
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value_string = name+"__"+p.name+"_gradient_fct"
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value_string = name+"__"+p.name+"_gradient_fct"
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elif p.type == "boolean":
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value_string = "true" if value else "false"
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else:
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print("Cannot replace parameter of type "+p.type)
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if value_string != null:
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if value_string != null:
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string = replace_variable(string, p.name, value_string)
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string = replace_variable(string, p.name, value_string)
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if shader_model.has("inputs") and typeof(shader_model.inputs) == TYPE_ARRAY:
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if shader_model.has("inputs") and typeof(shader_model.inputs) == TYPE_ARRAY:
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for i in range(shader_model.inputs.size()):
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var cont = true
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var input = shader_model.inputs[i]
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while cont:
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var source = get_source(i)
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var changed = false
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var result = replace_input(string, context, input.name, input.type, source, input.default)
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var new_pass_required = false
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while result is GDScriptFunctionState:
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for i in range(shader_model.inputs.size()):
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result = yield(result, "completed")
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var input = shader_model.inputs[i]
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string = result.string
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var source = get_source(i)
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required_defs += result.defs
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var result = replace_input(string, context, input.name, input.type, source, input.default)
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required_code += result.code
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while result is GDScriptFunctionState:
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for t in result.textures.keys():
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result = yield(result, "completed")
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required_textures[t] = result.textures[t]
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if string != result.string:
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changed = true
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if result.new_pass_required:
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new_pass_required = true
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string = result.string
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required_defs += result.defs
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required_code += result.code
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for t in result.textures.keys():
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required_textures[t] = result.textures[t]
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cont = changed and new_pass_required
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return { string=string, defs=required_defs, code=required_code, textures=required_textures }
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return { string=string, defs=required_defs, code=required_code, textures=required_textures }
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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@ -1 +1 @@
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{"name":"blend","node_position":{"x":0,"y":0},"parameters":{"amount":1,"blend_type":6},"shader_model":{"global":"vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1 + (1.0-opacity)*c2;\n}\n\nvec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\tif (rand(uv) < opacity) {\n\t\treturn c1;\n\t} else {\n\t\treturn c2;\n\t}\n}\n\nvec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1*c2 + (1.0-opacity)*c2;\n}\n\nvec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;\n}\n\nfloat blend_overlay_f(float c1, float c2) {\n\treturn (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));\n}\n\nvec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;\n}\n\nfloat blend_soft_light_f(float c1, float c2) {\n\treturn (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);\n}\n\nvec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_burn_f(float c1, float c2) {\n\treturn (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);\n}\n\nvec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_dodge_f(float c1, float c2) {\n\treturn (c1==1.0)?c1:min(c2/(1.0-c1),1.0);\n}\n\nvec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*max(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*min(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_difference(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*clamp(c2-c1, vec3(0.0), vec3(1.0)) + (1.0-opacity)*c2;\n}\n","inputs":[{"default":"vec4($uv.x, 1.0, 1.0, 1.0)","label":"Source1","name":"s1","type":"rgba"},{"default":"vec4(1.0, $uv.y, 1.0, 1.0)","label":"Source2","name":"s2","type":"rgba"},{"default":"$amount","label":"Opacity","name":"a","type":"f"}],"instance":"","name":"Blend","outputs":[{"rgba":"vec4(blend_$blend_type($uv, $s1($uv).rgb, $s2($uv).rgb, $a($uv)*$s1($uv).a), min(1.0, $s2($uv).a+$a($uv)*$s1($uv).a))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"blend_type","type":"enum","values":[{"name":"Normal","value":"normal"},{"name":"Dissolve","value":"dissolve"},{"name":"Multiply","value":"multiply"},{"name":"Screen","value":"screen"},{"name":"Overlay","value":"overlay"},{"name":"Hard Light","value":"hard_light"},{"name":"Soft Light","value":"soft_light"},{"name":"Burn","value":"burn"},{"name":"Dodge","value":"dodge"},{"name":"Lighten","value":"lighten"},{"name":"Darken","value":"darken"},{"name":"Difference","value":"difference"}]},{"default":0.5,"label":"3:","max":1,"min":0,"name":"amount","step":0,"type":"float"}]}}
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{"name":"blend","node_position":{"x":0,"y":0},"parameters":{"amount":0.935642,"blend_type":0},"shader_model":{"global":"vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1 + (1.0-opacity)*c2;\n}\n\nvec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\tif (rand(uv) < opacity) {\n\t\treturn c1;\n\t} else {\n\t\treturn c2;\n\t}\n}\n\nvec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1*c2 + (1.0-opacity)*c2;\n}\n\nvec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;\n}\n\nfloat blend_overlay_f(float c1, float c2) {\n\treturn (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));\n}\n\nvec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;\n}\n\nfloat blend_soft_light_f(float c1, float c2) {\n\treturn (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);\n}\n\nvec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_burn_f(float c1, float c2) {\n\treturn (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);\n}\n\nvec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_dodge_f(float c1, float c2) {\n\treturn (c1==1.0)?c1:min(c2/(1.0-c1),1.0);\n}\n\nvec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*max(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*min(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_difference(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*clamp(c2-c1, vec3(0.0), vec3(1.0)) + (1.0-opacity)*c2;\n}\n","inputs":[{"default":"vec4($uv.x, 1.0, 1.0, 1.0)","label":"Source1","name":"s1","type":"rgba"},{"default":"vec4(1.0, $uv.y, 1.0, 1.0)","label":"Source2","name":"s2","type":"rgba"},{"default":"1.0","label":"Opacity","name":"a","type":"f"}],"instance":"","name":"Blend","outputs":[{"rgba":"vec4(blend_$blend_type($uv, $s1($uv).rgb, $s2($uv).rgb, $amount*$a($uv)*$s1($uv).a), min(1.0, $s2($uv).a+$amount*$a($uv)*$s1($uv).a))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"blend_type","type":"enum","values":[{"name":"Normal","value":"normal"},{"name":"Dissolve","value":"dissolve"},{"name":"Multiply","value":"multiply"},{"name":"Screen","value":"screen"},{"name":"Overlay","value":"overlay"},{"name":"Hard Light","value":"hard_light"},{"name":"Soft Light","value":"soft_light"},{"name":"Burn","value":"burn"},{"name":"Dodge","value":"dodge"},{"name":"Lighten","value":"lighten"},{"name":"Darken","value":"darken"},{"name":"Difference","value":"difference"}]},{"default":0.5,"label":"3:","max":1,"min":0,"name":"amount","step":0,"type":"float"}]}}
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@ -130,7 +130,9 @@ func update_node():
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control = HSlider.new()
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control = HSlider.new()
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control.min_value = p.min
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control.min_value = p.min
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control.max_value = p.max
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control.max_value = p.max
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control.step = 0 if !p.has("step") else p.step
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control.step = 0.005 if !p.has("step") else p.step
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control.allow_greater = true
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control.allow_lesser = true
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if p.has("default"):
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if p.has("default"):
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control.value = p.default
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control.value = p.default
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control.rect_min_size.x = 80
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control.rect_min_size.x = 80
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1
addons/material_maker/nodes/mirror.mmg
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addons/material_maker/nodes/mirror.mmg
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{"name":"mirror","node_position":{"x":0,"y":0},"parameters":{"direction":0,"offset":0.605},"shader_model":{"global":"vec2 uvmirror_h(vec2 uv, float offset) {\n\treturn vec2(max(0, abs(uv.x-0.5)-0.5*offset)+0.5, uv.y);\n}\nvec2 uvmirror_v(vec2 uv, float offset) {\n\treturn vec2(uv.x, max(0, abs(uv.y-0.5)-0.5*offset)+0.5);\n}","inputs":[{"default":"vec4($uv, 0, 1)","label":"","name":"i","type":"rgba"}],"instance":"","name":"Mirror","outputs":[{"rgba":"$i(uvmirror_$direction($uv, $offset))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"direction","type":"enum","values":[{"name":"Horizontal","value":"h"},{"name":"Vertical","value":"v"}]},{"default":0,"label":"","max":1,"min":0,"name":"offset","step":0.005,"type":"float","widget":"spinbox"}]}}
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1
addons/material_maker/nodes/skew.mmg
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addons/material_maker/nodes/skew.mmg
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{"name":"skew","node_position":{"x":0,"y":0},"parameters":{"amount":-0.175,"amout":0,"direction":0,"offset":0.730769},"shader_model":{"global":"vec2 uvskew_h(vec2 uv, float amount) {\n\treturn vec2(uv.x+amount*(uv.y-0.5), uv.y);\n}\nvec2 uvskew_v(vec2 uv, float amount) {\n\treturn vec2(uv.x, uv.y+amount*(uv.x-0.5));\n}","inputs":[{"default":"vec4($uv, 0, 1)","label":"","name":"i","type":"rgba"}],"instance":"","name":"Skew","outputs":[{"rgba":"$i(uvskew_$direction($uv, $amount))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"direction","type":"enum","values":[{"name":"Horizontal","value":"h"},{"name":"Vertical","value":"v"}]},{"default":0,"label":"","max":3,"min":-3,"name":"amount","step":0.005,"type":"float","widget":"spinbox"}]}}
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1
addons/material_maker/nodes/transform.mmg
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addons/material_maker/nodes/transform.mmg
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{"name":"transform","node_position":{"x":0,"y":0},"parameters":{"repeat":false,"rotate":0,"scale_x":1,"scale_y":1,"translate_x":0.33,"translate_y":0.095},"shader_model":{"global":"vec2 transform(vec2 uv, vec2 translate, float rotate, vec2 scale, bool repeat) {\n \tvec2 rv;\n\tuv -= vec2(0.5);\n\trv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;\n\trv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;\n\trv /= scale;\n\trv += vec2(0.5);\n\trv -= translate;\n if (repeat) {\n\t\treturn fract(rv);\n\t} else {\n\t\treturn clamp(rv, vec2(0.0), vec2(1.0));\n\t}\t\n}","inputs":[{"default":"vec4($uv, 0.0, 1.0)","label":"","name":"i","type":"rgba"},{"default":"1.0","label":"","name":"tx","type":"f"},{"default":"1.0","label":"","name":"ty","type":"f"},{"default":"1.0","label":"","name":"r","type":"f"},{"default":"1.0","label":"","name":"sx","type":"f"},{"default":"1.0","label":"","name":"sy","type":"f"}],"instance":"","name":"Transform","outputs":[{"rgba":"$i(transform($uv, vec2($translate_x*(2.0*$tx($uv)-1.0), $translate_y*(2.0*$ty($uv)-1.0)), $rotate*(2.0*$r($uv)-1.0), vec2($scale_x*(2.0*$sx($uv)-1.0), $scale_y*(2.0*$sy($uv)-1.0)), $repeat))","type":"rgba"}],"parameters":[{"default":0,"label":"2:Translate X:","max":1,"min":-1,"name":"translate_x","step":0.005,"type":"float","widget":"spinbox"},{"default":0,"label":"Translate Y:","max":1,"min":-1,"name":"translate_y","step":0.005,"type":"float","widget":"spinbox"},{"default":0,"label":"Rotate:","max":720,"min":-720,"name":"rotate","step":0.005,"type":"float","widget":"spinbox"},{"default":1,"label":"Scale X:","max":50,"min":0,"name":"scale_x","step":0.005,"type":"float","widget":"spinbox"},{"default":1,"label":"Scale Y:","max":50,"min":0,"name":"scale_y","step":0.005,"type":"float","widget":"spinbox"},{"default":false,"label":"Repeat:","name":"repeat","type":"boolean"}]}}
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@ -3,232 +3,77 @@
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[ext_resource path="res://addons/material_maker/widgets/node_editor/parameter_float.gd" type="Script" id=1]
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[ext_resource path="res://addons/material_maker/widgets/node_editor/parameter_float.gd" type="Script" id=1]
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[node name="float" type="HBoxContainer"]
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[node name="float" type="HBoxContainer"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 547.0
|
margin_right = 547.0
|
||||||
margin_bottom = 24.0
|
margin_bottom = 24.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
mouse_filter = 1
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 1
|
|
||||||
alignment = 0
|
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
_sections_unfolded = [ "Visibility" ]
|
|
||||||
|
|
||||||
[node name="LabelMin" type="Label" parent="." index="0"]
|
[node name="LabelMin" type="Label" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_top = 5.0
|
margin_top = 5.0
|
||||||
margin_right = 28.0
|
margin_right = 28.0
|
||||||
margin_bottom = 19.0
|
margin_bottom = 19.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
mouse_filter = 2
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 4
|
|
||||||
text = "Min:"
|
text = "Min:"
|
||||||
percent_visible = 1.0
|
|
||||||
lines_skipped = 0
|
|
||||||
max_lines_visible = -1
|
|
||||||
|
|
||||||
[node name="Min" type="SpinBox" parent="." index="1"]
|
[node name="Min" type="SpinBox" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 32.0
|
margin_left = 32.0
|
||||||
margin_right = 106.0
|
margin_right = 106.0
|
||||||
margin_bottom = 24.0
|
margin_bottom = 24.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
mouse_filter = 0
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 1
|
|
||||||
min_value = -65536.0
|
min_value = -65536.0
|
||||||
max_value = 65535.0
|
max_value = 65536.0
|
||||||
step = 0.0
|
step = 0.005
|
||||||
page = 0.0
|
allow_greater = true
|
||||||
value = 0.0
|
allow_lesser = true
|
||||||
exp_edit = false
|
|
||||||
rounded = false
|
|
||||||
editable = true
|
|
||||||
prefix = ""
|
|
||||||
suffix = ""
|
|
||||||
|
|
||||||
[node name="LabelMax" type="Label" parent="." index="2"]
|
[node name="LabelMax" type="Label" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 110.0
|
margin_left = 110.0
|
||||||
margin_top = 5.0
|
margin_top = 5.0
|
||||||
margin_right = 140.0
|
margin_right = 140.0
|
||||||
margin_bottom = 19.0
|
margin_bottom = 19.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
mouse_filter = 2
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 4
|
|
||||||
text = "Max:"
|
text = "Max:"
|
||||||
percent_visible = 1.0
|
|
||||||
lines_skipped = 0
|
|
||||||
max_lines_visible = -1
|
|
||||||
|
|
||||||
[node name="Max" type="SpinBox" parent="." index="3"]
|
[node name="Max" type="SpinBox" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 144.0
|
margin_left = 144.0
|
||||||
margin_right = 218.0
|
margin_right = 218.0
|
||||||
margin_bottom = 24.0
|
margin_bottom = 24.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
mouse_filter = 0
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 1
|
|
||||||
min_value = -65536.0
|
min_value = -65536.0
|
||||||
max_value = 65535.0
|
max_value = 65536.0
|
||||||
step = 0.0
|
step = 0.005
|
||||||
page = 0.0
|
allow_greater = true
|
||||||
value = 0.0
|
allow_lesser = true
|
||||||
exp_edit = false
|
|
||||||
rounded = false
|
|
||||||
editable = true
|
|
||||||
prefix = ""
|
|
||||||
suffix = ""
|
|
||||||
|
|
||||||
[node name="LabelStep" type="Label" parent="." index="4"]
|
[node name="LabelStep" type="Label" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 222.0
|
margin_left = 222.0
|
||||||
margin_top = 5.0
|
margin_top = 5.0
|
||||||
margin_right = 254.0
|
margin_right = 254.0
|
||||||
margin_bottom = 19.0
|
margin_bottom = 19.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
mouse_filter = 2
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 4
|
|
||||||
text = "Step:"
|
text = "Step:"
|
||||||
percent_visible = 1.0
|
|
||||||
lines_skipped = 0
|
|
||||||
max_lines_visible = -1
|
|
||||||
|
|
||||||
[node name="Step" type="SpinBox" parent="." index="5"]
|
[node name="Step" type="SpinBox" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 258.0
|
margin_left = 258.0
|
||||||
margin_right = 332.0
|
margin_right = 332.0
|
||||||
margin_bottom = 24.0
|
margin_bottom = 24.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
step = 0.005
|
||||||
rect_clip_content = false
|
allow_greater = true
|
||||||
mouse_filter = 0
|
allow_lesser = true
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 1
|
|
||||||
min_value = 0.0
|
|
||||||
max_value = 65535.0
|
|
||||||
step = 0.0
|
|
||||||
page = 0.0
|
|
||||||
value = 0.0
|
|
||||||
exp_edit = false
|
|
||||||
rounded = false
|
|
||||||
editable = true
|
|
||||||
prefix = ""
|
|
||||||
suffix = ""
|
|
||||||
|
|
||||||
[node name="LabelDefault" type="Label" parent="." index="6"]
|
[node name="LabelDefault" type="Label" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 336.0
|
margin_left = 336.0
|
||||||
margin_top = 5.0
|
margin_top = 5.0
|
||||||
margin_right = 386.0
|
margin_right = 386.0
|
||||||
margin_bottom = 19.0
|
margin_bottom = 19.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
mouse_filter = 2
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 4
|
|
||||||
text = "Default:"
|
text = "Default:"
|
||||||
percent_visible = 1.0
|
|
||||||
lines_skipped = 0
|
|
||||||
max_lines_visible = -1
|
|
||||||
|
|
||||||
[node name="Default" type="SpinBox" parent="." index="7"]
|
[node name="Default" type="SpinBox" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 390.0
|
margin_left = 390.0
|
||||||
margin_right = 464.0
|
margin_right = 464.0
|
||||||
margin_bottom = 24.0
|
margin_bottom = 24.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
min_value = -65536.0
|
||||||
rect_clip_content = false
|
max_value = 65536.0
|
||||||
mouse_filter = 0
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 1
|
|
||||||
min_value = 0.0
|
|
||||||
max_value = 65535.0
|
|
||||||
step = 0.0
|
step = 0.0
|
||||||
page = 0.0
|
allow_greater = true
|
||||||
value = 0.0
|
allow_lesser = true
|
||||||
exp_edit = false
|
|
||||||
rounded = false
|
|
||||||
editable = true
|
|
||||||
prefix = ""
|
|
||||||
suffix = ""
|
|
||||||
|
|
||||||
[node name="SpinBox" type="CheckBox" parent="." index="8"]
|
[node name="SpinBox" type="CheckBox" parent="."]
|
||||||
|
|
||||||
anchor_left = 0.0
|
|
||||||
anchor_top = 0.0
|
|
||||||
anchor_right = 0.0
|
|
||||||
anchor_bottom = 0.0
|
|
||||||
margin_left = 468.0
|
margin_left = 468.0
|
||||||
margin_right = 547.0
|
margin_right = 547.0
|
||||||
margin_bottom = 24.0
|
margin_bottom = 24.0
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
|
||||||
rect_clip_content = false
|
|
||||||
focus_mode = 2
|
|
||||||
mouse_filter = 0
|
|
||||||
mouse_default_cursor_shape = 0
|
|
||||||
size_flags_horizontal = 1
|
|
||||||
size_flags_vertical = 1
|
|
||||||
toggle_mode = true
|
|
||||||
enabled_focus_mode = 2
|
|
||||||
shortcut = null
|
|
||||||
group = null
|
|
||||||
text = "SpinBox"
|
text = "SpinBox"
|
||||||
flat = false
|
|
||||||
align = 0
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user