diff --git a/addons/material_maker/common.shader b/addons/material_maker/common.shader index 6cc468d..953318d 100644 --- a/addons/material_maker/common.shader +++ b/addons/material_maker/common.shader @@ -13,25 +13,6 @@ vec3 rand3(vec2 x) { dot(x, vec2(13.254, 5.867)))) * 43758.5453); } -vec2 transform(vec2 uv, vec2 translate, float rotate, vec2 scale) { - vec2 rv; - uv -= vec2(0.5); - rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y; - rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y; - rv /= scale; - rv += vec2(0.5); - rv -= translate; - return rv; -} - -vec2 transform_repeat(vec2 uv, vec2 translate, float rotate, vec2 scale) { - return fract(transform(uv, translate, rotate, scale)); -} - -vec2 transform_norepeat(vec2 uv, vec2 translate, float rotate, vec2 scale) { - return clamp(transform(uv, translate, rotate, scale), vec2(0.0), vec2(1.0)); -} - // From http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); diff --git a/addons/material_maker/engine/gen_shader.gd b/addons/material_maker/engine/gen_shader.gd index 2e98e53..39ee44d 100644 --- a/addons/material_maker/engine/gen_shader.gd +++ b/addons/material_maker/engine/gen_shader.gd @@ -64,6 +64,7 @@ func replace_input(string, context, input, type, src, default): var required_defs = "" var required_code = "" var required_textures = {} + var new_pass_required = false while true: var uv = find_keyword_call(string, input) if uv == null: @@ -71,6 +72,9 @@ func replace_input(string, context, input, type, src, default): elif uv == "": print("syntax error") break + elif uv.find("$") != -1: + new_pass_required = true + break var src_code if src == null: src_code = subst(default, context, "(%s)" % uv) @@ -83,7 +87,7 @@ func replace_input(string, context, input, type, src, default): required_code += src_code.code required_textures = src_code.textures string = string.replace("$%s(%s)" % [ input, uv ], src_code.string) - return { string=string, defs=required_defs, code=required_code, textures=required_textures } + return { string=string, defs=required_defs, code=required_code, textures=required_textures, new_pass_required=new_pass_required } func is_word_letter(l): return "azertyuiopqsdfghjklmwxcvbnAZERTYUIOPQSDFGHJKLMWXCVBN1234567890_".find(l) != -1 @@ -130,20 +134,33 @@ func subst(string, context, uv = ""): value_string = "vec4(%.9f, %.9f, %.9f, %.9f)" % [ value.r, value.g, value.b, value.a ] elif p.type == "gradient": value_string = name+"__"+p.name+"_gradient_fct" + elif p.type == "boolean": + value_string = "true" if value else "false" + else: + print("Cannot replace parameter of type "+p.type) if value_string != null: string = replace_variable(string, p.name, value_string) if shader_model.has("inputs") and typeof(shader_model.inputs) == TYPE_ARRAY: - for i in range(shader_model.inputs.size()): - var input = shader_model.inputs[i] - var source = get_source(i) - var result = replace_input(string, context, input.name, input.type, source, input.default) - while result is GDScriptFunctionState: - result = yield(result, "completed") - string = result.string - required_defs += result.defs - required_code += result.code - for t in result.textures.keys(): - required_textures[t] = result.textures[t] + var cont = true + while cont: + var changed = false + var new_pass_required = false + for i in range(shader_model.inputs.size()): + var input = shader_model.inputs[i] + var source = get_source(i) + var result = replace_input(string, context, input.name, input.type, source, input.default) + while result is GDScriptFunctionState: + result = yield(result, "completed") + if string != result.string: + changed = true + if result.new_pass_required: + new_pass_required = true + string = result.string + required_defs += result.defs + required_code += result.code + for t in result.textures.keys(): + required_textures[t] = result.textures[t] + cont = changed and new_pass_required return { string=string, defs=required_defs, code=required_code, textures=required_textures } func _get_shader_code(uv : String, output_index : int, context : MMGenContext): diff --git a/addons/material_maker/nodes/blend.mmg b/addons/material_maker/nodes/blend.mmg index 25f6372..b6e05e6 100644 --- a/addons/material_maker/nodes/blend.mmg +++ b/addons/material_maker/nodes/blend.mmg @@ -1 +1 @@ -{"name":"blend","node_position":{"x":0,"y":0},"parameters":{"amount":1,"blend_type":6},"shader_model":{"global":"vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1 + (1.0-opacity)*c2;\n}\n\nvec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\tif (rand(uv) < opacity) {\n\t\treturn c1;\n\t} else {\n\t\treturn c2;\n\t}\n}\n\nvec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1*c2 + (1.0-opacity)*c2;\n}\n\nvec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;\n}\n\nfloat blend_overlay_f(float c1, float c2) {\n\treturn (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));\n}\n\nvec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;\n}\n\nfloat blend_soft_light_f(float c1, float c2) {\n\treturn (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);\n}\n\nvec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_burn_f(float c1, float c2) {\n\treturn (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);\n}\n\nvec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_dodge_f(float c1, float c2) {\n\treturn (c1==1.0)?c1:min(c2/(1.0-c1),1.0);\n}\n\nvec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*max(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*min(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_difference(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*clamp(c2-c1, vec3(0.0), vec3(1.0)) + (1.0-opacity)*c2;\n}\n","inputs":[{"default":"vec4($uv.x, 1.0, 1.0, 1.0)","label":"Source1","name":"s1","type":"rgba"},{"default":"vec4(1.0, $uv.y, 1.0, 1.0)","label":"Source2","name":"s2","type":"rgba"},{"default":"$amount","label":"Opacity","name":"a","type":"f"}],"instance":"","name":"Blend","outputs":[{"rgba":"vec4(blend_$blend_type($uv, $s1($uv).rgb, $s2($uv).rgb, $a($uv)*$s1($uv).a), min(1.0, $s2($uv).a+$a($uv)*$s1($uv).a))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"blend_type","type":"enum","values":[{"name":"Normal","value":"normal"},{"name":"Dissolve","value":"dissolve"},{"name":"Multiply","value":"multiply"},{"name":"Screen","value":"screen"},{"name":"Overlay","value":"overlay"},{"name":"Hard Light","value":"hard_light"},{"name":"Soft Light","value":"soft_light"},{"name":"Burn","value":"burn"},{"name":"Dodge","value":"dodge"},{"name":"Lighten","value":"lighten"},{"name":"Darken","value":"darken"},{"name":"Difference","value":"difference"}]},{"default":0.5,"label":"3:","max":1,"min":0,"name":"amount","step":0,"type":"float"}]}} \ No newline at end of file +{"name":"blend","node_position":{"x":0,"y":0},"parameters":{"amount":0.935642,"blend_type":0},"shader_model":{"global":"vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1 + (1.0-opacity)*c2;\n}\n\nvec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\tif (rand(uv) < opacity) {\n\t\treturn c1;\n\t} else {\n\t\treturn c2;\n\t}\n}\n\nvec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*c1*c2 + (1.0-opacity)*c2;\n}\n\nvec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;\n}\n\nfloat blend_overlay_f(float c1, float c2) {\n\treturn (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));\n}\n\nvec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;\n}\n\nfloat blend_soft_light_f(float c1, float c2) {\n\treturn (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);\n}\n\nvec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_burn_f(float c1, float c2) {\n\treturn (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);\n}\n\nvec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nfloat blend_dodge_f(float c1, float c2) {\n\treturn (c1==1.0)?c1:min(c2/(1.0-c1),1.0);\n}\n\nvec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;\n}\n\nvec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*max(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*min(c1, c2) + (1.0-opacity)*c2;\n}\n\nvec3 blend_difference(vec2 uv, vec3 c1, vec3 c2, float opacity) {\n\treturn opacity*clamp(c2-c1, vec3(0.0), vec3(1.0)) + (1.0-opacity)*c2;\n}\n","inputs":[{"default":"vec4($uv.x, 1.0, 1.0, 1.0)","label":"Source1","name":"s1","type":"rgba"},{"default":"vec4(1.0, $uv.y, 1.0, 1.0)","label":"Source2","name":"s2","type":"rgba"},{"default":"1.0","label":"Opacity","name":"a","type":"f"}],"instance":"","name":"Blend","outputs":[{"rgba":"vec4(blend_$blend_type($uv, $s1($uv).rgb, $s2($uv).rgb, $amount*$a($uv)*$s1($uv).a), min(1.0, $s2($uv).a+$amount*$a($uv)*$s1($uv).a))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"blend_type","type":"enum","values":[{"name":"Normal","value":"normal"},{"name":"Dissolve","value":"dissolve"},{"name":"Multiply","value":"multiply"},{"name":"Screen","value":"screen"},{"name":"Overlay","value":"overlay"},{"name":"Hard Light","value":"hard_light"},{"name":"Soft Light","value":"soft_light"},{"name":"Burn","value":"burn"},{"name":"Dodge","value":"dodge"},{"name":"Lighten","value":"lighten"},{"name":"Darken","value":"darken"},{"name":"Difference","value":"difference"}]},{"default":0.5,"label":"3:","max":1,"min":0,"name":"amount","step":0,"type":"float"}]}} \ No newline at end of file diff --git a/addons/material_maker/nodes/generic.gd b/addons/material_maker/nodes/generic.gd index 4bac6aa..7f435b9 100644 --- a/addons/material_maker/nodes/generic.gd +++ b/addons/material_maker/nodes/generic.gd @@ -130,7 +130,9 @@ func update_node(): control = HSlider.new() control.min_value = p.min control.max_value = p.max - control.step = 0 if !p.has("step") else p.step + control.step = 0.005 if !p.has("step") else p.step + control.allow_greater = true + control.allow_lesser = true if p.has("default"): control.value = p.default control.rect_min_size.x = 80 diff --git a/addons/material_maker/nodes/mirror.mmg b/addons/material_maker/nodes/mirror.mmg new file mode 100644 index 0000000..60a6250 --- /dev/null +++ b/addons/material_maker/nodes/mirror.mmg @@ -0,0 +1 @@ +{"name":"mirror","node_position":{"x":0,"y":0},"parameters":{"direction":0,"offset":0.605},"shader_model":{"global":"vec2 uvmirror_h(vec2 uv, float offset) {\n\treturn vec2(max(0, abs(uv.x-0.5)-0.5*offset)+0.5, uv.y);\n}\nvec2 uvmirror_v(vec2 uv, float offset) {\n\treturn vec2(uv.x, max(0, abs(uv.y-0.5)-0.5*offset)+0.5);\n}","inputs":[{"default":"vec4($uv, 0, 1)","label":"","name":"i","type":"rgba"}],"instance":"","name":"Mirror","outputs":[{"rgba":"$i(uvmirror_$direction($uv, $offset))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"direction","type":"enum","values":[{"name":"Horizontal","value":"h"},{"name":"Vertical","value":"v"}]},{"default":0,"label":"","max":1,"min":0,"name":"offset","step":0.005,"type":"float","widget":"spinbox"}]}} \ No newline at end of file diff --git a/addons/material_maker/nodes/skew.mmg b/addons/material_maker/nodes/skew.mmg new file mode 100644 index 0000000..5f9ce5c --- /dev/null +++ b/addons/material_maker/nodes/skew.mmg @@ -0,0 +1 @@ +{"name":"skew","node_position":{"x":0,"y":0},"parameters":{"amount":-0.175,"amout":0,"direction":0,"offset":0.730769},"shader_model":{"global":"vec2 uvskew_h(vec2 uv, float amount) {\n\treturn vec2(uv.x+amount*(uv.y-0.5), uv.y);\n}\nvec2 uvskew_v(vec2 uv, float amount) {\n\treturn vec2(uv.x, uv.y+amount*(uv.x-0.5));\n}","inputs":[{"default":"vec4($uv, 0, 1)","label":"","name":"i","type":"rgba"}],"instance":"","name":"Skew","outputs":[{"rgba":"$i(uvskew_$direction($uv, $amount))","type":"rgba"}],"parameters":[{"default":0,"label":"","name":"direction","type":"enum","values":[{"name":"Horizontal","value":"h"},{"name":"Vertical","value":"v"}]},{"default":0,"label":"","max":3,"min":-3,"name":"amount","step":0.005,"type":"float","widget":"spinbox"}]}} \ No newline at end of file diff --git a/addons/material_maker/nodes/transform.mmg b/addons/material_maker/nodes/transform.mmg new file mode 100644 index 0000000..2897272 --- /dev/null +++ b/addons/material_maker/nodes/transform.mmg @@ -0,0 +1 @@ +{"name":"transform","node_position":{"x":0,"y":0},"parameters":{"repeat":false,"rotate":0,"scale_x":1,"scale_y":1,"translate_x":0.33,"translate_y":0.095},"shader_model":{"global":"vec2 transform(vec2 uv, vec2 translate, float rotate, vec2 scale, bool repeat) {\n \tvec2 rv;\n\tuv -= vec2(0.5);\n\trv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;\n\trv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;\n\trv /= scale;\n\trv += vec2(0.5);\n\trv -= translate;\n if (repeat) {\n\t\treturn fract(rv);\n\t} else {\n\t\treturn clamp(rv, vec2(0.0), vec2(1.0));\n\t}\t\n}","inputs":[{"default":"vec4($uv, 0.0, 1.0)","label":"","name":"i","type":"rgba"},{"default":"1.0","label":"","name":"tx","type":"f"},{"default":"1.0","label":"","name":"ty","type":"f"},{"default":"1.0","label":"","name":"r","type":"f"},{"default":"1.0","label":"","name":"sx","type":"f"},{"default":"1.0","label":"","name":"sy","type":"f"}],"instance":"","name":"Transform","outputs":[{"rgba":"$i(transform($uv, vec2($translate_x*(2.0*$tx($uv)-1.0), $translate_y*(2.0*$ty($uv)-1.0)), $rotate*(2.0*$r($uv)-1.0), vec2($scale_x*(2.0*$sx($uv)-1.0), $scale_y*(2.0*$sy($uv)-1.0)), $repeat))","type":"rgba"}],"parameters":[{"default":0,"label":"2:Translate X:","max":1,"min":-1,"name":"translate_x","step":0.005,"type":"float","widget":"spinbox"},{"default":0,"label":"Translate Y:","max":1,"min":-1,"name":"translate_y","step":0.005,"type":"float","widget":"spinbox"},{"default":0,"label":"Rotate:","max":720,"min":-720,"name":"rotate","step":0.005,"type":"float","widget":"spinbox"},{"default":1,"label":"Scale X:","max":50,"min":0,"name":"scale_x","step":0.005,"type":"float","widget":"spinbox"},{"default":1,"label":"Scale Y:","max":50,"min":0,"name":"scale_y","step":0.005,"type":"float","widget":"spinbox"},{"default":false,"label":"Repeat:","name":"repeat","type":"boolean"}]}} \ No newline at end of file diff --git a/addons/material_maker/widgets/node_editor/parameter_float.tscn b/addons/material_maker/widgets/node_editor/parameter_float.tscn index 9857edc..7e6ba3e 100644 --- a/addons/material_maker/widgets/node_editor/parameter_float.tscn +++ b/addons/material_maker/widgets/node_editor/parameter_float.tscn @@ -3,232 +3,77 @@ [ext_resource path="res://addons/material_maker/widgets/node_editor/parameter_float.gd" type="Script" id=1] [node name="float" type="HBoxContainer"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 margin_right = 547.0 margin_bottom = 24.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 1 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -alignment = 0 script = ExtResource( 1 ) -_sections_unfolded = [ "Visibility" ] -[node name="LabelMin" type="Label" parent="." index="0"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="LabelMin" type="Label" parent="."] margin_top = 5.0 margin_right = 28.0 margin_bottom = 19.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 text = "Min:" -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 -[node name="Min" type="SpinBox" parent="." index="1"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Min" type="SpinBox" parent="."] margin_left = 32.0 margin_right = 106.0 margin_bottom = 24.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 min_value = -65536.0 -max_value = 65535.0 -step = 0.0 -page = 0.0 -value = 0.0 -exp_edit = false -rounded = false -editable = true -prefix = "" -suffix = "" +max_value = 65536.0 +step = 0.005 +allow_greater = true +allow_lesser = true -[node name="LabelMax" type="Label" parent="." index="2"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="LabelMax" type="Label" parent="."] margin_left = 110.0 margin_top = 5.0 margin_right = 140.0 margin_bottom = 19.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 text = "Max:" -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 -[node name="Max" type="SpinBox" parent="." index="3"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Max" type="SpinBox" parent="."] margin_left = 144.0 margin_right = 218.0 margin_bottom = 24.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 min_value = -65536.0 -max_value = 65535.0 -step = 0.0 -page = 0.0 -value = 0.0 -exp_edit = false -rounded = false -editable = true -prefix = "" -suffix = "" +max_value = 65536.0 +step = 0.005 +allow_greater = true +allow_lesser = true -[node name="LabelStep" type="Label" parent="." index="4"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="LabelStep" type="Label" parent="."] margin_left = 222.0 margin_top = 5.0 margin_right = 254.0 margin_bottom = 19.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 text = "Step:" -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 -[node name="Step" type="SpinBox" parent="." index="5"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Step" type="SpinBox" parent="."] margin_left = 258.0 margin_right = 332.0 margin_bottom = 24.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -min_value = 0.0 -max_value = 65535.0 -step = 0.0 -page = 0.0 -value = 0.0 -exp_edit = false -rounded = false -editable = true -prefix = "" -suffix = "" +step = 0.005 +allow_greater = true +allow_lesser = true -[node name="LabelDefault" type="Label" parent="." index="6"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="LabelDefault" type="Label" parent="."] margin_left = 336.0 margin_top = 5.0 margin_right = 386.0 margin_bottom = 19.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 2 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 4 text = "Default:" -percent_visible = 1.0 -lines_skipped = 0 -max_lines_visible = -1 -[node name="Default" type="SpinBox" parent="." index="7"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="Default" type="SpinBox" parent="."] margin_left = 390.0 margin_right = 464.0 margin_bottom = 24.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -min_value = 0.0 -max_value = 65535.0 +min_value = -65536.0 +max_value = 65536.0 step = 0.0 -page = 0.0 -value = 0.0 -exp_edit = false -rounded = false -editable = true -prefix = "" -suffix = "" +allow_greater = true +allow_lesser = true -[node name="SpinBox" type="CheckBox" parent="." index="8"] - -anchor_left = 0.0 -anchor_top = 0.0 -anchor_right = 0.0 -anchor_bottom = 0.0 +[node name="SpinBox" type="CheckBox" parent="."] margin_left = 468.0 margin_right = 547.0 margin_bottom = 24.0 -rect_pivot_offset = Vector2( 0, 0 ) -rect_clip_content = false -focus_mode = 2 -mouse_filter = 0 -mouse_default_cursor_shape = 0 -size_flags_horizontal = 1 -size_flags_vertical = 1 -toggle_mode = true -enabled_focus_mode = 2 -shortcut = null -group = null text = "SpinBox" -flat = false -align = 0 - -