2019-08-25 23:27:07 +02:00
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tool
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2019-10-20 00:59:51 +02:00
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extends GraphNode
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2019-08-25 23:27:07 +02:00
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var generator = null
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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func set_texture(path):
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if path == null:
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return
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if generator != null:
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generator.set_parameter("image", path)
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$TextureButton.texture_normal = generator.texture
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func get_textures():
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var list = {}
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list[name] = $TextureButton.texture_normal
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return list
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func _on_TextureButton_pressed():
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_OPEN_FILE
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dialog.add_filter("*.png;PNG image")
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dialog.add_filter("*.jpg;JPG image")
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dialog.connect("file_selected", self, "set_texture")
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dialog.popup_centered()
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