tool extends GraphNode var generator = null func _ready(): set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) func set_texture(path): if path == null: return if generator != null: generator.set_parameter("image", path) $TextureButton.texture_normal = generator.texture func get_textures(): var list = {} list[name] = $TextureButton.texture_normal return list func _on_TextureButton_pressed(): var dialog = FileDialog.new() add_child(dialog) dialog.rect_min_size = Vector2(500, 500) dialog.access = FileDialog.ACCESS_FILESYSTEM dialog.mode = FileDialog.MODE_OPEN_FILE dialog.add_filter("*.png;PNG image") dialog.add_filter("*.jpg;JPG image") dialog.connect("file_selected", self, "set_texture") dialog.popup_centered()