material-maker/material_maker/main_window_layout.gd

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GDScript3
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extends HSplitContainer
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const PANE_POSITIONS = {
TopLeft="Left/Top",
BottomLeft="Left/Bottom",
TopRight="SplitRight/Right/Top",
BottomRight="SplitRight/Right/Bottom"
}
const PANES = [
{ name="Library", scene=preload("res://material_maker/library.tscn"), position="TopLeft" },
{ name="Preview2D", scene=preload("res://material_maker/preview/preview_2d_panel.tscn"), position="BottomLeft" },
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{ name="Preview3D", scene=preload("res://material_maker/preview/preview_3d_panel.tscn"), position="BottomLeft" },
{ name="Histogram", scene=preload("res://material_maker/widgets/histogram/histogram.tscn"), position="BottomLeft" },
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{ name="Hierarchy", scene=preload("res://material_maker/widgets/graph_tree/hierarchy_pane.tscn"), position="TopRight" }
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]
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var panes = {}
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func load_panes(config_cache) -> void:
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# Create panels
for pane_pos in PANE_POSITIONS.keys():
get_node(PANE_POSITIONS[pane_pos]).set_tabs_rearrange_group(1)
for pane in PANES:
var node = pane.scene.instance()
node.name = pane.name
panes[pane.name] = node
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var tab = get_node(PANE_POSITIONS[pane.position])
if config_cache.has_section_key("layout", pane.name+"_location"):
tab = get_node(PANE_POSITIONS[config_cache.get_value("layout", pane.name+"_location")])
if config_cache.has_section_key("layout", pane.name+"_hidden") && config_cache.get_value("layout", pane.name+"_hidden"):
node.set_meta("parent_tab_container", tab)
else:
tab.add_child(node)
# Split positions
if config_cache.has_section_key("layout", "LeftVSplitOffset"):
split_offset = config_cache.get_value("layout", "LeftVSplitOffset")
if config_cache.has_section_key("layout", "LeftHSplitOffset"):
$Left.split_offset = config_cache.get_value("layout", "LeftHSplitOffset")
if config_cache.has_section_key("layout", "RightVSplitOffset"):
$SplitRight.split_offset = config_cache.get_value("layout", "RightVSplitOffset")
if config_cache.has_section_key("layout", "RightHSplitOffset"):
$SplitRight/Right.split_offset = config_cache.get_value("layout", "RightHSplitOffset")
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update_panes()
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func save_config(config_cache) -> void:
for p in panes:
var location = panes[p].get_parent()
var hidden = false
if location == null:
hidden = true
location = panes[p].get_meta("parent_tab_container")
config_cache.set_value("layout", p+"_hidden", hidden)
for l in PANE_POSITIONS.keys():
if location == get_node(PANE_POSITIONS[l]):
config_cache.set_value("layout", p+"_location", l)
config_cache.set_value("layout", "LeftVSplitOffset", split_offset)
config_cache.set_value("layout", "LeftHSplitOffset", $Left.split_offset)
config_cache.set_value("layout", "RightVSplitOffset", $SplitRight.split_offset)
config_cache.set_value("layout", "RightHSplitOffset", $SplitRight/Right.split_offset)
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func get_pane(n) -> Control:
return panes[n]
func get_pane_list() -> Array:
var panes_list = panes.keys()
panes_list.sort()
return panes_list
func is_pane_visible(pane_name : String) -> bool:
return panes[pane_name].get_parent() != null
func set_pane_visible(pane_name : String, v : bool) -> void:
var pane = panes[pane_name]
if v:
pane.get_meta("parent_tab_container").add_child(pane)
else:
pane.set_meta("parent_tab_container", pane.get_parent())
pane.get_parent().remove_child(pane)
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update_panes()
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func update_panes() -> void:
var left_width = $Left.rect_size.x
var left_requested = left_width
var right_width = $SplitRight/Right.rect_size.x
var right_requested = right_width
if $Left/Top.get_tab_count() == 0:
if $Left/Bottom.get_tab_count() == 0:
left_requested = 10
$Left.split_offset -= ($Left/Top.rect_size.y-$Left/Bottom.rect_size.y)/2
$Left.clamp_split_offset()
else:
$Left.split_offset -= $Left/Top.rect_size.y-10
$Left.clamp_split_offset()
elif $Left/Bottom.get_tab_count() == 0:
$Left.split_offset += $Left/Bottom.rect_size.y-10
$Left.clamp_split_offset()
if $SplitRight/Right/Top.get_tab_count() == 0:
if $SplitRight/Right/Bottom.get_tab_count() == 0:
right_requested = 10
$SplitRight/Right.split_offset -= ($SplitRight/Right/Top.rect_size.y-$SplitRight/Right/Bottom.rect_size.y)/2
$SplitRight/Right.clamp_split_offset()
else:
$SplitRight/Right.split_offset -= $SplitRight/Right/Top.rect_size.y-10
$SplitRight/Right.clamp_split_offset()
elif $SplitRight/Right/Bottom.get_tab_count() == 0:
$SplitRight/Right.split_offset += $SplitRight/Right/Bottom.rect_size.y-10
$SplitRight/Right.clamp_split_offset()
split_offset += left_requested - left_width + right_requested - right_width
clamp_split_offset()
$SplitRight.split_offset += right_width - right_requested
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func _on_Left_dragged(offset : int) -> void:
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$Left.clamp_split_offset()
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func _on_Right_dragged(offset : int) -> void:
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$SplitRight/Right.clamp_split_offset()
func _on_tab_changed(_tab):
update_panes()