material-maker/material_maker/main_window_layout.gd

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GDScript3
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extends HSplitContainer
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const PANE_POSITIONS = {
TopLeft="Left/Top",
BottomLeft="Left/Bottom",
TopRight="SplitRight/Right/Top",
BottomRight="SplitRight/Right/Bottom"
}
const PANES = [
{ name="Library", scene=preload("res://material_maker/library.tscn"), position="TopLeft" },
{ name="Preview2D", scene=preload("res://material_maker/preview/preview_2d_panel.tscn"), position="BottomLeft" },
{ name="Preview3D", scene=preload("res://material_maker/preview/preview_3d_panel.tscn"), position="BottomLeft" }
]
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var panes = {}
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func load_panes() -> void:
# Create panels
for pane_pos in PANE_POSITIONS.keys():
get_node(PANE_POSITIONS[pane_pos]).set_tabs_rearrange_group(1)
for pane in PANES:
var node = pane.scene.instance()
node.name = pane.name
var tab = get_node(PANE_POSITIONS[pane.position])
tab.add_child(node)
panes[pane.name] = node
func get_pane(n) -> Control:
return panes[n]
func get_pane_list() -> Array:
var panes_list = panes.keys()
panes_list.sort()
return panes_list
func is_pane_visible(pane_name : String) -> bool:
return panes[pane_name].get_parent() != null
func set_pane_visible(pane_name : String, v : bool) -> void:
var pane = panes[pane_name]
if v:
pane.get_meta("parent_tab_container").add_child(pane)
else:
pane.set_meta("parent_tab_container", pane.get_parent())
pane.get_parent().remove_child(pane)
func _on_Left_dragged(offset : int) -> void:
print(offset)
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func _on_Right_dragged(offset : int) -> void:
print(offset)