2018-08-23 10:39:27 +02:00
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Voronoi noise node
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~~~~~~~~~~~~~~~~~~
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2019-11-19 07:08:36 +01:00
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The **Voronoi** noise node outputs Voronoi noise textures that can be used for irregular
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tiles, animal skin or scales, cracks...
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2018-08-23 10:39:27 +02:00
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2020-02-15 22:20:26 +01:00
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.. image:: images/node_noise_voronoi.png
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:align: center
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2018-08-23 10:39:27 +02:00
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Inputs
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++++++
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2019-11-18 08:47:31 +01:00
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The **Voronoi** noise node does not accept any input.
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2018-08-23 10:39:27 +02:00
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Outputs
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+++++++
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2019-11-18 08:47:31 +01:00
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The **Voronoi** noise node provides three outputs:
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2018-08-23 10:39:27 +02:00
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* a greyscale Voronoi noise texture that shows the distance to the feature points.
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* a greyscale texture that shows the distance to the closest segment bisector of all feature points pairs.
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* a color Voronoi partition.
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Parameters
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++++++++++
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2019-11-18 08:47:31 +01:00
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The **Voronoi** noise node accepts the following parameters:
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2018-08-23 10:39:27 +02:00
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2019-11-19 07:08:36 +01:00
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* *Scale X* and *Scale Y* define the number of feature points that define the noise.
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* *Stretch X* and *Stretch Y* are applied to the distance functions.
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2018-08-23 10:39:27 +02:00
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2018-09-01 11:06:58 +02:00
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* *Intensity* is a factor applied to the first output of the node.
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2018-08-23 10:39:27 +02:00
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2019-11-19 07:08:36 +01:00
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* *Randomness* defines the location of feature points.
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2018-08-23 10:39:27 +02:00
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Notes
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+++++
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As with all random nodes, the seed is held by the node's position, so moving the node in the graph
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will modify the texture, and the outputs will remain the same if its position and parameters
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are not changed.
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2019-11-18 08:47:31 +01:00
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Example images
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++++++++++++++
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.. image:: images/node_voronoi_samples.png
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:align: center
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